Wait what, PS5 does have a secret sauce?! Breaking news ~

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sakaiXx

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#1  Edited By sakaiXx
Member since 2013 • 10459 Posts
What
What

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Hmmmm Interesting, so apparently this leaker in video RedGaming Tech and also previously Moore Law is Dead and images below found that there exist a Sony patent for a "unified L3 cache" that will also makes an appearance on AMD Zen 3 CPU. The PS5 apparently has 16mb (or 8mb Idk these leaks) unified L3 cache similar to Zen 3 but Zen 3 has bigger unified 32mb L3 cache. The Xbox Series otherwise has 2 separated 4mb pool of L3 cache per one cluster that is in Zen 2 design. What the my mind is actually blown if true. Oh I also provide a link for the article, which is in portugese unfortunately I dont understand and dont care to google translate but credit to them on the patent findings. Enjoy~

*Goddamn Cerny you genius, much respect to you and your work. (Cerny also mentioned way back about if their design is successful, it may be adopted by AMD in their future products. Talk about hints)

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Source:

http://www.pcmanias.com/patente-de-mark-cerny-revela-uma-ps5-com-os-nucleos-de-cpu-unificados-e-com-um-equivalente-ao-infinity-cache/

https://youtu.be/YDwMxXOzhZ4

And mumbo jumbo images for you guys:

*Edit: oops mispelled patent 😳😳

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sakaiXx

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#2 sakaiXx
Member since 2013 • 10459 Posts

Oops, almost forgot.

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Pedro

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#3 Pedro
Member since 2002 • 46462 Posts

You are a fool if you believe that AMD needed Sony's help for designing their CPUs.

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sakaiXx

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#4 sakaiXx
Member since 2013 • 10459 Posts

@Pedro said:

You are a fool if you believe that AMD needed Sony's help for designing their CPUs.

Or you know, they work together

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Pedro

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#5 Pedro
Member since 2002 • 46462 Posts

@sakaixx said:
@Pedro said:

You are a fool if you believe that AMD needed Sony's help for designing their CPUs.

Or you know, they work together

You mean in the same capacity as MS? 😑

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sakaiXx

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#6 sakaiXx
Member since 2013 • 10459 Posts

@Pedro: I have no idea I am sure you know more 😉

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Pedro

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#7  Edited By Pedro
Member since 2002 • 46462 Posts
@sakaixx said:

@Pedro: I have no idea I am sure you know more 😉

It shows. 😉

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hardwenzen

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#8 hardwenzen  Online
Member since 2005 • 6059 Posts

If the PS5 had any secret sauce, 60fps games wouldn't look like this.

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sakaiXx

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#9  Edited By sakaiXx
Member since 2013 • 10459 Posts

@Pedro said:
@sakaixx said:

@Pedro: I have no idea I am sure you know more 😉

It shows. 😉

Ikr? Unlucky I dont have info on everything unlike you 😉

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Pedro

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#10 Pedro
Member since 2002 • 46462 Posts

@sakaixx said:

Ikr? Unlucky I dont have info on everything unlike you 😉

I have some info, not all info. 😮

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NathanDrakeSwag

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#11 NathanDrakeSwag
Member since 2013 • 14513 Posts

It's been open season on lemmings. I almost feel sorry for them. They can't catch a break now that the cat's outta the bag and the PS5 is confirmed to be the most powerful current gen console which explains why every game looks and runs better on it than the XSX.

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Random_Matt

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#12 Random_Matt
Member since 2013 • 5791 Posts

Patents do not always, or probably barely ever come to fruition.

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GameboyTroy

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#13 GameboyTroy
Member since 2011 • 9257 Posts

Lol.

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GoldenElementXL

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#14 GoldenElementXL
Member since 2016 • 5134 Posts

I feel like if there was a real difference, DF would have stumbled on to it by now. Something is up though. Sure RDNA might love higher clocks, but the Series X should still be beating the PS5 handily. Something else has to be going on. And sorry Lems, the "tools" aren't gonna save you. And we thought the esram excuse was bad... "Teh Toolz" is 100X worse.

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firedrakes

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#15 firedrakes
Member since 2004 • 2852 Posts

df loves to delete comments when the poster spot something wrong with their test...

now onto main subject. it simple could be their dev kits where simple better.

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uninspiredcup

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#16 uninspiredcup
Member since 2013 • 43633 Posts

Scalpers.

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GameboyTroy

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#17 GameboyTroy
Member since 2011 • 9257 Posts

I'll leave this here. This might be one reason why the Ps5 is outperforming the Series X.

Loading Video...

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Bluestars

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#18 Bluestars
Member since 2019 • 2205 Posts

secret sauce ?

HaH

9.2 tinyflop im afraid

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SecretPolice

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#19 SecretPolice
Member since 2007 • 37456 Posts

:P

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PC_Rocks

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#20  Edited By PC_Rocks
Member since 2018 • 5020 Posts

Well, there it is. The secret sauce, cows, especially tormentos has put all stock in. :D

So far the recipe of secret sauce includes: teh SSD, teh cache-scrubbers, teh clocks, teh RDNA 3 and now the Secret Zen3 in Zen2 CPU.

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PC_Rocks

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#21 PC_Rocks
Member since 2018 • 5020 Posts
@sakaixx said:
@Pedro said:

You are a fool if you believe that AMD needed Sony's help for designing their CPUs.

Or you know, they work together

No they don't work together no matter what the PR says. Sony is AMD's customer just like other OEMs who integrate AMD's products. Nothing more, nothing less.

Saying Cerny has anything to do with AMD's IP is like saying EA made the PS5 for Sony.

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blamix

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#22 blamix
Member since 2006 • 1235 Posts

Oh boy give lems a break. It's december fcs

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shellcase86

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#23 shellcase86
Member since 2012 • 5281 Posts

Don't know what it means, but yes, Cerny is a genius.

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The6millionLies

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#24 The6millionLies
Member since 2020 • 564 Posts

OK you keep thinking ps5 has secret sauces...

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The6millionLies

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#25 The6millionLies
Member since 2020 • 564 Posts

@NathanDrakeSwag: every game like COD Cold War dropping to 41 fps lol ?

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Xplode_games

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#26 Xplode_games
Member since 2011 • 2298 Posts

@NathanDrakeSwag said:

It's been open season on lemmings. I almost feel sorry for them. They can't catch a break now that the cat's outta the bag and the PS5 is confirmed to be the most powerful current gen console which explains why every game looks and runs better on it than the XSX.

Do you even have a PS5? I have an XSX and I have a feeling you don't know what you're talking about. The games on the Serious are incredible. I'm going to take time out of my busy life to do a thread showing the XSX difference and you personally will soil your pants. Trust me and wait for it.

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Xplode_games

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#27 Xplode_games
Member since 2011 • 2298 Posts

@goldenelementxl said:

I feel like if there was a real difference, DF would have stumbled on to it by now. Something is up though. Sure RDNA might love higher clocks, but the Series X should still be beating the PS5 handily. Something else has to be going on. And sorry Lems, the "tools" aren't gonna save you. And we thought the esram excuse was bad... "Teh Toolz" is 100X worse.

What makes you think it can't be late dev kits? That's exactly what it is. Without first hand knowledge but just from an honest educated guess I will predict that both the PS5 and XSX will improve considerably over the next year or so. The thing is, I think the XSX will see much greater overall improvements and will leave the PS5 behind. Because it's obviously having many more problems with the current dev kits.

To me it seems as if they are trying to do too much at launch with the quick resume, auto HDR, two consoles and only a handful of Series X/S patches that have that very quick rushed feeling to them.

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The6millionLies

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#28 The6millionLies
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@Xplode_games: These guys never learn ,they claim zen3 , RDNA3 , infinity cache.. infinity cache is part of RNDA2 and what makes raytracing work , if the XSX didn't have a form of infinity cache there won't RT on the console.

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HalcyonScarlet

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#29  Edited By HalcyonScarlet
Member since 2011 • 9259 Posts

So TC gives me shit for a colteastwood mistake and then comes out with this BS. :-S

That's just great. All hail Cerney, AMD would be struggling with what they're best at without Sony coming to save them (sarcasm).

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HalcyonScarlet

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#30 HalcyonScarlet
Member since 2011 • 9259 Posts

@NathanDrakeSwag said:

It's been open season on lemmings. I almost feel sorry for them. They can't catch a break now that the cat's outta the bag and the PS5 is confirmed to be the most powerful current gen console which explains why every game looks and runs better on it than the XSX.

By who? The impatient and fanboys?

Not ONE Xbox Series game uses all of the Velocity Architecture features and RDNA 2 features. So it's still no where near its potential. So how can anything be confirmed?

Or are you just trying to make yourself feel better by convincing yourself that your piece of plastic is better than another piece of plastic.

You guys even said, "it has no games", so how can you have it both ways? How can it be less powerful when it has nothing to even show for itself?

Even the Dirt 5 dev said "we haven't had much time with RDNA unfortunately".

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getyeryayasout

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#31 getyeryayasout
Member since 2005 • 13266 Posts

It's been under our noses the whole time, but I think I've cracked it. Cerny worked for Sega Technical Institute (S.T.I.) who were largely responsible for Sonic 2...you get where I'm going...

That's right everyone, PS5 has Blast Processing!

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HalcyonScarlet

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#32  Edited By HalcyonScarlet
Member since 2011 • 9259 Posts

@goldenelementxl said:

I feel like if there was a real difference, DF would have stumbled on to it by now. Something is up though. Sure RDNA might love higher clocks, but the Series X should still be beating the PS5 handily. Something else has to be going on. And sorry Lems, the "tools" aren't gonna save you. And we thought the esram excuse was bad... "Teh Toolz" is 100X worse.

But how do we know. None of us are developers? None of us know what it's like or how things work, or what it's like trying to make it to a launch window deadline. They must think fans are a joke trying to guess their way through all this stuff. The SWs puedo developers all blamed the hardware for the Assasins Creed issues and then the developer goes some way to fixing it with a patch.

While some of this stuff might not be explainable or make much sense to us, since when has ANY console been at its best at launch?

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HalcyonScarlet

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#33 HalcyonScarlet
Member since 2011 • 9259 Posts
@the6millionlies said:

@Xplode_games: These guys never learn ,they claim zen3 , RDNA3 , infinity cache.. infinity cache is part of RNDA2 and what makes raytracing work , if the XSX didn't have a form of infinity cache there won't RT on the console.

RT is made possible by specialised cores in the RTX 2000, 3000 and RDNA 2 line up. The cache I doubt it anything to do with that. Also, infinity cache is supposed to be huge, like 128MBs. That would be very expensive for consoles.

RTX doesn't have this sort of cache. And RT is the one area in which the RDNA 2 line up isn't great at according to benchmarks.

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sakaiXx

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#34 sakaiXx
Member since 2013 • 10459 Posts

@getyeryayasout: yes! Cerny has been working on this the whole time, its time to revive Dreamcast 2 lads.

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getyeryayasout

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#35 getyeryayasout
Member since 2005 • 13266 Posts

@sakaixx: Whoa, 10001 posts. Cool.

Anyway, somebody call Twitter! This revelation about Blast Processing being confirmed baked into the SSD is going to blow the lid off of the internet! Truly amazing!

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sakaiXx

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#36 sakaiXx
Member since 2013 • 10459 Posts

@getyeryayasout: wow never realized I posted quite a lot, thanks.

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getyeryayasout

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#37 getyeryayasout
Member since 2005 • 13266 Posts

@sakaixx: It was like watching the odometer flip on a car. Very satisfying. :P

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Xplode_games

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#38 Xplode_games
Member since 2011 • 2298 Posts

@HalcyonScarlet said:
@the6millionlies said:

@Xplode_games: These guys never learn ,they claim zen3 , RDNA3 , infinity cache.. infinity cache is part of RNDA2 and what makes raytracing work , if the XSX didn't have a form of infinity cache there won't RT on the console.

RT is made possible by specialised cores in the RTX 2000, 3000 and RDNA 2 line up. The cache I doubt it anything to do with that. Also, infinity cache is supposed to be huge, like 128MBs. That would be very expensive for consoles.

RTX doesn't have this sort of cache. And RT is the one area in which the RDNA 2 line up isn't great at according to benchmarks.

Regarding ray tracing, my understanding is that infinity cache has nothing to do with it. I thought infinity cache was to improve memory bandwidth without resorting to super expensive VRAM, correct me if I'm wrong. I think it's possible XSX has infinity cache but maybe they would have less than the 128MB that's in the 6800 series. Maybe they would have 64MB instead but again, who knows. The curious thing is when MS says Xbox Series X/S are the only consoles with full RDNA2 implementation but who knows if that means it has infinity cache, in the future we'll know for sure. I personally suspect the X/S doesn't have it because MS would've been hyping it if they did. However, it would make sense if they have it but only have 64MB and that's part of the issue that's causing the performance problems. Again, this is all speculation by me and I'm not a programmer.

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Xplode_games

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#39 Xplode_games
Member since 2011 • 2298 Posts

@HalcyonScarlet said:
@goldenelementxl said:

I feel like if there was a real difference, DF would have stumbled on to it by now. Something is up though. Sure RDNA might love higher clocks, but the Series X should still be beating the PS5 handily. Something else has to be going on. And sorry Lems, the "tools" aren't gonna save you. And we thought the esram excuse was bad... "Teh Toolz" is 100X worse.

But how do we know. None of us are developers? None of us know what it's like or how things work, or what it's like trying to make it to a launch window deadline. They must think fans are a joke trying to guess their way through all this stuff. The SWs puedo developers all blamed the hardware for the Assasins Creed issues and then the developer goes some way to fixing it with a patch.

While some of this stuff might not be explainable or make much sense to us, since when has ANY console been at its best at launch?

I will make a note that the patch although dropped the res to fix the problem, the problems are fixed. I doubt anyone will notice the difference between playing the PS5 and XSX versions of the game. However, the XSX should be performing much better because it has the more powerful hardware. Regarding the performance issues of the XSX with Assassin's Creed, I wrote what I think in anther thread, it is quoted below.

"Let's think about this for a second and use logic. The torch scene was dropping to 40 fps from 60fps when the dynamic resolution bottom was 1440p right? That's a 33% drop in performance because the res was too high right? Ok so ***THINK*** for a second, do you really think you gain a 33% increase in performance when you go from 1440p to 1188p? 1188p is 55% of 4k and 1440p is 67% of 4k. Please go ahead and explain to me how you gain 33% in performance by lowering the resolution 12%.

I don't know what is going on with the XSX performance but this patch with the slight drop in dynamic res bottom resolution is not telling me anything."

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tormentos

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#40 tormentos
Member since 2003 • 33699 Posts

You know what is funny, this people that attack sony and dont think sony can actually add to AMD something that could improve performance, because some how sony doesnt have the knowledge.

Yet for the second generation in a row, MS a software company at heart has shittier tools and more dificult hardware to work with than sony some how.

Is just perplexing the amount of BS spew here.

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tormentos

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#41  Edited By tormentos
Member since 2003 • 33699 Posts

@hardwenzen:

That game would run shittier in your 40% stronger machine.😂😂

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hardwenzen

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#42 hardwenzen  Online
Member since 2005 • 6059 Posts

@tormentos said:

@hardwenzen:

That game would run shittier in your 40% stronger machine.😂😂

Talk to me when you have the actual PS5, buddy.

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tormentos

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#43 tormentos
Member since 2003 • 33699 Posts

@GameboyTroy:

Yeah that is the devkit excuse that doesnt line up with MS own arguments about the xbox been super easy to make games for.

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tormentos

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#44 tormentos
Member since 2003 • 33699 Posts

@hardwenzen:

Yeah owning a PS5 or not will not change anything for the xbox nice try body.😂

Still waiting for that 40%.😂

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Fedor

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#46 Fedor
Member since 2015 • 8428 Posts

Red Tech Gaming means it's BS. Why are cows so desperate for secret sauce that doesn't exist? Also, anyone who thinks AMD needed any help from Sony is probably an idiot.

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HalcyonScarlet

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#47 HalcyonScarlet
Member since 2011 • 9259 Posts

@Xplode_games said:
@HalcyonScarlet said:
@goldenelementxl said:

I feel like if there was a real difference, DF would have stumbled on to it by now. Something is up though. Sure RDNA might love higher clocks, but the Series X should still be beating the PS5 handily. Something else has to be going on. And sorry Lems, the "tools" aren't gonna save you. And we thought the esram excuse was bad... "Teh Toolz" is 100X worse.

But how do we know. None of us are developers? None of us know what it's like or how things work, or what it's like trying to make it to a launch window deadline. They must think fans are a joke trying to guess their way through all this stuff. The SWs puedo developers all blamed the hardware for the Assasins Creed issues and then the developer goes some way to fixing it with a patch.

While some of this stuff might not be explainable or make much sense to us, since when has ANY console been at its best at launch?

I will make a note that the patch although dropped the res to fix the problem, the problems are fixed. I doubt anyone will notice the difference between playing the PS5 and XSX versions of the game. However, the XSX should be performing much better because it has the more powerful hardware. Regarding the performance issues of the XSX with Assassin's Creed, I wrote what I think in anther thread, it is quoted below.

"Let's think about this for a second and use logic. The torch scene was dropping to 40 fps from 60fps when the dynamic resolution bottom was 1440p right? That's a 33% drop in performance because the res was too high right? Ok so ***THINK*** for a second, do you really think you gain a 33% increase in performance when you go from 1440p to 1188p? 1188p is 55% of 4k and 1440p is 67% of 4k. Please go ahead and explain to me how you gain 33% in performance by lowering the resolution 12%.

I don't know what is going on with the XSX performance but this patch with the slight drop in dynamic res bottom resolution is not telling me anything."

My point was more that the patch proves that it was development issues and not hardware issues.

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Pedro

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#48  Edited By Pedro
Member since 2002 • 46462 Posts

If the problem being the game's framerate performance, then it has been fixed with the patch. However, the problem with regards to the Series X overall performance deficit has not been addressed and it seems like that is a fix on MS end and not developers.

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tormentos

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#49 tormentos
Member since 2003 • 33699 Posts

@fedor:

As fake as the late dev kit excuse that has been coin up all over the internet to damage control the xbox short commings.

When developer and even MS had been hyping how great those tools were and how easy was to make games for the xbox for months.

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tormentos

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#50 tormentos
Member since 2003 • 33699 Posts

@Pedro:

Dont worry early next year DX12 part deux will turn the tied and fix everything.😎