@zeeshanhaider said:
@scottpsfan14 said:
@zeeshanhaider said:
@scottpsfan14 said:
I don't have to deny anything because PC is the best platform and I acknowledge it. Also Ryse uses the same models in game as in pre rendered cutscenes. Ryse has a shit load going on at once in terms of geometry and animation. Even in game. Just look at some of the videos. They might as well take advantage of some of the tech used in Crysis 3 since it's on PC too. Whether they will is unknown.
That said, in pure asthetics, The Order looks great. You can deny it. But I'm just keeping it real. Might not have full real time GI, but the geometric detail in everything impresses me and the use of PBR and how light reflects on glass and other objects looks insanely good. A shame they are using a 1920x800 image buffer though :( I'd rather have 1080p with SMAA.
Of course PC is capable of rendering Ryse Cutscenes in real time. They were pre-rendered on PC's probably. I also am aware that GCN and Keplar tech has been available since 2012. But no developer had the budge to tap into a full development of a DX11 class game. Even Crysis 3 has a work around to run on DX9/DX10 GPU's. You wont be able to say the same for Ryse since it never took into account DX9 in the first place and is using Shader Model 5 tech from the ground up.
I have never denied that the Order looks great. It's just that the cows over hyping its technical features, I'm sorry technically Order is nothing special, the tech it is using is just 2007 tech apart from PBR no matter how much cows do DC over it. Aesthetics are purely subjective, I never get into it. The only reason I shared this video is because the cows were continuously switching goal posts and flip flopping the arguments about character models and animations. Ryse is fair contender in that department, while doing everything realtime. What excuse do cows have now? Waiting for their new goal post. By the way, technically Star Citizen murders everything in its path.
Star Citizen is like what Crysis 1 was for it's generation. Yes. But 2007 tech for The Order? What TPS has better visuals that you have seen? Out of pure interest?
You keep trying to defend PC but you really don't have to. You mentioned Star Citizen purely out of defense. No one will deny PC is more powerful and capable than consoles ever could be. It would be illogical to argue anything else. Just saying that The Order is not a 2007 game in technical graphics. So Gears of War 2 is just as advanced?
You get into a hate filled frenzy over Sony first party. They have some good games there. But then so does Xbox and Nintendo. Of course Cows overhype their games. So does all fandoms. And yes, gpuking does like to hype Sony 1st party graphics all the damn time. I was with him when arguing against 360 ports, but not when he makes claims that Star Citizen looks un impressive.
What do you think is better, Ryse pre rendered cutscenes, or the Uncharted 4 trailer?
Yes, it is 2007 tech. Apart from using high polygons for characters what else is new? The forward rendering tech is as ancient as I remember. Lightmaps....checked. Physics......Prebaked. Linear close environements? QTE fest? onrails? All check. Cloth Physics? How old is actually Phsyx on PC or hell even Havok can do that for ages.
And no, if you are asking me have I seen any TPS that looks as gorgeous as The Order, then my answer will be no.
Well, I haven't seen any Ryse cutscenes to be frankly speaking. But Knowing Crytek and their tech, if done realtime, as this little tech teaser has shown, I'm fairly confident they will be technically superior to UC4's "in-engine" rendered trailer.
What is Ryse doing on PC that it isn't doing on XB1? Apart from resolution and AA? Also, The Order does indeed use pre baked light maps in places, but there is also real time dynamic lighting there. And the light reacts to surfaces more realistically than games in the past. Just look at glass reflection and light hitting it on the game. Or reflections in general. If the tech has been around since 2007, then The Order is using it in ways that was either not financially possible at the time, or in some super duper way no body ever thought of.
Hardware Physx isn't in the PS4. But rather software Physx licenced by Nvidia. The GPGPU handles the physics on PS4 games (if the developer makes use of it). The PS4's GPGPU far exceeds the desktop 7850 GPGPU. With 8 ACE's. It is actually comparable to the R9 290X GPGPU compute. So physics and particles can be handled by the GPU. Check out Resogun to see the use of the PS4's GPGPU. The amount of voxels on screen, each with their own physics. And at a solid 60fps. This stuff is not tech from 2007. And no doubt The Order will tap into such tech for cloth physics just like Infamous does for particles and cloth physics.
I understand what you say about Crytek. Their engine really is a good one. And it is by all accounts '2 years ahead' of UE4. But sometimes real time everything doesn't make the biggest asthetic difference. The biggest enhancement to lighting is PBR. Devs all over say this. Crytek say this. And you can tell straight away when it's used. nThe way everything reacts to light properly. And things like the cook torrence effect happening in real time and not pre determied. Basically, how ever light acts in reality, it acts in the game. Since it obides by the laws of physics.
Also, what is your stance on DriveClub? It has real time dynamic GI, volumetric clouds with light defusion, PBR, super detailed cars and environments. High texture detail. It has more real time tech than any PS exclusive ever made. Does this mean it's more technically advanced than The Order?
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