Today the industry sees tons of various game engine and graphical renders. At each E3 we are bombarded by flashy graphics and technical terms like Physically Based Rendering.
There are some beautiful games out there and some on the near horizon that look even better. Witcher 3 looks absolutely fantastic with the new Need for Speed and Star Wars Battlefront games looking even better.
Though these games all have one thing in common, they are multiplatform games built to be run on the Playstation 4 and Xbox One. Systems with outdated hardware in relation to the current high-end equipment on the PC.
So what would happen if somebody took one of these modern game engines, let's say the Unreal 4 engine and punished top-end PC hardware? Well... we would get a glimpse of the future.
(sorry I've been watching a lot of Top Gear so I wrote kind of like how Jeremy Clarkson would speak, read that all above in his voice like I did when I wrote it)
Anyways kidding aside, somebody did take the Unreal 4 engine and punish modern hardware with it. A user by the name of koooolalala on Youtube. https://www.youtube.com/user/koooolalala The pictures below are all running in real time at 1080p30. He claims that he could hit 60 if he threw some ridiculous hardware at ie (like tri SLI).
Don't believe they are real-time? He's got videos...
He's done a lot of great work with the Unreal 4 engine. See below...
His global illumination demos are very impressive
And he's done some good shader work...
More global illumination
So all of this is running in REAL TIME on a PC. This goes to show you how capable modern PCs really are when you develop graphics for the high end hardware. The gap between the high end PC hardware and the consoles is far larger than many would have you believe.
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