So I own a Nintendo Wii. It's a fun console and the games are great. I get a lot of playtime out of it, and overall it's a decent machine. But here's the thing:
It isn't an innovation.
I hear all of the Sheep talking here, telling me about how motion sensing is such a groundbreaking idea in gaming and how Nintendo is pioneering player involvement in video games. And with all of that hype from the fans, I bought a Wii, along with Super Mario Galaxy. When I picked mine up, I thought I'd try out Wii Sports first, since I'm a big tennis enthusiast. So I made a goofy Mii and played against the computer in a doubles game (I wish you could do singles) and tried to incorporate a swift forehand and backhand into my gameplay. I found that I was missing the ball more and more, so I attempte to adjust my sensor bar directly above my TV and try again. Still, my attempts to bring my actual tennis play into the game failed. Then my brother comes up, takes the remote, and tells me that I shouldn't try to be so involved in the game. He started playing and just barely moved his hand, flicking his wrist a little as the ball came close to him. I found he was hitting it dead on and winning every round. I was speechless: this was innovation? Flicking your wrist rather than actually mimic the movements exactly?
So I moved on to Super Mario Galaxy. It was fun at first: I was jumping around, spinning Mario around by shaking the remote, and... Wait. "Shaking" the remote. To spin Mario around. So that was the level of the involvement of the motion sensing in this game: waggling the remote to spin Mario around. I remember the hype for the game way back when: people said you'd be flicking the remote up to make Mario jump, tossing fireballs by actually having to make Mario throw his arm back and pitch like a baseball pitcher. And instead I get what could be done just as good, if not better, on the PS3 or Xbox 360. I didn't see what made this game so exclusive to the Wii control-wise, and by now I was definitely disillusioned by the promises of innovation that Nintendo was selling the Wii on. But hey, the games were still fun, so I kept on playing.
I now own Super Smash Bros. Brawl and Resident Evil 4: Wii Edition, and these games don't incorporate motion sensing effectively either (besides aiming to shoot in RE4, which is fun, but that's really the maximum level of motion sensing in the game). Brawl doesn't use it at all, and RE4 just replaced the button-mashing minigames with remote-shaking minigames, and the knife fights now use waggle (which are optional; you don't have to shake the remote to use the knife).
So this is what I'm getting from the Wii: a system that has graphics inferior to the competition with a tacked-on motion sensing feature for its games. As for the games, yes, they are fun, but I don't see how most of the killer titles can't be done on the 360 or PS3. It seems to be such a downer to know that the Wii doesn't really deliver on those promises of being able to swing Link's sword or make Mario jump, and instead gives us some lame waggle feature that requires little input from the player.
Sheep, your console has some good games on it, but you don't have anything innovative here. If anything, the motion sensing is a letdown, and I'd rather take improved graphics and better online over a tacked-on feature anyday.
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