Hello, my fellow System Warriors, the claim of Cliff Bleszinski coming out of self-proclaimed retirement made me think about the future of Gears of War somehow, even if he won't be involved in it.
Gears of War used to be a beloved franchise which somehow has been progressively losing its reputation with each subsequent iteration (whereas Uncharted franchise arguably has always delivered more of the same and somehow has gotten more and more attention with each new installment). The nail in the coffin was its spin-off, Judgement (which I hadn't played). What do you think would make GeoW a top franchise and a top game again?
Would it be more tactical options, like customizable weapons with huge selection of armory as well as some squad commands?
Would it be maybe sandbox elements which would encourage exploration process?
Or maybe the expansion of the atmospheric, horror-like elements (Kryll) most prominent in the first GeoW and present in the second one as well? You know, when you had to avoid shadows and using lights to progress through certain sections. I thought the games were more atmospheric during such sections than anything from Resident Evil 4 onwards. I saw immense potential in these sections, I thought they were brilliant.
Or maybe the reinvention of the core mechanics, adding some new moves, like jumping and stuff, and thus make the gameplay more varied and involved more planes?