This needs to stop.
I came across the article today and believe it is a good read for anyone interested in what goes into making a game. It is a bit lengthy but it is detailed and well written.
To summarise the main points are:
1. "The fear is those at the top have seen how profitable this is working at 150, 200 per cent."
2. "It got to the point where I was napping under my desk. I wasn't the only one."
3. "I see Red Dead Redemption 2 developers putting in 70 or 80 plus hours a week being taken advantage of."
4. "You make billions of dollars. The people at the bottom are being overworked on minimum wage."
5. "It's completely optional but you'll probably be putting your colleagues out if you don't help." (Voluntary overtime that really isn't)
As I am sure everyone and their dogs knows that RDR2 is out today and everyone is excited to start playing it over the weekend. However, how often do we actually sit back and think about the hours and sacrifices that went into making the game?
Crunch is a term that has been used a lot lately due to Telltale's collapse and Dan Houser mentioning last week and from a mental standpoint, i am surprised more suicides haven't been reported because of it.
I would be okay with a game I am anticipating to be delayed by a year if it means that the people working on it don't have this "voluntary overtime" enforced on them and can work normal hours over the course of a week. I understand the need for all hands on deck come the month of release but in RDR2's case this seemed to have happened for an entire year of crunch.
What do you guys think can be done to address the issue? People say boycott the games but the people working on the games sometimes have their salaries and wages attached to how successfully a game sells and the review scores so its a catch 22 situation.
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