What are your predictions for the Ps5 Assassins Creed frame rate ?

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Greygoose12

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#1 Greygoose12
Member since 2020 • 220 Posts

If the series x runs this at 30 fps minimum/4k I was wondering what your predictions are for the Ps5 ?

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deactivated-642321fb121ca

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#2 deactivated-642321fb121ca
Member since 2013 • 7142 Posts

Can mods start to get a grip on GS.

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KvallyX

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#3 KvallyX
Member since 2019 • 12944 Posts

60fps due to the secret sauce in the SSD.

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SecretPolice

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#4 SecretPolice
Member since 2007 • 44049 Posts

PS Jive at 10 fps with with dips

Bait & Switch at 0 fps no dips. lol :P

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Juub1990

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#5  Edited By Juub1990
Member since 2013 • 12620 Posts

Identical with maybe lower-res shadows or lower settings here and there. Won't be able to tell them apart unless you zoom in on some scenes at the same time of day.

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Pedro

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#6 Pedro
Member since 2002 • 69428 Posts

Well since the PS5 has an SSD which now enable developers to create seamless worlds that were impossible prior to the SSD and it supposedly can enhance graphical details and reduce the load on the GPU, my guess would be around 120FPS.

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Juub1990

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#7 Juub1990
Member since 2013 • 12620 Posts

@Pedro: Lol shoulda expected the SSD jokes to crop up.

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tdkmillsy

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#9 tdkmillsy
Member since 2003 • 5873 Posts

Same as SX with less resolution and/or effects

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Telekill

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#10 Telekill
Member since 2003 • 12061 Posts

Wasn't there a 50 post limit for thread starters?

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Grey_Eyed_Elf

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#11 Grey_Eyed_Elf
Member since 2011 • 7970 Posts

Where are all the people that attacked me for saying games won't be 60FPS on XSX/PS5?...

You clowns, I swear same story every generation.

The SSD's and Zen 2 core's don't mean a thing at 4K... Its a GPU bottleneck! You guys are excited by having GPU's that can't even compete with a 2080 S and 2080 Ti which are literally about to be replaced by cards 40-50% better.

Main reason I just can't deal with consoles, seriously 30FPS in 2020... You think I spend thousands on a OLED TV and Speaker setup to play games at 30FPS in 2020?

Enjoy guys, the worst is yet to come... 20FPS dips in heavy raytraced games!

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Pedro

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#12 Pedro
Member since 2002 • 69428 Posts

@Telekill said:

Wasn't there a 50 post limit for thread starters?

Was is the keyword.

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Telekill

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#13 Telekill
Member since 2003 • 12061 Posts

@Pedro: Maybe they should re-implement that.

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FinalFighters

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#14 FinalFighters
Member since 2013 • 3410 Posts

The PS5 version will be 30FPS also but it will be checkerboard 4k (fake 4k) as opposed to the Native 4k on the Series X

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tenaka2

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#15 tenaka2
Member since 2004 • 17958 Posts

Oh look suddenly the console peasants care about fps and graphics and 4k resolution.....

Hypocritical gits.

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Bluestars

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#16 Bluestars
Member since 2019 • 2789 Posts

4k/60

Xbox series.x

4k/30

Ps5

Dynamic 4k/30

Xb1x

1440/30

PS4 pro

1080-30

PS4

900/30

Xbox one s

And you can take that to the bank

HaH

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lamprey263

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#17 lamprey263
Member since 2006 • 44557 Posts

I think 30fps is not because next gen systems can't do 60fps, developers though feel pressure to have prettier games are trying to achieve more of a superficial accomplishment, by having lower target framerate they can make the games look better. I understand their worries too if they fail to have the best looking graphics on surface they'll get hell for that too.

I wonder too with developers working on meatier hardware if they've not bothered utilizing optimization tricks they've come to use this gen, like variable resolution to keep framerate stable, temporal supersampling, checkerboard rendering.

I read an interesting random article few weeks back about how games have better success optimizing games to target a lower resolution output with smaller texture files to keep overhead down then spruce up the image in post processing is a nice but effective cheat at achieving 4K performance, a significantly better trade-off compared to targeting native 4K output with high resolution textures.

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deactivated-642321fb121ca

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#18 deactivated-642321fb121ca
Member since 2013 • 7142 Posts

@lamprey263 said:

I think 30fps is not because next gen systems can't do 60fps, developers though feel pressure to have prettier games are trying to achieve more of a superficial accomplishment, by having lower target framerate they can make the games look better. I understand their worries too if they fail to have the best looking graphics on surface they'll get hell for that too.

I wonder too with developers working on meatier hardware if they've not bothered utilizing optimization tricks they've come to use this gen, like variable resolution to keep framerate stable, temporal supersampling, checkerboard rendering.

I read an interesting random article few weeks back about how games have better success optimizing games to target a lower resolution output with smaller texture files to keep overhead down then spruce up the image in post processing is a nice but effective cheat at achieving 4K performance, a significantly better trade-off compared to targeting native 4K output with high resolution textures.

There is not enough time nor money when you have seven consoles to work with. The pressure for pretty games never existed.