Watch Dogs & "hacking" things

This topic is locked from further discussion.

Avatar image for mrintro
mrintro

1354

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#1 mrintro
Member since 2004 • 1354 Posts

Ok, so with this gen we saw the continuation of the "hacking" gimmick that's been in a lot of games. You know, press this, press that, move your stick, do it in a short period of time. It's been done to death already. So what I'm not getting here is why people are so excited about a game like Watch Dogs where the gameplay REVOLVES around hacking. Am I the only one that sees this as a boring idea? By the way, my perception is that people are really hyped for this game, I could be wrong. Just judging from what I read. 

Avatar image for mrmusicman247
mrmusicman247

17601

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 mrmusicman247
Member since 2008 • 17601 Posts
wait hold on since when has hacking been "done to death"?
Avatar image for Jankarcop
Jankarcop

11058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Jankarcop
Member since 2011 • 11058 Posts

wait hold on since when has hacking been "done to death"?mrmusicman247

He's being a gta fanboy

Avatar image for lordreaven
lordreaven

7239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 lordreaven
Member since 2005 • 7239 Posts

Mostly hermits who can't play GTA V are excited for it.

NathanDrakeSwag
i could go out and buy the GTA V and PS3 bundle if I wanted to this weekend, but I am choosing to upgrade my computer instead. So I have all the means to play it, I just don't care for the game much.
Avatar image for AdobeArtist
AdobeArtist

25184

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Ok, so with this gen we saw the continuation of the "hacking" gimmick that's been in a lot of games. You know, press this, press that, move your stick, do it in a short period of time. It's been done to death already. So what I'm not getting here is why people are so excited about a game like Watch Dogs where the gameplay REVOLVES around hacking. Am I the only one that sees this as a boring idea? By the way, my perception is that people are really hyped for this game, I could be wrong. Just judging from what I read. 

mrintro

Can you give us examples of these "lots of games" that have employed some form of hacking game mechanics?

Off the top of my head, Deus Ex HR and Mass Effect come to mind. Maybe you can count Bioshock, though a pipes mini game doesn't seem that in line. Still hardly "lots".

Avatar image for nini200
nini200

11484

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 nini200
Member since 2005 • 11484 Posts
I always liked Watch Dogs approach so I preordered that. Hopefully it comes through as a well rounded game.
Avatar image for StrongBlackVine
StrongBlackVine

13262

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 StrongBlackVine
Member since 2012 • 13262 Posts

[QUOTE="mrintro"]

Ok, so with this gen we saw the continuation of the "hacking" gimmick that's been in a lot of games. You know, press this, press that, move your stick, do it in a short period of time. It's been done to death already. So what I'm not getting here is why people are so excited about a game like Watch Dogs where the gameplay REVOLVES around hacking. Am I the only one that sees this as a boring idea? By the way, my perception is that people are really hyped for this game, I could be wrong. Just judging from what I read. 

AdobeArtist

Can you give us examples of these "lots of games" that have employed some form of hacking game mechanics?

Off the top of my head, Deus Ex HR and Mass Effect come to mind. Maybe you can count Bioshock, though a pipes mini game doesn't seem that in line. Still hardly "lots".

Dead Space 2 and 3 has hacking as well, but only use it sparingly. I LOVED the hacking Deus Ex HR so if Watchdogs can even come close to that it would be amazing....I doubt it will because it seems a bit dumbed down.

Avatar image for mrintro
mrintro

1354

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#9 mrintro
Member since 2004 • 1354 Posts

[QUOTE="AdobeArtist"]

[QUOTE="mrintro"]

Ok, so with this gen we saw the continuation of the "hacking" gimmick that's been in a lot of games. You know, press this, press that, move your stick, do it in a short period of time. It's been done to death already. So what I'm not getting here is why people are so excited about a game like Watch Dogs where the gameplay REVOLVES around hacking. Am I the only one that sees this as a boring idea? By the way, my perception is that people are really hyped for this game, I could be wrong. Just judging from what I read. 

StrongBlackVine

Can you give us examples of these "lots of games" that have employed some form of hacking game mechanics?

Off the top of my head, Deus Ex HR and Mass Effect come to mind. Maybe you can count Bioshock, though a pipes mini game doesn't seem that in line. Still hardly "lots".

Dead Space 2 and 3 has hacking as well, but only use it sparingly. I LOVED the hacking Deus Ex HR so if Watchdogs can even come close to that it would be amazing....I doubt it will because it seems a bit dumbed down.

In video games, "hacking" in comes different forms. It can be a puzzle, it can be trying to open something under a certain time, it can be trying to possess someone or something. It's really just the idea of pressing a certain combination of buttons, using QTE, using a certain power, etc. In Bioshock Infinite, you can hack the item machine just by using one of your powers. You can also possess an enemy. And this gimmick has been prevalent in many games, the oldest game I can think of off the top of my head is Ratchet and Clank from the PS2 era. Sly Cooper also had it during the PS2 era. Most recently, I can think of Killzone Mercenary, "hacking" is even one of the multiplayer modes. You have to hack a "node" without getting shot to earn points. In the Fallout games you can hack computers and security doors. Heck, one of your skills is the Science skill which can be used to hack better. Then there are games like Rage, where when you die you have to press the buttons at the same time to prevent death. Is that a form of "hacking"? Well, you can say it's QTE, but it's still the same idea. Press buttons at a certain time. The point that I was making is that this gameplay mechanic to me is not that exciting, and if this is being touted as the best thing about Watch_Dogs, then I'm not really interested. 

Avatar image for Ilovegames1992
Ilovegames1992

14221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#10 Ilovegames1992
Member since 2010 • 14221 Posts

Quite a lot of games i've played have had some kind of hacking ability or some kind of crappy minigame to hack a control panel or a door but nothing on that level, where its actually a main feature of the game.

Avatar image for PernicioEnigma
PernicioEnigma

6662

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 PernicioEnigma
Member since 2010 • 6662 Posts

wait hold on since when has hacking been "done to death"?mrmusicman247
In pretty much every sci-fi/steampunk RPG, among others, and they almost always amount to pressing buttons at the right time or something like that. They're basically silly little minigames.

Avatar image for moistsandwich
moistsandwich

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 moistsandwich
Member since 2009 • 25 Posts

[QUOTE="mrintro"]

Ok, so with this gen we saw the continuation of the "hacking" gimmick that's been in a lot of games. You know, press this, press that, move your stick, do it in a short period of time. It's been done to death already. So what I'm not getting here is why people are so excited about a game like Watch Dogs where the gameplay REVOLVES around hacking. Am I the only one that sees this as a boring idea? By the way, my perception is that people are really hyped for this game, I could be wrong. Just judging from what I read.

AdobeArtist

Can you give us examples of these "lots of games" that have employed some form of hacking game mechanics?

Off the top of my head, Deus Ex HR and Mass Effect come to mind. Maybe you can count Bioshock, though a pipes mini game doesn't seem that in line. Still hardly "lots".

Sleeping Dogs is another. There are probably more... but its early. I wouldn't say its being overused, not yet anyhow. Besides Watchdogs seems to be taking the whole hacking thing to a whole other level. It's far more than just hacking your way into a chest or past a door.

Avatar image for mrmusicman247
mrmusicman247

17601

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 mrmusicman247
Member since 2008 • 17601 Posts

[QUOTE="mrmusicman247"]wait hold on since when has hacking been "done to death"?PernicioEnigma

In pretty much every sci-fi/steampunk RPG, among others, and they almost always amount to pressing buttons at the right time or something like that. They're basically silly little minigames.

how many of those games have there been in the last 10 years?
Avatar image for NameIess_One
NameIess_One

1077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 NameIess_One
Member since 2013 • 1077 Posts

I think people are excited about Watch Dogs only because it's a new IP marking the beginning of a next gen. And I also think some Hermits are ridding the hype wagon to hide the butthurt caused by GTA V not being availible on the PC.

But as far as the actual game is concerned, I'm not impressed. It looks like an average open world game, full of repetitive, menial tasks. Such padding is a trademark of Ubisoft open world games, ranging from AC to FC3.

The only thing the game had going for were the visuals, that E3 2012 showcase was awesome, but the visuals went through plenty of downgrades since then.

Avatar image for inggrish
inggrish

10503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#15 inggrish
Member since 2005 • 10503 Posts

[QUOTE="StrongBlackVine"]

[QUOTE="AdobeArtist"]

Can you give us examples of these "lots of games" that have employed some form of hacking game mechanics?

Off the top of my head, Deus Ex HR and Mass Effect come to mind. Maybe you can count Bioshock, though a pipes mini game doesn't seem that in line. Still hardly "lots".

mrintro

Dead Space 2 and 3 has hacking as well, but only use it sparingly. I LOVED the hacking Deus Ex HR so if Watchdogs can even come close to that it would be amazing....I doubt it will because it seems a bit dumbed down.

In video games, "hacking" in comes different forms. It can be a puzzle, it can be trying to open something under a certain time, it can be trying to possess someone or something. It's really just the idea of pressing a certain combination of buttons, using QTE, using a certain power, etc. In Bioshock Infinite, you can hack the item machine just by using one of your powers. You can also possess an enemy. And this gimmick has been prevalent in many games, the oldest game I can think of off the top of my head is Ratchet and Clank from the PS2 era. Sly Cooper also had it during the PS2 era. Most recently, I can think of Killzone Mercenary, "hacking" is even one of the multiplayer modes. You have to hack a "node" without getting shot to earn points. In the Fallout games you can hack computers and security doors. Heck, one of your skills is the Science skill which can be used to hack better. Then there are games like Rage, where when you die you have to press the buttons at the same time to prevent death. Is that a form of "hacking"? Well, you can say it's QTE, but it's still the same idea. Press buttons at a certain time. The point that I was making is that this gameplay mechanic to me is not that exciting, and if this is being touted as the best thing about Watch_Dogs, then I'm not really interested. 

 

That argument could be applied to anything. You might as well have said "stealing cars has been done to death", or anything like that for guns, shooting, puzzles, etc. etc. etc.... "hacking" as you call it (yet you refer to any puzzle involving button prompts AND hacking) hasn't been done any more than any other game mechanic.

Avatar image for SKaREO
SKaREO

3161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#16 SKaREO
Member since 2006 • 3161 Posts
Wow... I'm the only one not excited for this boring ass game?
Avatar image for mrintro
mrintro

1354

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#17 mrintro
Member since 2004 • 1354 Posts

[QUOTE="mrintro"]

[QUOTE="StrongBlackVine"]

Dead Space 2 and 3 has hacking as well, but only use it sparingly. I LOVED the hacking Deus Ex HR so if Watchdogs can even come close to that it would be amazing....I doubt it will because it seems a bit dumbed down.

_Matt_

In video games, "hacking" in comes different forms. It can be a puzzle, it can be trying to open something under a certain time, it can be trying to possess someone or something. It's really just the idea of pressing a certain combination of buttons, using QTE, using a certain power, etc. In Bioshock Infinite, you can hack the item machine just by using one of your powers. You can also possess an enemy. And this gimmick has been prevalent in many games, the oldest game I can think of off the top of my head is Ratchet and Clank from the PS2 era. Sly Cooper also had it during the PS2 era. Most recently, I can think of Killzone Mercenary, "hacking" is even one of the multiplayer modes. You have to hack a "node" without getting shot to earn points. In the Fallout games you can hack computers and security doors. Heck, one of your skills is the Science skill which can be used to hack better. Then there are games like Rage, where when you die you have to press the buttons at the same time to prevent death. Is that a form of "hacking"? Well, you can say it's QTE, but it's still the same idea. Press buttons at a certain time. The point that I was making is that this gameplay mechanic to me is not that exciting, and if this is being touted as the best thing about Watch_Dogs, then I'm not really interested. 

 

That argument could be applied to anything. You might as well have said "stealing cars has been done to death", or anything like that for guns, shooting, puzzles, etc. etc. etc.... "hacking" as you call it (yet you refer to any puzzle involving button prompts AND hacking) hasn't been done any more than any other game mechanic.

The point is - what's so exciting about being able to hack everything? 

Avatar image for Dguy103
Dguy103

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 Dguy103
Member since 2013 • 25 Posts
I'm really doubtful of how this can beat gtav
Avatar image for lordreaven
lordreaven

7239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 lordreaven
Member since 2005 • 7239 Posts

[QUOTE="mrintro"]

Ok, so with this gen we saw the continuation of the "hacking" gimmick that's been in a lot of games. You know, press this, press that, move your stick, do it in a short period of time. It's been done to death already. So what I'm not getting here is why people are so excited about a game like Watch Dogs where the gameplay REVOLVES around hacking. Am I the only one that sees this as a boring idea? By the way, my perception is that people are really hyped for this game, I could be wrong. Just judging from what I read. 

AdobeArtist

Can you give us examples of these "lots of games" that have employed some form of hacking game mechanics?

Off the top of my head, Deus Ex HR and Mass Effect come to mind. Maybe you can count Bioshock, though a pipes mini game doesn't seem that in line. Still hardly "lots".

E.Y.E. is another one. Infact hacking has a big role in the game
Avatar image for delta3074
delta3074

20003

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#20 delta3074
Member since 2007 • 20003 Posts

[QUOTE="AdobeArtist"]

[QUOTE="mrintro"]

Ok, so with this gen we saw the continuation of the "hacking" gimmick that's been in a lot of games. You know, press this, press that, move your stick, do it in a short period of time. It's been done to death already. So what I'm not getting here is why people are so excited about a game like Watch Dogs where the gameplay REVOLVES around hacking. Am I the only one that sees this as a boring idea? By the way, my perception is that people are really hyped for this game, I could be wrong. Just judging from what I read. 

StrongBlackVine

Can you give us examples of these "lots of games" that have employed some form of hacking game mechanics?

Off the top of my head, Deus Ex HR and Mass Effect come to mind. Maybe you can count Bioshock, though a pipes mini game doesn't seem that in line. Still hardly "lots".

Dead Space 2 and 3 has hacking as well, but only use it sparingly. I LOVED the hacking Deus Ex HR so if Watchdogs can even come close to that it would be amazing....I doubt it will because it seems a bit dumbed down.

same, i thought the hacking in Deus ex was amazingly well done.
Avatar image for L0mak
L0mak

179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 L0mak
Member since 2012 • 179 Posts

"press X to hack" doesn't look all that compelling or fun, but I guess you can't blame them for appealing to the low standards that console players have set for themselves.