What are your opinion of re-using assets?

This topic is locked from further discussion.

Avatar image for uninspiredcup
uninspiredcup

58822

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#1 uninspiredcup
Member since 2013 • 58822 Posts

How feels you about this, does you care?

Avatar image for jg4xchamp
jg4xchamp

64037

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#2 jg4xchamp
Member since 2006 • 64037 Posts

It's fine, it's whatever, if said re-used assets are part of a well put together game, or a better one (see Mario Galaxy 1 to 2, a lot of reused stuff there), then it's all good in the hood. I get more annoyed when the sequel is just more of the same. Nothing more, nothing less. Borderline identical, with not even a difficulty bump. Which Call of Duty tended to be until Advanced Warfare added a double jump, and now it's back to being more advanced warfare in the campaign department.

Do I get the knock that it's a big creatively dishonest, and all that jazz? Sure, and that type stuff does bug me a bit in games I adore (Bayonetta 2 more or less uses a gimped version of Bayonetta 1's final boss, and it's a less exciting finish for it), but it would be a fairly small issue to me when playing a game. Hardly anything that gets on my nerves I guess.

Avatar image for uninspiredcup
uninspiredcup

58822

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#3  Edited By uninspiredcup
Member since 2013 • 58822 Posts

Weirdly this just came up, literally 30 seconds after making this.

They done went meta.

But yea, doesn't bother me either. Didn't even notice it until randomly browsing some site.

Avatar image for iandizion713
iandizion713

16025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#4  Edited By iandizion713
Member since 2005 • 16025 Posts

I would love a little more focus on gameplay and less on graphical gimmicks.

Avatar image for deactivated-57d8401f17c55
deactivated-57d8401f17c55

7221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

#5 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

Majora's Mask. /thread

Avatar image for LegatoSkyheart
LegatoSkyheart

29733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 1

#6 LegatoSkyheart
Member since 2009 • 29733 Posts

The Assassin's Creed and Far Cry examples are fine. The Call of Duty Examples are just lazy.

Avatar image for Sushiglutton
Sushiglutton

9853

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#7 Sushiglutton
Member since 2009 • 9853 Posts

Haha haven't seen the COD one before, kind of hilarious :). I think it's fine for the most part. Overall quality will be higher when devs don't start from scratch and some things can stay the same.

Avatar image for enzyme36
enzyme36

5552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8  Edited By enzyme36
Member since 2007 • 5552 Posts

Honestly.... If it helps the Devs skip some steps in order to add more content Im all for it. Although I am not a developer, I am in a business where I am up against hard deadlines and budgets. I try to reuse whatever I can from previous projects I worked on... as we say, we dont need to re-invent the wheel every time.

Avatar image for DJ-Lafleur
DJ-Lafleur

35604

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#9  Edited By DJ-Lafleur
Member since 2007 • 35604 Posts

@Chozofication said:

Majora's Mask. /thread

That and the Oracle games

It's actually kind of funny how two of my favorite Zelda experiences (Majora's Mask and the Oracle series), Are ones that re-use many asstes from a previous game.

Needless to say, I have no issues with it, as long as the game still feels distinct and unique outside of using similar assets.

Avatar image for NFJSupreme
NFJSupreme

6605

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 NFJSupreme
Member since 2005 • 6605 Posts

I don't care uf i cant tell or its not obnoxious or lazely done

Avatar image for crimsonbrute
CrimsonBrute

25603

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#11 CrimsonBrute  Moderator
Member since 2004 • 25603 Posts

As NFJSupreme said, it's fine as long as it's not too noticeable but overall I see it as lazy and unimaginative.

Avatar image for superflyzero
SuperFlyZero

414

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 SuperFlyZero
Member since 2015 • 414 Posts

I'm not a graphics snob or a resolution whore, but I do hate when they re-use assets over and over again. Like Deus Ex Mankind Divided, for instance. I hate how the same woman on the train with her child give me same dirty looks almost every time. I also hate when it's done with level design and NPCs.

That, more than tech hitches, bad graphics and low res, really takes me out of the experience.

Avatar image for lamprey263
lamprey263

44532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#13  Edited By lamprey263
Member since 2006 • 44532 Posts

It would significantly delay development time to start every project over from scratch, I don't mind that they reuse assets like in game objects, textures, whatever, character animations, whatever, as long as the actual game feels like a new game in more important ways.

I imagine using a previous game's assets as a jumping off point in the development cycle of a sequel allows them more time for the other creative aspects of development like focusing on story, gameplay features, mission/level design, etc. Rather them be more focused on this stuff than the technical aspect of trying to find a technical balance for their game performance, I imagine that's more a challenge for first games in any series as they try to establish themselves.

Avatar image for bunchanumbers
bunchanumbers

5709

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#14 bunchanumbers
Member since 2013 • 5709 Posts

I'd be a hypocrite if I said it bothered me. The Mario sound effects have been around for the past 30 years. I don't expect them to remake all that stuff.

Avatar image for iandizion713
iandizion713

16025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#15  Edited By iandizion713
Member since 2005 • 16025 Posts

@bunchanumbers: Yeah, i wouldnt expect sound effects to change much. Most games reuse the sound effects.

Reminds me of this old game called Mario's Bombs Away, in it Mario looks a lot like Wario. My guess is they reused that Mario and turned him into Wario.

Avatar image for Alucard_Prime
Alucard_Prime

10107

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#16  Edited By Alucard_Prime
Member since 2008 • 10107 Posts

As long as the overall package is solid and the reused stuff isn't too frequent or apparent, I don't really care. A few red flags here and there I can handle....too many of them though and the house of cards can crumble. I don't demand perfection from games, but I can tell when the effort is not there.

Avatar image for jun_aka_pekto
jun_aka_pekto

25255

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#17 jun_aka_pekto
Member since 2010 • 25255 Posts

Some gamers get too caught up on reusing assets. Yet, one of the things budding programmers get taught in college is to reuse assets.

Personally, I have no problems with it.

Avatar image for funsohng
funsohng

29976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 funsohng
Member since 2005 • 29976 Posts

Some of my favourite game series are Assassin's Creed, Pokemon, and Dynasty Warriors.

I think that should tell you where I stand on this issue.

Not to mention Rogue was like half-full game to begin with anyway.

Avatar image for Cloud_imperium
Cloud_imperium

15146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 103

User Lists: 8

#19 Cloud_imperium
Member since 2013 • 15146 Posts

If it's not too noticeable then it's fine. If it's direct Copy/Paste then it's lazy.

Avatar image for robokill
robokill

1392

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 robokill
Member since 2007 • 1392 Posts

As a developer it's necessary. It's not whether you re use assets or not as pretty much every project has some re used asset along the way.

The issue is whether game design is copied or whether a game is truly a unique idea. It's why COD is so stale, too little innovation with each title too many recycled assets = samey feeling. Same thing with Dice and Battlefield, they stopped trying a while ago and just started using gimmicks slapped over asset swaps.

Avatar image for JangoWuzHere
JangoWuzHere

19032

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#21 JangoWuzHere
Member since 2007 • 19032 Posts

Not really, as long as developer don't go overboard (Tales of Xillia 2), then I'm fine with it.

Reusing the same assets over and over in the same game bothers me more.

Dragon Age 2 is pretty infamous for this. You would visit the same cavern, hideout, or ruins multiple times throughout the story. The game tries to pass it off as a different area by cutting off certain parts of the map, but was still painfully obvious that they were just recycling content.

Avatar image for KungfuKitten
KungfuKitten

27389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

#22  Edited By KungfuKitten
Member since 2006 • 27389 Posts

The game has to offer something else that makes it worth buying.

And there is a limit to how much you re-use. If you put entire levels in a sequel that are the same as the first game it would be too similar. That can be boring or even tedious.

Avatar image for flyincloud1116
Flyincloud1116

6418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#23 Flyincloud1116
Member since 2014 • 6418 Posts

I don't care.

Avatar image for clone01
clone01

29824

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 clone01
Member since 2003 • 29824 Posts

Construct a proper f*cking sentence, sniper/jankarop, and maybe I'll answer.

Avatar image for ShepardCommandr
ShepardCommandr

4939

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#25 ShepardCommandr
Member since 2013 • 4939 Posts

when a triple A multi billioner publisher-developer does it,it's pure laziness

when a developer who' s on budget does it,i consider acceptable up to a certain point