Sonic takes a deserved silver medal over any other platformer of that time (sorry, Donkey Kong!), but nah he was nowhere near Mario.
Sonic had the flashiness, style and speed, as well as some dizzyingly confusing levels (positive or negative, depending on your point of view, though I liked them) and required a lot of memorisation of levels, hazards and enemies if you ever actually wanted to run fast. As many have said before, it's a game about going fast where you get punished for going fast. I know, I know, "Git gud!", but what's the actual point? I do so for Green Hill zone and a couple other early areas, just so I can get the thrill of pure speed. But beyond a certain point of difficulty I just walk, life's too short to need to memorise entire games just so you can move faster, with no other tangible reward.
Mario was just a whole other level when it comes to gameplay. The controls were tighter, the levels were less frantic and confusing but more fun, with plenty of challenge (especially on NES), with rewards for exploration (secret exits, powerups, new areas). The flying cape, the physics of swimming underwater, Yoshi, the Ghost Houses, the airships, the dungeons, the boss fights against Bowser and his kids... There's just a hell of a lot more going on in Mario's gameplay, it's better designed and executed, and more fun.
Sonic will always have his hardcore fans , but I don't think gamers in general will ever consider his best games on par with Mario's best.
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