Now that we have direct feed grabs of both games, it's time to pit them side by side and witness the true graphic differences between the two. Try to be as objective as you can and state the reasons for why you think one looks better than another. Personally I put Killzone SF above Ryse for the most obvious reason of 1080p native, much faster frame rate and much more things happening on screen, better textures in a much bigger game environment. Both have excellent lighting, shaders and models though Ryse does excel in facial animation and perhaps animation in general. Please click to view full res.
Quote from the author of DigitalFoundry on Ryse technical analysis.
http://www.neogaf.com/forum/showpost.php?p=91351048&postcount=31
I do think Killzone Shadowfall is the best looking launch title between the two, though, but Ryse is definitely second place for me.
Killzone Shadow Fall
Developer : Guerrilla Games Sony First Party
Engine: Guerrilla Games in house Killzone engine
Tech highlights: 1080p native 30-40fps in SP, 1080p native 40-60fps in MP. Every light is an Area light that has volumetric property that casts volumetric shadows, true Ray-Trace based Screen Space reflection, Physically based rendering, TSSAA, GPGPU compute for color grading, force field and memory defragmentation.
Ryse
Developer: Crytek
Engine: Cryengine
Tech highlights: 900p native, 26-28fps with dips to teens for SP. 85k main character model, pixel accurate displacement map, Physically based lighting, Subsurface scattering shader.
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