@Solaryellow said:
@warmblur said:
I started gaming since the Atari days I remember how big the graphical leaps have been ever since. But for me this one feels like the least impressive more like a incremental one what do you think? oh yeah and before you tell me it's all about gameplay and not the graphics no shit I still play old games for the gameplay this thread is just about graphics.
Of course the graphical advances would be more pronounced during the infancy days rather than now when everything looks great and has looked great for a myriad of years.
Yeah it's important to remember that Crysis came out 12 years ago and while things do look better than Crysis now, they don't really look that much better, and modified Skyrim and GTAV looks better than what most studios can put out.
I think the point (maybe, don't want to put words in their mouth) the TC was making is that things maybe don't look as good as they should?
I would argue that the closer you are to photo-realism, the less progress you make towards photo-realism due to the demands. There is also the uncanny valley to consider, though I don't know if that's an issue with gaming (just film, perhaps?).
I'm willing to be optimistic; we have had 3D games for quite some time, but I don't think it really became common until the mid-90's, and standard until the late 90's. So 25 years of 3D games, I'd argue a lot of progress has been made; I remember playing Half-Life 1 (1998) and being blown away, and yet a mere six years later I was blown away by Half-Life 2 on the Source engine, and then Crysis two years later after that. Then we have games like ArmA 3 which look amazing but also incorporate a whole outdoor world and sky and sea, and that also blows my mind.
Modern, and even next-gen, consoles can only do so much, and even PC hardware is limiting when you get up into the insanely high visual detail; I've tried some of these mods with my modest but capable PC, they really bring down the frame rate.
*shameless VR plug below*
This is why I think VR is so important, because if we keep making slower progress on flat screens and diminishing returns are a problem, then in order to get immersion (that's what visuals are all about, after all) we need to seek alternative means.
And let me tell you; flying a plane in DCS World in VR, at lower settings, is a helluva lot more immersive than flying one on a flat-screen at 1440p with the settings maxed.
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