Man, as soon as I say they aren't masterpieces, people assume I mean they're awful. They're both very good games. But you can't stack up Wind Waker's dungeon design next to, say Twilight Princess', for instance. They're not perfect, and if any Zelda game would heavily benefit from a remake that actually changes the design, it's WInd Waker.
Well, I haven't played Wind Waker in over 10 years, so I couldn't give you my opinion on it without it being muddled, but Skyward Sword was damn good.
And, just for future reference, that is coming from someone who doesn't enjoy the Zelda games very much.
I know what you're referring to, but people seem to always assume the dungeon design was best in games like Ocarina, even though it's puzzles were matched and beaten in later games (and, personally, the best dungeon design was Majora's Mask, but it went a little far on occasion).
And, honestly, I thought you hated Twilight. I could have sworn you said that at some point in the past, but I probably just misread a quote.Nah, Twilight Princess is really good. Best dungeons in the series, man. Best mechanically, too.
Ocarina's dungeon design is good (see: The Forest Temple, Fire Temple, Spirit Temple, Shadow Temple), but there's serious missteps (Water Temple). But Ocarina was a template that has been iterated on over and over and over again. It's a victim of it's own success. Is it still a well-designed game? Hell yes, especially for its time (and it's really important when discussing any work of art to consider when it was made). Ocarina is a masterpiece.
Is it the best Zelda game? No. Iteration has passed it by.
But I agree, Majora's Mask is pretty ace.