After years of hype, I am surprised that no one is talking about Uncharted 4 itself. The only thing I'm seeing mostly in System Wars are graphics threads about the game. Anyways,,, so I was fortunate enough to get my hands on a PS4 for few days and finally played Uncharted 4: A Thief's End.
While I played previous Uncharted games and think they are great games, especially the second one, I also thought that sometimes they came dangerously close to being third person version of COD. A lot of times I felt that the main focus of these games were set pieces, and in the third game they felt even more forced. But then Uncharted 4 came.
I expected Remedy to raise the bar for Third Person games with Quantum Break, just like how they raised the bar with Max Payne but they disappointed me a bit. Yes Quantum Break is pretty good but it's not as good as I expected it to be. Uncharted 4 on other hand exceeded my expectations because of the direction of Niel Druckman, who brought some of elements of The Last of Us in Uncharted 4.
I think gunplay is fantastic and environments are semi-destructible, which make every gun fight a lot of fun. Controls are better than the third game as well. Not only that but AI is also improved upon The Last of Us, even though sometimes I still saw my allies doing some stupid shit especially during Stealth sections, but mostly AI worked really well.
Speaking of Stealth, the game not only allows you to kill everyone in Stealth mode but a lot of times also lets you sneak pass them completely, without alerting anyone, which is a nice touch and something that I want to see in more Action games.
Story flows more naturally and carries gameplay with it, which reminds me of Half Life 2. Things start slowly and then the game builds itself as you progress, which means most of the high octane action is saved for final parts of the game. The encounters are really good and fit well with the story, and don't feel forced.
Same is the case with set pieces. They are no longer main focus of the game, and there are very few scenes with big ass explosions. Most of the time you are playing the game without being interrupted by the next big set piece or scripted event. Characterization is also a lot better this time around and storytelling is enhanced by top of the line visuals that are up there among the best that bring these characters to life.
These characters are also helpful during gameplay and can really save your ass sometimes, or help you solve the puzzle or find the way by observing the environments and then giving their suggestions. This time the story has a bit more darker tone as well, but meanwhile the game also keeps soul of series alive, despite being more grounded and personal journey. It's best in the series and I think this is how story driven Third Person Shooters should be done.
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