And, as expected, Wii U wins this round yet again:
- Donkey Kong Tropical Freeze - 9.25
- Tomb Raider Definitive Edition - 9.25
- Lightning Returns: Final Fantasy XIII - 7
- Broken Age Act 1 - 8.5
- Bravely Default - 8
- The Banner Saga - 8.5
- OlliOlli - 8
- Danganrompa - 8.5
- Dr. Luigi - 8
- Repubilque - 7.5
- Dragon Ball Z Battle of Z - 7
- Joe Danger Infinity - 8
- Nidhoog - 8
- Fable Anniversary - 8
Catlevania: LoS 2:
- Claims nearly every attempt this game makes to "stray from its fundamental kill room formula ends in failure".
- Reviewer loved the first game, said "Unfortunately this sequel is as fresh as a whiff of garlic breath".
- Good new combat mechanics but enemies stun locking you out of combos from across the map while you fight with the camera.
- Reviewer hates the modern setting, its filled with generic alley ways, factory levels.
- Says there was one stealth segment that was the worst of its class. The more traditional Castlevania settings are better.
- Says there is one great level with the toy maker, outside of that most of the game is just ground previously covered in the first game.
- "This shambling monstrosity is composed of chunks from other, better games"
DK Tropical Freeze:
- Seems like generic worlds, ice, beach, jungle but "the variety is amazing"
- Ride minecarts through saw mills, dash through a forest with a raging fire, etc.
- Great difficulty balance, bonus stages are a bit ridiculous in difficulty though that is expected.
- Water levels return, are very fun, better to control with analog stick than d-pad. For some reason you have to access the menu to pick one or the other.
- Dixie and Cranky add new moves that work best to reach certain collectibles or specific platforming challenges. Rotating barrels allow you to select the best Kong for the job.
- "Local Co-op is as much a mixed bag as the first installment."
- 6 worlds instead of 8 in the last game. But each level is larger. Reviewer says it rather have a smaller collection of the best levels Retro can make than a more bloated game with less quality levels and that is exactly what this game does.
FF Lightning Returns:
- Worst of the Lightning series but not a bad game.
- Real time combat makes battles feel more about skill than feel automated.
- Game has easy and normal difficulty choices, cant change once you start the game. Its a hard game so the reviewer says to be afraid to choose easy.
- That said the reviewer states the challenge of normal makes the battles thrilling.Says there is flexibility in the combat and battles are exciting.
- Biggest change is the time system, all you have is 13 days, has its drawbacks.
- Forces you to plan your time accordingly which can lead to entertaining time management.
- Doesn't allow the time to delve into certain gameplay systems, like killing a species of monsters off for great loot. That needs lots of grinding which you cant do much of.
- Many side quests are poor dull fetch quests that have annoying restrictions like only happening in a certain time of day.
- You are forced to do quests cause that is how you level up. Cant choose how you level up each quest assigns the upgrades.
- Fighting still matters as it gets you money and EP used for spells.
- Calls the story a joke, feels like a non-canon spinoff that would be in a comic
- Says this game swapped out systems that worked in past games for some that don't hit the same high notes.
Okay, so Lightning Returns disappointed as we expected. Donkey Kong is stunning, as we expected (it's Retro Studios, yo). But what the hell happened with Castlevania? I was looking forward to it!