So the devs have released info on PC and PS4 settings in the newest entry in the Tales JRPG series. The most disappointing aspect is a 30fps cap on all platforms. They do sound like they put some effort into the PC version though.
Both the PC and PS4 version will run at a 1920×1080 resolution with PC supporting resolutions up to 4K. Full HD here we come! They also benefit from many other graphical improvements: the draw distance is 2x times what it is on PS3, with the PC version having a “far” option improving it even more. Shadows, anti-aliasing and textures also got upgraded. The PC version will allow you to switch between low, medium and high for all the preceding options.
It’s now time to talk about the framerate; all versions of Tales of Zestiria will run at a constant 30 frames per second. Before you run off to the comment section, hear us out! The Tales of battle system has always been an integral part of the gameplay experience, and changing the framerate proved to have profound consequences on things like: animation, balance, difficulty, and overall fighting mechanics tuning. We do this in the best interest for the players’ experience!
Sucks that they didn't make the game work at 60fps, probably because it's coming from a PS3 release (?)
The game is set to release in the West in October on PS3/PS4/PC...no X1 version because JRPG
Oh and here is a first 15 minutes of gameplay video (PS4)