@MBirdy88 said:
@svaubel said:
@MBirdy88 said:
Sad thing is this is the closest you will likely get to a good mmo on consoles...
no developer has even attempted to make a proper MMORPG for consoles... I find that bizare... make it abit more hack n slash, but operate similar to PC ones.. could have a winner...
but this is boring slow Halo gameplay with bullet sponge enemies and nothing else. terrible.
Elder Scrolls Online and Final Fantasy 14 are both on consoles and PC.
I am well aware of that.
But FF14 is slowed down considerably compared to PC-Centric MMOs, and elder scrolls bombed because its bad.
Apparently Vicarious Visions, the guys handling the Destiny 2 PC port, are trying to make this feel as un-console like as possible. They know that Destiny 2 won't get away with feeling like a sluggish Halo-style shooter.
It remains to be seen just how much they can gloss over the fundamental pacing of the gameplay though, which will be set for consoles. I'm hoping they will change enemy movements and player movements to take into account that you have faster, and sharper precision than you do with a controller.
EDIT:
"That's impressive enough, but the most significant difference comes from the way Destiny 2 feels to play. Free from the limitations of pad thumbsticks, Guardians zip about the environment. This initially felt completely unworkable, so much so that I had to tune down the sensitivity of the mouse. Even then, being able to quickly move the reticule felt like a revelation. You think you've got the jump on me? Let's spin around to deal with that, shall we?
Even firing a weapon feels completely different. In Destiny on console, there's a recoil that comes with firing each and every weapon. This recoil is built into the feel of the game and the feel of the pad in your hands. You get used to it and compensate accordingly.
On PC, recoil simply wouldn't work in the same way, so for Destiny 2 on PC it's been rejigged. You can line up a headshot, click a mouse button and hit without the reticle moving all over the screen. I found that I was much more accurate with a mouse and keyboard compared to a pad, which is a not entirely surprising revelation. But in the context of my relationship with Destiny, it felt almost extra sensory.
On console, Destiny has a slight auto-aim. I didn't notice any auto-aim at all with the PC version of Destiny 2. This makes sense, too. It's kind of cheating, and in the world of PC, auto-aim is, generally, frowned upon."
http://www.eurogamer.net/articles/2017-05-22-hands-on-with-the-impressive-pc-version-of-destiny-2
Ok that's brownie points right there.
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