Which one would you rather have?
I'd get the latter almost every single time, unless its flaws really overwhelm the positive sides, however, I'm always willing to experiment and give a try at least as long as the game really tries hard to break some new ground.
Of course I'm not talking about extreme cases, but games that usually range in Metacritic scores between 6 and 10.
I'm fed up with sound, superpolished, setpieces-oriented copy-paste design that transplants the "best practice" in the industry. I'd rather give a chance to an underpolished ambitious game instead. For me it's better to play a somewhat failed, but ambitious experiment with lots of potential than something that never really tries to be anything, and only looks good or is just simply an uber-polished rehash of recycled ideas.
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