Naughty Dog finally managed to implement good gunplay into the Uncharted series, too bad there's not enough combat sections to present this improvement to the fullest. Instead, boredom-inducing platforming/"exploration" designed to pad the game's length and constant moments of taking full control away from the player for interactive cutscenes or QTEs are in abundance. No sense of pacing or maintaining momentum.
Good production values, storytelling (actual story was very safe and cliché) and gunplay (hammered by the lack of encounters and shortness of the present encounters). Everything else, meh.
Stick to TLOU 2 ND, it's clear you were trying to make that game instead of a pulpy, light hearted adventure game that Uncharted 4 was supposed to be.
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