Poll The company that puts out the best quality out of the big three. (130 votes)
What does everybody think?
You know i'm going with Nintendo.
This topic is locked from further discussion.
What does everybody think?
You know i'm going with Nintendo.
I mean, Microsoft has the best hardware (for now), but Sony has the best games. Nintendo isn't even in the discussion nor should they be because they keep making flop after flop when it comes to consoles with only the original Wii and handhelds being successful. I grew up playing the NES and SNES, but if you look at Nintendo, they really haven't evolved as a company.
I mean, Microsoft has the best hardware (for now), but Sony has the best games. Nintendo isn't even in the discussion nor should they be because they keep making flop after flop when it comes to consoles with only the original Wii and handhelds being successful. I grew up playing the NES and SNES, but if you look at Nintendo, they really haven't evolved as a company.
How big was the rock you've been under for the past year?
I mean, Microsoft has the best hardware (for now), but Sony has the best games. Nintendo isn't even in the discussion nor should they be because they keep making flop after flop when it comes to consoles with only the original Wii and handhelds being successful. I grew up playing the NES and SNES, but if you look at Nintendo, they really haven't evolved as a company.
LOL wut?
I'm not sure what you mean by quality. For instance, I believe Sony put out quality video games with fantastic production values, but in some instances, I'm not fond of their design.
Whereas the production values on Nintendo games can be hit and miss but I usually find are more interestingly designed video games, or simply more unique.
I went with who's games I prefer and so I voted for Nintendo as generally speaking, their games wow on the fun-factor of gameplay; Especially when they're at the top of their game.
I mean, Microsoft has the best hardware (for now), but Sony has the best games. Nintendo isn't even in the discussion nor should they be because they keep making flop after flop when it comes to consoles with only the original Wii and handhelds being successful. I grew up playing the NES and SNES, but if you look at Nintendo, they really haven't evolved as a company.
How big was the rock you've been under for the past year?
Last I checked pal, Sony was still crushing it with sales and they have released the best exclusives. I don't live in Narnia, I live in the real world where there are things called "sales figures". Sony knocked it out of the park this generation.
I mean, Microsoft has the best hardware (for now), but Sony has the best games. Nintendo isn't even in the discussion nor should they be because they keep making flop after flop when it comes to consoles with only the original Wii and handhelds being successful. I grew up playing the NES and SNES, but if you look at Nintendo, they really haven't evolved as a company.
How big was the rock you've been under for the past year?
Last I checked pal, Sony was still crushing it with sales and they have released the best exclusives. I don't live in Narnia, I live in the real world where there are things called "sales figures". Sony knocked it out of the park this generation.
That's a subjective statement that folk would argue on. Do you feel it is absolutely fair to say Nintendo's first party offerings do not rival Sony's?
Sony because they actually have new IP's instead of just rinsing old ones ala Nintendo.
Oh yeah, Horizon, Uncharted and God of War, they are so unique that they all are 3rd person, plays the same and... whoops.
Sony, as they are constantly making new high quality IPs... Nintendo is good, don't get me wrong... but they desperately need to create NEW stuff.
Sony because they actually have new IP's instead of just rinsing old ones ala Nintendo.
Oh yeah, Horizon, Uncharted and God of War, they are so unique that they all are 3rd person, plays the same and... whoops.
Well... Mario, Zelda, Kirby and Pokémon have played basically the same since the N64/SNES/GB days... so, what's your point?
Sony because they actually have new IP's instead of just rinsing old ones ala Nintendo.
Oh yeah, Horizon, Uncharted and God of War, they are so unique that they all are 3rd person, plays the same and... whoops.
Well... Mario, Zelda, Kirby and Pokémon have played almost the same since the N64/SNES/GB days... so, what's your point?
Ummmm...Actually they're quite different. With Mario, Nintendo probably could have released M64 clones and gotten away with it, but instead they chose to experiment with different mechanics for Sunshine, Galaxy, and Odyssey. Galaxy is the only Mario game since the SNES era to get a direct sequel. Breath of the Wild outright tears down most of what had become standard for Zelda games. Kirby has tried different mechanics with Planet Robobot and Epic Yarn, not to mention all the minigame themed side titles. Pokemon Sun and Moon explicitly set out to differentiate itself from previous Pokemon titles.
I mean, Microsoft has the best hardware (for now), but Sony has the best games. Nintendo isn't even in the discussion nor should they be because they keep making flop after flop when it comes to consoles with only the original Wii and handhelds being successful. I grew up playing the NES and SNES, but if you look at Nintendo, they really haven't evolved as a company.
How big was the rock you've been under for the past year?
Last I checked pal, Sony was still crushing it with sales and they have released the best exclusives. I don't live in Narnia, I live in the real world where there are things called "sales figures". Sony knocked it out of the park this generation.
That's a subjective statement that folk would argue on. Do you feel it is absolutely fair to say Nintendo's first party offerings do not rival Sony's?
It's not subjective- go look a the metacritic ratings and sales figures for PS4 exclusives, then come back to me. I think Nintendo crushed it with the latest Mario game and with latest Zelda installment, but that is about it.
What exclusives does Sony have? God of War, which is shaping up to be the most critically acclaimed game of this generation, the Shadow of the Colossus remake, the Ratchet and Clank remake, Bloodborne, Uncharted 4, Horizon: Zero Dawn, The Last of Us Remastered, Until Dawn, The Last Guardian, Nioh, Yakuza Kimwami, Yakuza 0, Yakuza 6, Drive club, which had a rough launch, but is awesome now, Persona 5, Hellblade: Senua's Sacrifice, Street Fighter V, Nier, Automata and the list goes on and on.
How does XBox compete? With Halo, another Gears of War game, Ryse, Forza and Sea of Thieves?
How does Nintendo compete? With Mario, and Zelda?
There is a clear winner this generation and it is Sony.
@mighty-lu-bu: How is it not subjective? :P You're metric is one based on subjective thought. Metacritic is not an objective metric. Frankly, I don't even think game critics are particularly great authorities on video games. Most of them can't effectively explain a game and the standard for criticism in this medium is rather low, if you ask me. I certainly wouldn't trust a Metacritic rating regarding video games to give me a valuable citation on a game's quality. Not in the medium where gamers and critics alike are constantly flip-flopping between acclaim and damnation in titles like Skyward Sword, Uncharted 3 and Bioshock Infinite.
Game reviews are too emotionally driven, and haven't really any firm clutch in game design or even level-headed feedback. It's all very fluffly and hyperbolic.
I understood the topic to be the company that puts out the best games; Which I took to mean games published by them, not someone else. A number of the listed games here are not exclusive titles...
Sony because they actually have new IP's instead of just rinsing old ones ala Nintendo.
Oh yeah, Horizon, Uncharted and God of War, they are so unique that they all are 3rd person, plays the same and... whoops.
Well... Mario, Zelda, Kirby and Pokémon have played almost the same since the N64/SNES/GB days... so, what's your point?
Ummmm...Actually they're quite different. With Mario, Nintendo probably could have released M64 clones and gotten away with it, but instead they chose to experiment with different mechanics for Sunshine, Galaxy, and Odyssey. Galaxy is the only Mario game since the SNES era to get a direct sequel. Breath of the Wild outright tears down most of what had become standard for Zelda games. Kirby has tried different mechanics with Planet Robobot and Epic Yarn, not to mention all the minigame themed side titles. Pokemon Sun and Moon explicitly set out to differentiate itself from previous Pokemon titles.
Mario is still a 3d platformer where Mario runs and jumps like he did on 64. Zelda is still an item based 3d actio-adventure game that plays basically like it did on Ocarina. Kirby... let's be honest, they even use that damn tree on every single game. Pokémon has had the same battle system for 30 years.
Adding new mechanics and gimmicks do little to prove that they do not play the same as they did 20 years ago... specially since every third person movie game from sony also has different mechanics and gimmicks in place so they all play at least marginally differently from each other.
It's basically the same... But at least sony have been doing this for only two generations, unlike Nintendo, who's done it for 5.
Also, saying Mario 64, Sunshine and Galaxy play entirely different is kinda hypocritital coming from the same fingers that typed that God of War, Horizon and Uncharted play the same.
Sony because they actually have new IP's instead of just rinsing old ones ala Nintendo.
Oh yeah, Horizon, Uncharted and God of War, they are so unique that they all are 3rd person, plays the same and... whoops.
Well... Mario, Zelda, Kirby and Pokémon have played almost the same since the N64/SNES/GB days... so, what's your point?
Ummmm...Actually they're quite different. With Mario, Nintendo probably could have released M64 clones and gotten away with it, but instead they chose to experiment with different mechanics for Sunshine, Galaxy, and Odyssey. Galaxy is the only Mario game since the SNES era to get a direct sequel. Breath of the Wild outright tears down most of what had become standard for Zelda games. Kirby has tried different mechanics with Planet Robobot and Epic Yarn, not to mention all the minigame themed side titles. Pokemon Sun and Moon explicitly set out to differentiate itself from previous Pokemon titles.
Mario is still a 3d platformer where Mario runs and jumps like he did on 64. Zelda is still an item based 3d actio-adventure game that plays basically like it did on Ocarina. Kirby... let's be honest, they even use that damn tree on every single game. Pokémon has had the same battle system for 30 years.
Adding new mechanics and gimmicks do little to prove that they do not play the same as they did 20 years ago... specially since every third person movie game from sony also has different mechanics and gimmicks in place so they all play at least marginally differently from each other.
It's basically the same... But at least sony have been doing this for only two generations, unlike Nintendo, who's done it for 5.
So you're criticizing a platformer for being a platformer?
@mighty-lu-bu: How is it not subjective? :P You're metric is one based on subjective thought. Metacritic is not an objective metric. Frankly, I don't even think game critics are particularly great authorities on video games. Most of them can't effectively explain a game and the standard for criticism in this medium is rather low, if you ask me. I certainly wouldn't trust a Metacritic rating regarding video games to give me a valuable citation on a game's quality. Not in the medium where gamers and critics alike are constantly flip-flopping between acclaim and damnation in titles like Skyward Sword, Uncharted 3 and Bioshock Infinite.
Game reviews are too emotionally driven, and haven't really any firm clutch in game design or even level-headed feedback. It's all very fluffly and hyperbolic.
I understood the topic to be the company that puts out the best games; Which I took to mean games published by them, not someone else. A number of the listed games here are not exclusive titles...
Now you are just talking nonsense- the reason metacritic scores are important because it actually gives some indication of how good a game actually is. If there are 50+ critics and most of them are saying the same thing then we can only assume that the game is good / bad.
Also, everything I listed is a Sony exclusive so I am not sure what you are trying to argue. Sony has had the best exclusives this generation- end of discussion.
Well... Mario, Zelda, Kirby and Pokémon have played almost the same since the N64/SNES/GB days... so, what's your point?
Ummmm...Actually they're quite different. With Mario, Nintendo probably could have released M64 clones and gotten away with it, but instead they chose to experiment with different mechanics for Sunshine, Galaxy, and Odyssey. Galaxy is the only Mario game since the SNES era to get a direct sequel. Breath of the Wild outright tears down most of what had become standard for Zelda games. Kirby has tried different mechanics with Planet Robobot and Epic Yarn, not to mention all the minigame themed side titles. Pokemon Sun and Moon explicitly set out to differentiate itself from previous Pokemon titles.
Mario is still a 3d platformer where Mario runs and jumps like he did on 64. Zelda is still an item based 3d actio-adventure game that plays basically like it did on Ocarina. Kirby... let's be honest, they even use that damn tree on every single game. Pokémon has had the same battle system for 30 years.
Adding new mechanics and gimmicks do little to prove that they do not play the same as they did 20 years ago... specially since every third person movie game from sony also has different mechanics and gimmicks in place so they all play at least marginally differently from each other.
It's basically the same... But at least sony have been doing this for only two generations, unlike Nintendo, who's done it for 5.
So you're criticizing a platformer for being a platformer?
Not in the slightest... just pointing out the hypocrisy of saying a shooter, an action game and an RPG are the same game and play the same just because they have a 3rd person perspective and are all made by Sony's first party studios.
@rafaelmsoares: Breath of the Wild is completely different to Ocarina of Time.
The only changes it made actually made it play worse... like the awful lock-on mechanic they have in place. I mean, Zelda invented this type of mechanic and perfected it on their very first 3d game... how they were able to eff that up on their most recent one still baffles me.
I enjoy Sony's exclusives but my favorites are on Nintendos platform. I feel Nintendos exclusives have more creativity. I like the worlds they created with Mario Galaxy Metroid Prime Zelda Wind Waker and Twilight Princess Mario Odyssey. I still enjoy Sony though just not as much.
Microsoft put out Sea of Thieves, which bombed. This is their only AAA exclusive besides an annual Forza game every year since early last year with Halo Wars 2.
Cuphead and Super Lucky’s Tale were indies with the latter bombing. PUBG is coming to PS4. Crackdown 3 and State of Decay 2 have been announced for years with no release date and both are being directly published by Microsoft. Both games look average to mediocre with Crackdown 3 having a possibility of cancellation. Oh yeah. And some sort of rumor of a Fable reboot.
Nintendo had Breath of the Wild and then Super Mario Odyssey with nothing relevant since. No info or release dates on the next Smash, Pokémon, Metroid Prime 4 or mainline Fire Emblem title.
Sony has had Horizon Zero Dawn, Uncharted Lost Legacy, GT Sport, Horizon Frozen Wildlands, God of War tomorrow, Detroit Become Human next month, Spider-Man in September, and then Dreams, Days Gone and The Last of Us Part II coming next year. Other games with no confirmed release dates include Concrete Genie, WiLd, FF7 Remake, Death Stranding, Shenmue III and Ghost of Tsushima.
I think the winner is clear obvious.
@rafaelmsoares: Can you explain how they messed it up? It seems relatively the same to me. Regardless, the way many core elements of past Zelda games operated have been totally changed in Breath of the Wild. Items and their primary functions are different, as is the progression system and gameplay loop. They are in no way similar games other than general references and aesthetics close to the series and its lore. Gameplay wise, they are vastly different games.
@MightyLubu:
Game critics are writers who like video games. The majority have no formal education in game design or game development; evident to anyone who had studied or read about the practice and further exemplified in the body of their reviews. Game criticism is fairly slap-dash, typically with very vague, top-level points that are poorly explored or exemplified with any really tangible examples in the game or subject. They are also heavily emotionally based and hyperbolic.
It's not uncommon for a critic to be extremely indulgent in the flavor of the month in games like Skyward Sword, only to realize a couple of months later that it's not all that great. Careful consideration of a game and its design would prevent this reactionary and flip-fop form of writing that is so prevalent in this medium. Frankly, there is better. People like Chris Wagar, Mark Brown, Youtube's Turbo Button and even game designers like David Sirlin write and produce content that has substance. Agree or disagree with what they put out, it's a level beyond the fashion-mag stuff you see on Metacritic. Thankfully, because video games are growing up with the Internet, it has meant many of our designers themselves are open to talking about their games. Plenty of resources can be found on Youtube channels such as panel talks on GDC to give players a more visible discussion of gameplay mechanics that I don't think the common video game critic is capable of offering.
I don't care how many critics are saying the same thing, I don't hold their opinion as authoritative on the subject matter; certainly not high enough to suggest their opinion is objective fact like you suggest. I don't want this to act as any reflection on you or how you value video games, or a reflection on any one critic personally but I don't think the quality of criticism in this medium is good enough to use as it is being used; instead I think this medium is really frightened of relying on ones own opinion, and uses the opinions of others (not even the opinion but rather an abstract number supposed to represent it) as a metric of quality, a quality that not even these critics are consistent with.
Regarding exclusivity, you could have fooled me because I'm playing Nioh, Street Fighter V and Nier Automata on PC.
Hellblade: Senua's Sacrifice is on Xbox One and PC.
@rafaelmsoares: Can you explain how they messed it up? It seems relatively the same to me.
The camera not actually targeting the enemy is one way they messed it up.
Well... Mario, Zelda, Kirby and Pokémon have played almost the same since the N64/SNES/GB days... so, what's your point?
Ummmm...Actually they're quite different. With Mario, Nintendo probably could have released M64 clones and gotten away with it, but instead they chose to experiment with different mechanics for Sunshine, Galaxy, and Odyssey. Galaxy is the only Mario game since the SNES era to get a direct sequel. Breath of the Wild outright tears down most of what had become standard for Zelda games. Kirby has tried different mechanics with Planet Robobot and Epic Yarn, not to mention all the minigame themed side titles. Pokemon Sun and Moon explicitly set out to differentiate itself from previous Pokemon titles.
Mario is still a 3d platformer where Mario runs and jumps like he did on 64. Zelda is still an item based 3d actio-adventure game that plays basically like it did on Ocarina. Kirby... let's be honest, they even use that damn tree on every single game. Pokémon has had the same battle system for 30 years.
Adding new mechanics and gimmicks do little to prove that they do not play the same as they did 20 years ago... specially since every third person movie game from sony also has different mechanics and gimmicks in place so they all play at least marginally differently from each other.
It's basically the same... But at least sony have been doing this for only two generations, unlike Nintendo, who's done it for 5.
So you're criticizing a platformer for being a platformer?
Zelda changed a lot in the 80's to the 90's, Zelda's top down action and art style is all different to Zelda II Adventure of Link and A Link To The Past changed it back to top down but can you recall ALTTP's gameplay similar to Zelda I? Just the slightest.
MS shouldn't even be in this poll. Putting out basically multiplats only has made them lose their status as one of the "big three". It's more like the big two now.
Nintendo produces high quality games with a focus on gameplay over flash.
Sony has really high quality as well, but most of their games play and feel the same, and lack in the gameplay department.
Reminds me of that pic of all the sony exclusives having the same look, style, tone, and taking place in the woods.
@rafaelmsoares: What? The camera does target the enemy. There is a lock-on system just as there was in previous Zelda games. The drawback it has to contemporary lock on systems is the inability to change the enemy you are focusing on by switching the analog stick. This is something you can do in Nioh, for example.
It still focuses on the enemy, but the player is free to sway the camera, and this is done, I believe because AI can flank in BoTW.
I wish there was an option for both nintendo/Sony, because they are the only two putting out quality games this gen. but we i must say that Xb1x is the most powerful xbox 360 emulator ever created
@rafaelmsoares: What? The camera does target the enemy. There is a lock-on system just as there was in previous Zelda games. The drawback it has to contemporary lock on systems is the inability to change the enemy you are focusing on by switching the analog stick. This is something you can do in Nioh, for example.
The camera doesn't stay fixed on the enemy, it's kinda free in a way. That's what mostly bother me.
@rafaelmsoares: Oh! Now I understand you. This was added because AI now have the behavior to flank the player. I think it would have been better to include the ability to jump between targets while locked, but I definitely think allowing freedom of control even when locked avoids situations where AI attack you from behind without your knowing.
Given that UI elements are entirely optionally in BoTW, the game couldn't depend on the mini-map to convey this information as not all players are liable to have this switched on. Of course, there could have been other clues to express this, but I think having an auto-lock and re-snap was better than no system at all to compensate for the improved AI behavior over the previous games. I definitely don't think they mistakenly effed it up; It was a design decision made to compensate for changes made to enemies.
This thread is basically belong to Nintendo VS Sony.. lol at MS when it comes to first party games (beside their annual racer.)
@rafaelmsoares: Oh! Now I understand you. This was added because AI now have the behavior to flank the player. I think it would have been better to include the ability to jump between targets while locked, but I definitely think allowing freedom of control even when locked avoids situations where AI attack you from behind without your knowing.
Given that UI elements are entirely optionally in BoTW, the game couldn't depend on the mini-map to convey this information as not all players are liable to have this switched on. Of course, there could have been other clues to express this, but I think having an auto-lock and re-snap was better than no system at all to compensate for the improved AI behavior over the previous games. I definitely don't think they mistakenly effed it up; It was a design decision made to compensate for changes made to enemies.
It still doesn't click with me... I would've kinda preferred the option to play it like it was before.
@rafaelmsoares: I get that. It can be hard to adjust to a new system when something is familiar that you feel works fine the way it is.
That being said, Ocarina of Time and Breath of the Wild are still not remotely similar. :P
One of the crucial elements of the typical Zelda game, items, saw such a reinvention that it should be a big waving flag that the game has changed.
Note: This video is highlighting the differences in design. I'm not trying to make a point regarding which design choice is better.
@rafaelmsoares: I get that. It can be hard to adjust to a new system when something is familiar that you feel works fine the way it is.
That being said, Ocarina of Time and Breath of the Wild are still not remotely similar. :P
That was my point the whole time... they are not... just like God of War and freaking Uncharted aren't.
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