Theory: We may just have one man to thank for this wave of PlayStation ports to PC...

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madrocketeer

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#1 madrocketeer  Online
Member since 2005 • 9504 Posts

Yes, I'm serious.

I should stress, though, that this is all personal speculation and connecting the dots. But here's what we know for absolute certain:

  1. Before December 2016, Sony was 100% all in on the PlayStation. No multi-platforming, no buying porting houses, no devs tweeting about wanting to do PC port.
  2. In December 2016, Guerrilla Games' Decima Engine was selected to be the basis of Hideo Kojima's latest project, Death Stranding.
  3. In October 2019, Kojima Productions announced that Death Stranding would also release on PC.
  4. In January 2020, Jason Schreier published an article on Kotaku confirming that Horizon Zero Dawn was coming to PC. It was later confirmed in a side interview of a PlayStation event by Herman Hulst.
  5. In August 2020, Horizon Zero Dawn released on PC to commercial success.
  6. In February 2021, Bend Studio's Days Gone was announced to come to PC. This was then followed by a long period of silence. Days Gone was released in May 2021 to lesser but still substantial commercial success.
  7. In July 2021, Sony acquires Nixxes, a studio that specialises in PC ports.
  8. Then suddenly, during the September State of Play event, the Uncharted: The Legacy of Thieves Collection was announced to come to PC, mid-stream with a full trailer. This was then followed by the recent announcement of God of War PC, again with a full trailer and social media promotion.

Putting these pieces together, here is my theory as to how things may have went down behind the scenes:

  1. Hideo Kojima was clear: he was working with, not for, Sony. He insisted on a PC version of Death Stranding as condition for using Decima and being part of Sony's promotional events. Sony agreed.
  2. Being an in-house engine, it naturally fell to Guerrilla Games to provide tech support to Kojima, and at the very least help Kojima port Decima to PC, an involved task. I would go so far as to say they likely even experimentally ported HZD to PC as part of the effort, in the same way Bethesda once ported Skyrim to XB1 as part of Fallout 4's development. Indeed, I recall a Guerrilla dev once calling the HZD PC endeavour "an experiment."
  3. Having put in the work to send Kojima on his way, Guerrilla must have looked at what they've already done and wondered if they could get something out of it. They pitched the idea of polishing up and selling their experimental HZD port to Sony, who tentatively agreed. Hence the slightly low-key and sheepish announcement of the port.
  4. HZD releases to commercial success. Sony, being a business, would never say no to more money. They scrambled to explore this new commercial avenue further. Studios start pitching their own ideas to Sony, first among which were Bend, Santa Monica and Naughty Dog. We have Cory Barlog's tweet confirming Santa Monica's longtime interest (see below).
  5. The next natural step was, perhaps surprisingly, Days Gone. Days Gone was built on Unreal Engine 4, and was therefore far easier to port than HZD. This would tide things over while Sony put together a more comprehensive investment in the idea - including buying Nixxes, which demonstrated their seriousness.
  6. Uncharted and God of War, meanwhile, use in-house engines, and were therefore more involved to port, hence the long silence between January and September. But with the successes of HZD and Days Gone under their belt, Sony was willing to put their PC endeavour front and centre, hence the full prime time trailers and social media promotions.

Indeed, I find it telling that in Cory Barlog's rather famous tweet that he wanted to do a God of War PC port but it was above his pay grade, he specifically name-dropped Kojima, such is Kojima's influence and power among Sony's circles:

So there you have it, folks. Now you know who to credit/blame for Sony's sudden rush into the PC market: Hideo Kojima and his insistence on a PC version of his literal walking simulator may have kickstarted the chain of events that led to our current situation. Maybe he should get his own silver spandex in this picture:

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hardwenzen

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#2 hardwenzen  Online
Member since 2005 • 14680 Posts

How am i supposed to thank the man? HE IS STEALING MY EXCLUSIVES. I am not thanking him for anything. I put him on my ignore list on twitter.

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JasonOfA36

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#3 JasonOfA36
Member since 2016 • 3725 Posts

Makes sense I guess. I've always thought HZD was an experiment to tap into the PC market, see if it's profitable for Sony. And then the money pours in. The rest is history, as they say.

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theAM0G

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#4 theAM0G
Member since 2021 • 681 Posts

Thank Microsoft. After seeing its gaming division skyrocket after releasing their games on Steam, especially the MCC and Sea of Thieves, of course Sony would follow.

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madrocketeer

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#5  Edited By madrocketeer  Online
Member since 2005 • 9504 Posts

@theam0g:

Sea of Thieves released on Steam on June 2020.

Also, Microsoft have been releasing many games on PC for many years before 2020, yet Sony were never tempted to jump into the PC market until HZD, which has a direct link to Kojima through Guerrilla Games and the Decima Engine.

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theAM0G

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#6  Edited By theAM0G
Member since 2021 • 681 Posts

@madrocketeer: "Sea of Thieves released on Steam on June 2020. Plus, Microsoft have been releasing many games on PC for many years before 2020, yet Sony were never tempted to jump into the PC market until HZD, which has a direct link to Kojima"

MS just changed their business plan a couple years ago to have every Xbox exclusive on PC day 1. The numbers show. Sony couldn't continue to ignore this massive market in the fear of Microsoft continuing their dominance within the gaming industry.

Sony wouldn't have ever dreamed of porting their first party exclusives to PC if Microsoft hadn't done it first to great success.

The future of gaming isn't a plastic box under your TV. It's getting your software to as many consumers as possible. Sony is playing catchup, as always.

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madrocketeer

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#7  Edited By madrocketeer  Online
Member since 2005 • 9504 Posts

@theam0g:

That change to day 1 release on Steam only started with Gears 5, which was released in September 2019 - much too close to HZD's announcement to be a response. Besides, I don't think Gears 5 was a spectacular success on Steam.

But again, Microsoft have been releasing their games on PC for many years, yet Sony was never tempted until 2020. Which made sense: we're talking about a company that sold 100 million consoles and released one critically and commercially acclaimed blockbuster after another. Sony were in a comfortable status quo.

HZD was clearly the turning point.

True, Sony are slow to embrace hardware independence, but look at it from their point of view: they finished the last generation in a very comfortable status quo.

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GirlUSoCrazy

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#8  Edited By GirlUSoCrazy
Member since 2015 • 16093 Posts

There must have been more motivation within Sony to pursue this. Why would Kojima care if other games end up on PC? It might be some of the changes at Sony that were hinted at during the tail end of the last generation.

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madrocketeer

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#9  Edited By madrocketeer  Online
Member since 2005 • 9504 Posts

@girlusocrazy:

You didn't read the full post. I merely theorised that Kojima's insistence on porting Death Stranding - and therefore the Decima Engine - to PC also left something on Guerrilla Games' side, which became HZD for PC. This kickstarted Sony full-scaled venture into the PC space.

Look up the "butterfly effect." Kojima is the butterfly.

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NoodleFighter

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#10 NoodleFighter
Member since 2011 • 11399 Posts

He is the man we PC gamers have to thank for not only Playstation exclusives coming to PC but the delicious salty tears of Playstation fanboys!

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sheep99

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#11  Edited By sheep99
Member since 2020 • 1107 Posts

No releasing PlayStation exclusive games is nothing new to Sony i honestly don’t know why they stopped releasing games on PC, as far as i can remember i played Twisted metal on PC unless my mind is tricking me and i am sure they were more, Kojima is useless

I don’t know about PS2 exclusive games being released on PC just PSone

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mrbojangles25

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#12  Edited By mrbojangles25
Member since 2005 • 51800 Posts

Thank the chip shortage. Playstations are selling out, sure, but not as much as they normally would have in a non-COVID world, I wager.

As a result, Sony needs to supplement that lost income so they're porting games to PC so they can get a slice of that market.

My only hope is they see how profitable it is selling games on PC and realize that exclusivity is a really stupid practice that only dumb suits and corporate bootlickers support.

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madrocketeer

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#13 madrocketeer  Online
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@sheep99:

Twisted Metal PC was, bizarrely, released only in Japan.

Before HZD, Sony-published PC games were indies like Helldivers or MMOs like Everquest. HZD is the first first-party AAA game to come to PC.

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JasonOfA36

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#14 JasonOfA36
Member since 2016 • 3725 Posts

@mrbojangles25: Sadly, I don't think we'd see Sony exclusives releasing day-and-date with PC anytime soon. Maybe low profile ones, but I doubt that will happen to their big-hitters.

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nintendoboy16

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#15 nintendoboy16
Member since 2007 • 39140 Posts

Whose meme do I pick? Alex Jones or Charlie Day?

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madrocketeer

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#16 madrocketeer  Online
Member since 2005 • 9504 Posts

@mrbojangles25:

The chip shortage definitely accelerated matters, but HZD lit the spark. Again, no matter what, Sony wouldn't say no to more money. After seeing successful HZD was, they were always going to follow up.

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onesiphorus

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#17 onesiphorus
Member since 2014 • 4304 Posts

@madrocketeer said:

@girlusocrazy:

You didn't read the full post. I merely theorised that Kojima's insistence on porting Death Stranding - and therefore the Decima Engine - to PC also left something on Guerrilla Games' side, which became HZD for PC. This kickstarted Sony full-scaled venture into the PC space.

Look up the "butterfly effect." Kojima is the butterfly.

As someone who is prominent in the video game industry, Kojima is quite large to be that butterfly.

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sakaiXx

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#18 sakaiXx
Member since 2013 • 13600 Posts

All according to keikaku

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madrocketeer

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#19 madrocketeer  Online
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@nintendoboy16:

Think Charlie Day would be the most appropriate. At least I'm not blaming Kojima for turning the frogs gay.

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madrocketeer

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#20 madrocketeer  Online
Member since 2005 • 9504 Posts

@onesiphorus:

Hey, it takes big wings to move a massive multi-billion dollar corporation.

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Pedro

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#21 Pedro
Member since 2002 • 55392 Posts

PS is now another version of Xbox. 😂

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onesiphorus

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#22 onesiphorus
Member since 2014 • 4304 Posts

@Pedro said:

PS is now another version of Xbox. 😂

So Microsoft and Sony are the Tweedledum and Tweedledee of gaming?

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madrocketeer

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#23 madrocketeer  Online
Member since 2005 • 9504 Posts
@sakaixx said:

All according to keikaku

I understood that reference.

Though as you might be aware, I'm a Warhammer fan, so I prefer this version:

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GirlUSoCrazy

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#24  Edited By GirlUSoCrazy
Member since 2015 • 16093 Posts
@madrocketeer said:

@girlusocrazy:

You didn't read the full post. I merely theorised that Kojima's insistence on porting Death Stranding - and therefore the Decima Engine - to PC also left something on Guerrilla Games' side, which became HZD for PC. This kickstarted Sony full-scaled venture into the PC space.

Look up the "butterfly effect." Kojima is the butterfly.

I read the whole post, I disagree and the direction must have been part of the plan for longer than that. The catalyzing process might have included Kojima but there were rumors of changes within Sony's gaming business for much longer.

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madrocketeer

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#25  Edited By madrocketeer  Online
Member since 2005 • 9504 Posts

@girlusocrazy:

Rumours are rumours. Most are unverified and therefore of dubious value. I simply went with what we know for certain, while still acknowledging that I am merely speculating.

We know Sony had no interest in PC beyond indies and MMOs before December 2016. We know Decima was an in-house engine designed for PlayStation hardware, and therefore had to be ported, almost certainly by the people who knew the code best, i.e. Guerrilla Games. We know experimentally porting games is a standard practice in game development. We know Kojima has the outsized influence with Sony to force all this work to happen, as even Cory Barlog acknowledged.

All that was needed was to connect the dots back to the first domino to fall, and that was Kojima.

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loonski

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#26 loonski
Member since 2004 • 223 Posts

Don't care either way. I play games, don't watch them.

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Kadin_Kai

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#27 Kadin_Kai
Member since 2015 • 1973 Posts

It’s got nothing to do with Hideo Kojima.

The person that has enabled PS games on PC is called, Kenichiro Yoshida, he’s the CFO at Sony.

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madrocketeer

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#28 madrocketeer  Online
Member since 2005 • 9504 Posts

@kadin_kai:

You're no fun.

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Djoffer123

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#29 Djoffer123
Member since 2016 • 1380 Posts

Probaly a combination of your theory, MS doing it very successful and last pc moving from the atigma that pc gaming is dead to be the biggest platform out there!

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Ghost_of_Phobos

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#30 Ghost_of_Phobos
Member since 2020 • 2978 Posts

Thank you!

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R4gn4r0k

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#31 R4gn4r0k
Member since 2004 • 38823 Posts

@NoodleFighter said:

He is the man we PC gamers have to thank for not only Playstation exclusives coming to PC but the delicious salty tears of Playstation fanboys!

Any PC gamer that doesn't have shrines in his house dedicated to Gabe Newell, Hideo Kojima and John romero is not a true PC gamer.

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Kizza_Soze

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#32 Kizza_Soze
Member since 2021 • 439 Posts

I think it is the smartest way to go for Sony. MS done it this way as they needed to, as some of their hugest titles just weren't hitting deserved sales numbers only being on their consoles.

Sony needs to do the same & start slow, but build to day 1 PS/PC releases. This ensures quick turnarounds for cost & then profits and thus can hopefully go into more titles per gen.

More output would be great, & more studio acquisitions also (as MS have stated emphatically that Zenimax was just the beginning). I say this, but I hope they are either acquisitions similar to what they have been doing, & these studios games get simultaneous releases on both PS5 & PC.

And any larger publishers Sony can afford would obviously need to be pc also from day 1....but to add to that, I would also like that to be leverage both MS & Sony have over one another to basically offer many of these publishers pre-existing IP's & even new IP's (especially if MP orientated) to go to or stay on the rival hardware...much like happened with MLB, Minecraft, etc. And end this Deathloop, etc, type 12 month exclusive stuff. That could be done by way of MS or Sony saying you take this title for that title, or this bunch of titles, or ip, etc...

This could even equate to MS saying to Sony give us Spiderman & Wolverine for the next Wolfenstein & Elderscrolls, or whatever it may be. It could be a fair & balanced way for everyone to win, rather than just the biggest, richest, giant buying up masses of publishers to win. Which has a huge potential to be a lose, lose for everyone down the line.

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simple-facts

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#33 simple-facts
Member since 2021 • 697 Posts

Piss-station has no games

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SecretPolice

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#34 SecretPolice
Member since 2007 • 39524 Posts

Nah, It's Phil, Phil, he the man, he the man with the PC plan.

Poo bovine brigade, it's doesn't get any easier from here. lol :P

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davillain-

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#35 davillain-  Moderator
Member since 2014 • 49044 Posts

Many of these played a factor, it was just a matter of when. Sony porting their games on PC forced them to do it cause no revenue was gaining back from PS5 sales and as @mrbojangles25 pointed out, the on-going chip shortage will continue even after 2022, that's a big deal for all latest technology and Sony can't mass produce PS5 without them. So they really don't have a choice but to port their exclusive games on PC cause revenue is on PC.

Sadly, Nintendo is still stubborn to see that PC gaming is becoming bigger and unless they are hurt on the money, they won't bother with porting their games on PC.

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Kadin_Kai

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#36 Kadin_Kai
Member since 2015 • 1973 Posts

@madrocketeer: Sorry!!!

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Star67

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#37 Star67
Member since 2005 • 4926 Posts

I think eventually Sony will release everything on PC BUT I think first party games will still be 6 months to a year exclusive to the PlayStation consoles first.


That gives people incentive and reason to keep buying consoles AND enough time for the developers to iron out issues for the eventual PC port

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lebanese_boy

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#38 lebanese_boy
Member since 2003 • 17304 Posts

So who will trigger the same for Nintendo?

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madrocketeer

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#39 madrocketeer  Online
Member since 2005 • 9504 Posts
@lebanese_boy said:

So who will trigger the same for Nintendo?

Considering Nintendo often feels like a company that haven't looked outside their window since the late 90s, I doubt anyone can.

Sony was always relatively less insular.

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ermacness

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#40 ermacness
Member since 2005 • 9197 Posts

@theam0g said:

@madrocketeer: "Sea of Thieves released on Steam on June 2020. Plus, Microsoft have been releasing many games on PC for many years before 2020, yet Sony were never tempted to jump into the PC market until HZD, which has a direct link to Kojima"

MS just changed their business plan a couple years ago to have every Xbox exclusive on PC day 1. The numbers show. Sony couldn't continue to ignore this massive market in the fear of Microsoft continuing their dominance within the gaming industry.

Sony wouldn't have ever dreamed of porting their first party exclusives to PC if Microsoft hadn't done it first to great success.

The future of gaming isn't a plastic box under your TV. It's getting your software to as many consumers as possible. Sony is playing catchup, as always.

What??!!!

MS “gaming dominance“ ended with the x1. The PC is still a profitable market, but it’s not like Sony needed it, hence why Sony push with the pc market isn’t as great as MS.

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Coolyfett

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#41 Coolyfett
Member since 2008 • 6276 Posts

PlayStation games coming to PC is not a bad thing. PlayStation players should not feel its a bad thing. Sony for sometime has been putting single games on multiple systems. More games will be purchased for the PlayStation consoles first before they show up on PC. Stop listening and taking feedback from trolls and support the systems you wish. Talk with your wallet.

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osan0

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#42 osan0
Member since 2004 • 16549 Posts

I dont think it worked like that. I think Sony gave Kojima a license for decima due to their long working history and for keeping it off the xbox.

The decision to bring games to the PC would have been made before death stranding even released.

the reason sony is bringing their games to the PC is the same reason MS is bringing their games to the PC: the cost of production is too high. the risk is too high. neither company can justify spending 80+million bucks on a AAA title and keeping it exclusive.

if sony ever find themselves in a place where the PS6, say, only pulls early PS3 number or, god forbid, vita numbers then sony would be comically screwed if they continued to pursue a policy of locking everything to the console.

Nintendo saw this coming 15 ish years ago (Iwata basically stated it) and noped out of the technical arms race.

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Coolyfett

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#43 Coolyfett
Member since 2008 • 6276 Posts
@jasonofa36 said:

@mrbojangles25: Sadly, I don't think we'd see Sony exclusives releasing day-and-date with PC anytime soon. Maybe low profile ones, but I doubt that will happen to their big-hitters.

Right and if Sony was to ever release a big game day one on PC, it would still sell more on PlayStation. PC players dont build gaming PCs to play PlayStation games, but PlayStation players buy a PlayStation for PlayStation games plus the multiplats.

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sheep99

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#44  Edited By sheep99
Member since 2020 • 1107 Posts

@madrocketeer: you might be right for some reason i still think i played Twisted Metal on PC idk 🤷‍♂️ just can’t remember if it was that game or some other game like it

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PC_Rocks

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#45 PC_Rocks
Member since 2018 • 6292 Posts

@madrocketeer said:

Yes, I'm serious.

I should stress, though, that this is all personal speculation and connecting the dots. But here's what we know for absolute certain:

  1. Before December 2016, Sony was 100% all in on the PlayStation. No multi-platforming, no buying porting houses, no devs tweeting about wanting to do PC port.
  2. In December 2016, Guerrilla Games' Decima Engine was selected to be the basis of Hideo Kojima's latest project, Death Stranding.
  3. In October 2019, Kojima Productions announced that Death Stranding would also release on PC.
  4. In January 2020, Jason Schreier published an article on Kotaku confirming that Horizon Zero Dawn was coming to PC. It was later confirmed in a side interview of a PlayStation event by Herman Hulst.
  5. In August 2020, Horizon Zero Dawn released on PC to commercial success.
  6. In February 2021, Bend Studio's Days Gone was announced to come to PC. This was then followed by a long period of silence. Days Gone was released in May 2021 to lesser but still substantial commercial success.
  7. In July 2021, Sony acquires Nixxes, a studio that specialises in PC ports.
  8. Then suddenly, during the September State of Play event, the Uncharted: The Legacy of Thieves Collection was announced to come to PC, mid-stream with a full trailer. This was then followed by the recent announcement of God of War PC, again with a full trailer and social media promotion.

Putting these pieces together, here is my theory as to how things may have went down behind the scenes:

  1. Hideo Kojima was clear: he was working with, not for, Sony. He insisted on a PC version of Death Stranding as condition for using Decima and being part of Sony's promotional events. Sony agreed.
  2. Being an in-house engine, it naturally fell to Guerrilla Games to provide tech support to Kojima, and at the very least help Kojima port Decima to PC, an involved task. I would go so far as to say they likely even experimentally ported HZD to PC as part of the effort, in the same way Bethesda once ported Skyrim to XB1 as part of Fallout 4's development. Indeed, I recall a Guerrilla dev once calling the HZD PC endeavour "an experiment."
  3. Having put in the work to send Kojima on his way, Guerrilla must have looked at what they've already done and wondered if they could get something out of it. They pitched the idea of polishing up and selling their experimental HZD port to Sony, who tentatively agreed. Hence the slightly low-key and sheepish announcement of the port.
  4. HZD releases to commercial success. Sony, being a business, would never say no to more money. They scrambled to explore this new commercial avenue further. Studios start pitching their own ideas to Sony, first among which were Bend, Santa Monica and Naughty Dog. We have Cory Barlog's tweet confirming Santa Monica's longtime interest (see below).
  5. The next natural step was, perhaps surprisingly, Days Gone. Days Gone was built on Unreal Engine 4, and was therefore far easier to port than HZD. This would tide things over while Sony put together a more comprehensive investment in the idea - including buying Nixxes, which demonstrated their seriousness.
  6. Uncharted and God of War, meanwhile, use in-house engines, and were therefore more involved to port, hence the long silence between January and September. But with the successes of HZD and Days Gone under their belt, Sony was willing to put their PC endeavour front and centre, hence the full prime time trailers and social media promotions.

Indeed, I find it telling that in Cory Barlog's rather famous tweet that he wanted to do a God of War PC port but it was above his pay grade, he specifically name-dropped Kojima, such is Kojima's influence and power among Sony's circles:

The bold part is false. GG didn't port the engine to PC, it was made from the ground up to support multiple platforms. Actually, not just Decima. GG's old engine which they used since the PS3 era were was already multiplat and had PC support.

While I do agree that Kojima may have accelerated that timeline. It was bound to happen, with or without Kojima. Console market had become saturated and there's not much growth.

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madrocketeer

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#46  Edited By madrocketeer  Online
Member since 2005 • 9504 Posts
@pc_rocks said:

The bold part is false. GG didn't port the engine to PC, it was made from the ground up to support multiple platforms. Actually, not just Decima. GG's old engine which they used since the PS3 era were was already multiplat and had PC support.

While I do agree that Kojima may have accelerated that timeline. It was bound to happen, with or without Kojima. Console market had become saturated and there's not much growth.

Considering the engine was never used outside of the PlayStation platform before Death Stranding, and wasn't even called "Decima" and was not intended to be licensed to a third party until the 2016 partnership, I highly doubt it was built for any more than a cursory or experimental PC support at best until Kojima came along. It would be a waste of effort and money.

Guerilla Games made only one multiplatform game before HZD - Shellshock: Nam '67 back in 2004. I am unaware of any third-party use of Guerilla's tech before Decima.

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#47 Litchie
Member since 2003 • 29408 Posts

Thanks, I guess? Tell me when any of their good shit hits PC. Horizon? God of War? Come on. Give us Bloodborne. Heck, give us Little Big Planet and/or Dreams. They'd be awesome on PC.

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Mozelleple112

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#48 Mozelleple112
Member since 2011 • 8318 Posts

Kojima, once again the God of Gaming strikes. Saviour of the PC gaming scene.

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cainetao11

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#49 cainetao11
Member since 2006 • 37333 Posts

Waaaaaaaahhhh!!!!

He’s stealing my exclusives!!! What a bunch of babybackballbagbullshit

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#50  Edited By Gatygun
Member since 2010 • 2471 Posts

Kojima isn't a first party sony developer. Dunno what u guys are smoking. He has no obligations towards sony even when he got access towards the engine for free from herman. Its a total different story

If he didn't gave him access he would have gone the unreal route anyway, this way he just made more money of there game and probably helped them off the track improve there garbage engine to something useful.

Its funny however that kojima made a game better optimized then the whole horizon junk they released on PC, that team has some proper garbage coders over at horizon studio's.

The decision was done by that PS head that decides where the market should go, and frankly not moving to PC with asian markets on the rise is basically asking to become irrelevant. He has no choice.

PC is the future, consoles are on the way out because of streaming which will be cheaper and easy to do when potato internet america starts to get out of the stone age, but even without america china/asia have internet everywhere and they will the the focus for the next 2 decades.