@texasgoldrush said:
I don't have much of a problem with the gameplay at all. While there is some fetch quests, quests are done quickly. The combat system is alright, but can use a lot more enemy variety. It has good not great gameplay.
However DAI has the worst story in a Bioware game since Neverwinter Nights. It goes downhill after finding Skyhold. The story does have some great moments, such as both quests in recruiting Templars or mages, the attack on Haven and its aftermath, and Morrigan with her son if allowed by DAO, but the overall story is weak. The main villain is a clichéd evil overlord who wants to remake the world his way, has very little depth, and the final battle against him is dreadful. Half the party members have no reason to be in the game, with very weak connection to the main plot. Lackluster character quests, a huge step down from the character quests in DA2 and ME2, and the plot roles the characters had in ME3. Seriously only Cassandra and Iron Bull has big character quests along with advisors.
Nevermind the rushed and weak plot itself, with only 6 or 7 real missions, one which basically wraps up a novel. Outside the Mage and Templar quests, they are all weak and/or clichéd missions, reeking with every Biowarism. Seriously, another party infiltration quest, now that's the FOURTH time Bioware has done it. Outside the missions and the weaker than Bioware past games character content, we have the side story stuff, which is very weak. I noticed outside Harding's briefing, many of the maps had no cut scenes. No quests with big story choices, no moral dilemmas, etc. Never have I seen a game that Bioware made had the side quest content been so weak. The outside of cutscene dialogue wheel instead of helping the game, it becomes a crutch and a way for Bioware to get lazy. And nevermind that the approval system is basically meaningless. You have to actually punch them to get them to leave.
DAI is only a better game than DA2 overall because it checks more boxes, but surprisingly DA2 is better at key areas....storytelling, characterization, side quests (at least what DA2 calls secondary quests) and even some of the gameplay systems. In fact, Bioware simply put, also got rid of things that DA2 actually did right. No more friendship/rivalry system where you could develop a character by disagreeing with them. No more unique character trees that the party members had, replaced with the 9 specializations your own character can choose in DAI. No more multiple character quests for each character, and no more far more original plot.
DAI is a game that may be popular and well liked, but following what it does will not bode well in Bioware's future. What is encouraging at least is that the next mass Effect will not look to emulate DAI, at least what they say.
What I hated about the gameplay was the lack of skills you could use. Remember how in Origins you didn't even know where to start with investing your skills due to the sheer amount of trees available? Inquisition gives you fire, ice, lightning and spirit healer branches as a magician. At first I thought you just had to buy spells at shops simply because I couldn't believe that it had gotten this shitty. What I do like is the crafting, equipping, enhancing, to keep it short the amount of customization Inquisition gave you when it comes to armoring your character and the character selection screen (Qunari <3). Otherwise the game didn't do much, and to be honest, when I compare the side quests in Origins to the ones in Inquisition I get depressed. In Origins, while randomly walking through a forest, you could find an old magician in a dispute with an old talking tree, here you get letters about dead loved ones and boring, generic drivel like that. Also, the war room was a nice idea, but it is a shame that the quests there barely affect your gameplay (I was a Lavellan, and I was pissed about how no one gave a shit when my entire clan was wiped out). As such, I can't really call the gameplay good.
Agreed with the moments you pointed out, and also with the assessment that the overall story is weak. However, I wouldn't blame it on Corypheus. On paper, he is far from cliched and generic. A magister who reached the Golden city, became one of the very first darkspawn, the man who said a badass line like "Beg that I succeed, for I have seen the throne of the gods, and it was empty. " sure does not sound bad to me. His entire motivation wasn't to destroy the world, it was merely to take the reigns of a world he saw as broken and deserted due to the absence of a god. Meaning, unlike generic overlords, he actually had a reason for his goal (Golden city + 'empty throne'), a goal which boils down to giving meaning to a lost world, even if that meaning is corrupted / twisted. Nothing truly outstanding per se, but it offers a lot of potential, and frankly, the one reason why I can't call him a good villain is because he lacked exposition. His concept was nice, it was the execution, or rather, the lack of focus on him that made him generic.
Cassandra, Solas, Varric, Blackwall, Dorian, the advisors and Vivienne had a reason to be there. The ones who were truly random were Cole, Bull and goddamn Sera. I never talked to the girl, so I can't talk about whether she was written well or not, but she is so annoying I never even wanted to bother about her, but I digress. Anyways, I didn't dislike the character quests to be honest. I liked everything involving Dorian and Solas, and as you mentioned yourself, Cassandra, Bull, and the advisors have some rather lengthy quests themselves. Aside from a certain few, I did like most party members, so I guess even lesser quests and events were okay-ish for me (lol at Cassandra reading shitty books Varric wrote). But I understand your feeling, they weren't as epic in nature as in other games, nor did they reveal/develop the cast all too much.
As I said, the side content is utter crap in here, no need to debate that. The approval system never was that impactful, was it? Even in Origins the only real way to lose companions was to enrage them by your plot choices like destroying the urn of sacred ashes. The lack of a rivalry system is a real shame though. Nevertheless, I wouldn't call Dragon Age 2's characterization better, mainly because the dialogues you could have with your companion in Inquisition were already enough to make them look interesting.
@tonitorsi said:
Absolutely agree with the story.
Corypheus was just bad villain design. You don't even get to despise him enough (as villain) because he wasn't seen until the last segments of the game. He did had good lines, but was forgettable.
Huge step back from the Arishok or Meredith from DA2.
Hell, even the leader of the Mage Rebellion Fiona, who's a big deal in the comics was not given enough screentime. When you get to even remotely confront her by the outcome of your decisions, she's just treated as a random regular enemy and not given a cutscene / dialogue to acknowledge her downfall.
Again, it wasn't his concept that was bad, it was his implementation in the game. His design was fairly good, or rather, held a good amount of potential.
Regardless of what they did with Fiona, I liked that Tevinter was actually somewhat involved in this game, so I can forgive that. I'd even propose to have the next game take place in Tevinter, as it seriously is the most interesting place in Thedas.
One thing I REALLY have to praise the game for though is the fact that this one IS a dragon age, with 10 high dragons and whatnot. Nothing game-changing, but hey, better than nothing.
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