Metroid for me. I love them all (except Other M, and the first two, which I haven't played). I just enjoy the way the exploration and the world unfolds in a Metroid game (also a big part of my enjoyment of Dark Souls), the atmosphere is always phenomenal, and the sci-fi action is pretty tip-top. Samus is all, la la la another hostile planet to explore, time to grab my ice beam and murder everything that moves, like a boss. In space. Good shit.
Zelda has the puzzles and the charm and the high adventure fantasy thing going for it. I enjoy it too, but the actual combat isn't always up to snuff, and lately they've been bogged down by really long tutorial sections that make me not want to play anymore (don't have a 3DS).
I know story shouldn't ever by the first reason to play a game, and it's not story really, but mythology, that drives me to finish a Zelda game. Exploring dungeons and finding hints and references to the other games, adding to the legend, that's what I like. Parallel timelines, chosen reincarnated heroes, a villain eternally reborn through the ages--these are things that interest me greatly. But I feel like Nintendo treats the mythology rather cheaply, only maintaining a loose continuity to keep up the guise of a deep mythology, when really they don't put much thought into it. Like when the writers of Battlestar Galactica wrote whatever they wanted, and then utterly failed to make any sense of their mess in the end (also Lost, so I hear).
Also, why don't things (besides geography) change with the times? No matter if it's sky, woods, island, Link always lives in the same quaint wholesome little village before going out into the world and adventuring. These games span hundreds of years, there should be a huge difference between a society that travels by horse, and a society that travels by train. I know it's fantasy not reality, but having a train is a great excuse to have a game in the industrial revolution. Why not have Link liberate a sweat shop? Let's see some real changes with the times here.
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