of those 2 i would give witcher 3 the nod.
the vita had more impressive games like assassins creed (that was amazing it ran at all...on a 444MHz quad core CPU (and i think 1 CPU was reserved for the OS). it had performance problems but still impressive.
even then though the witcher on switch, in any capacity, is amazing. its more the CPU side that impresses me. they have managed to take a workload designed to spread across 6-7 jaguar cores running at a faster clock and get it running in some form on a quad core ARM CPU running around 1GHz. unless they have cut it so far that there are things like extra loading screens....but i doubt that (there are examples of the switch handling big open worlds of course).
its going to be interesting to see how much they had to cut in terms of NPC numbers, draw distance and so on and how close they can get to the other versions. novigrad is going to be tough as it is tough on any hardware.
on a side note: ARM cpus have actually impressed me as gaming CPUs. some of the things devs have managed to squeeze out of even the 3DS and DS. games like moon on the DS and Kid icarus on the 3DS...its actually surprising what them little cores can do. I wonder what someone could do if they really pushed them in terms of clocks and gave them more cooling (and tweaked the architecture to deal better with gaming workloads.)
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