@dzimm said:
@Macutchi said:
@dzimm said:
As I've said before, if that's the future of gaming, then gaming has no future.
what do you mean?
If the future of gaming is streaming then we're going to end up in a situation like we have with television shows where you'll have to subscribe to multiple services if you want their "exclusive" content, because no one service will offer it all. Furthermore, if that service fails to earn a sustainable income then all of your games will go *poof*; case in point, the Ouya console. Secondly, the very moment a game becomes unprofitable, it'll be gone. No company is going to continue wasting bandwidth on a game that isn't making what they consider an acceptable profit, and eventually, they're going to discover, just like the mobile market has, that flooding the market with cheap, quickly produced games that are here today and gone tomorrow is far more profitable than spending years developing a few quality titles with a long shelf-life.
i get your concern, and i'm sure there's a chance some of what you predict will happen to some degree. but i think streaming will just become another strand of modern gaming, not replace it.
your first point is something we do now anyway. if you want exclusive content you buy the appropriate console / system to get it. and companies have been taking down the online component of a game after certain lengths of time for years. if a game is only available to stream and not to download / buy then it probably tells you all you need to know about its intended longevity.
and you can't really look at trends in mobile gaming and make assumptions they'll follow over to console / pc. flooding the market with cheap "here today gone tomorrow" titles isn't connected to streaming, and can be done now (and has been possible for years). maybe streaming will create a new market for that type of game but it's unlikely to directly impact the current indie / aaa game markets on pc / console.
as for games as a service, game pass has been something celebrated by xbox gamers who've embraced paying for a subscription to access particular games, knowing they'll lose it when their subscription ends. streaming might just be another offshoot of that type of model. and with gaming growing and growing as an industry there'll be increasingly more and more choice to suit different tastes and budgets. and competition is generally good for us as consumers.
i'm playing devil's advocate a bit here but i think you're being a bit alarmist and glass is half empty
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