Because like many of the categories, the nominees for Best Narrative are downright bad, with some really obvious snubs of games critically acclaimed for its story, while nominating reaches and divisive stories. But what do you expect from clods who basically get things wrong every year, like awarding TLOU Part II so heavily while gamers picked apart the problems of that game and its story in an effective manner.
Elden Ring is a reach, plain and simple. It absolutely should not be nominated here. Plague Tale Requiem isn't even the best medieval story this year. Horizon Forbidden West was typical AAA sequel bait with a divisive story, and God of War Ragnarok is typical AAA Game Award bait, like Guardians of the Galaxy last year. Only IMMORTALITY should have been nominated here.
Syberia: the World Before absolutely should have been nominated, and it probably could be my winner here. So does NORCO and Pentiment, which I also believe could be the best. And critics really have been underrating Triangle Strategy's story. Citizen Sleeper also should have been taken a good look at.
Notice I am listening for the most part indies and adventure games, games that usually have the best storytelling?
Yet these gaming media cultural gatekeeping corporate clods simply ignore actual great stories and nominate and award only above average at best AAA titles that "check all the boxes" instead of transcending the medium. But what do expect from those who say, got Best Performance so terribly wrong last year that these awards should lose all credibility?
And really, game critics in general judge storytelling very poorly, and that is why your TLOU P2's, your Bioshock Infinite's, and your vanilla Persona 5's get praised, when they wilt heavily under real scrutiny......while stories like Tell Me Why get underpraised like the critics rushed through it without seeing what these stories do right.
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