LorinB stated that the development team were unable to get The Glof Club run at higher resolution than 720p because "they couldn't get the framerates we wanted at higher resolutions."
Don't know whether to called it a strange development, but HB Studios' Anthony Kyne in an exclusive interview to Gamepur stated that 1080p is their target resolution for The Golf Club on both PS4 and Xbox One and added that development team are not facing any issue with ESRAM. Now, this drastic drop from initial target of 1080p to 720p on Xbox One raises many questions. You can read our full interview with Anthony Kyne here, the part in question here is listed below.
Gamepur: Is the Resolution/FPS figure 1080p/60, at which The Golf Club will run on PS4 and Xbox One? If YES, can you please provide us the details?
Anthony: That’s the aim, we’re running in 1080p at the moment but not quite at 60fps. I don’t think we have an actual hard figure for FPS its more about getting to a point where it feels right. I was reading an article the other day that the human brain can’t tell the difference between 50fps and 60fps anyway so as long as it feels right I’ll be happy.
Gamepur: Coming to Xbox One, the 32 MB ESRAM has been a talk of the town and is said to be the main culprit behind multiplatform games running at lower resolution than PS4. Some developers openly admitted that it is "Bottleneck, Cumbersome, Can't Sustain the speed of GDDR5. On this note, we would like to ask you: A) As compared to GDDR5, is Xbox One's ESRAM slow, bottlenecked and cumbersome? B) How does HB Studios plan to use Xbox One's ESRAM?
Anthony: We haven’t had any issues so far, as it stands we haven’t had to do anything more than expected on either Console. Both are such powerful machines that with a bit of thought you shouldn’t have problems on either. It’s why games get better as console generations age, people think of more inventive ways to squeeze every bit of performance out of the hardware.