10 years ago auto-aim was scoffed at, today 99% of games use auto-aim (on console at least).
The next step towards simplification and removal of challenge is 'half-walls'. ME2 was the first game I noticed that the challenge was pretty much gone, just duck behind wall, wait, back into the action.
Do people actually like this mechanic? The only "cool" thing I see about it is seeing your avatar looking like a BA, other than that it pretty much ruins games.
Think about it - with a half wall game the AI HAS TO stay back. No more FPS style where the enemies actually try to advance on you, and put pressure on you.
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