all the boring ones have been said. You can't make a list without sticking to the canon of certain devs (Valve, Blizzard) so I'll just list some random ones I was impressed by in recent times
Bizzare Creations because they made traditional racing fun and exciting. Good interfaces and slick visuals. Shame to see them go.
Fireaxis: Civilization 5 is the goat. Not only is it an amazingly designed game, it's full of depth if you want it, but also caters to complete newcomers beautifully. The way everything in the game is done is great, the sounds and little trinkets are not just incidental but were very deliberate design choices. The little things man.. also kill Gandhi asap.
From Software: I think it's the first time the games design made a level this atmospheric or intense. Great multiplayer+singleplayer convergence too, which is something we're seeing a lot these days..
The Metal Gear Team: This shouldn't really count but whatever. Under Hideo's hands MGS is the fantastic. Despite the obtrusive storytelling, the distinctively Japanese take on stealth action beats all and then some. I am hyped for the next Metal Gear but I fear it won't be as 'cool' as the MGS4 and everything prior. Seems like it's become more globalized/Americanized, losing a bit of it's geeky Japanese coolness.
And some I def don't think deserve a spot
Naughty Dog- Cool you made some not-Indiana Jones game. Kinda enjoyable too, and some of it well paced (well 2 was at least) but nothing of greatness here.
Ubisoft- All ubisoft games right now seem to be the same for me. Heaps of hype, a lot of features and a lot of promises. In the end they feel largely bland despite looking great visually. Assassins Creed is wack, Watch Dogs is the most wack of all time, Far Cry has become lame. I still have hope for Rainbow 6 because that MP trailer looked fun.
DICE- Early games were great for their time. I even loved Bad Company 2. Bad Company is great. Then BF3 came, and then BF4, and then Hardline (which looks wack)
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