@ShepardCommandr said:
Every other company would have done the same
Valve, says hai.
Half-Life modders gain Valve’s approval, will launch new ‘Sven Co-op’ on Steam
Having developed Sven Co-op for the better part of two decades, the team behind theHalf-Life mod has finally been given the keys to Valve Corporation’s candy store. The company has granted the modding group access to the original game’s engine in order to produce a custom edition that’s designed to support co-operative play. In return, the next Sven Co-op, in which players have to work together to survive and solve puzzles in various time periods, will be made available through Steam as a free-to-play title. All we ask is that Daniel “Sven” Fearon uses his new-found access to hunt around for any filesentitled Episode Three, and keep all of our flickering hopes alive.
Perhaps they're too busy counting their money to bother with frivolous lawsuits? It's funny how so many corporate types, especially in the video game industry, preach about thinking outside the box, but at the end of the day few of them actually walk the walk. After which they wonder why their company isn't making as much money as the company that doesn't seem to care about profit.
Sadly until someone can put a 'solid' number on the value that comes with putting your customers before profit, executives will always go for the short cuts with 'solid projections'
Number Pusher: If we lock this feature that's already on the disc and sell it as DLC we'll bring in 5% more revenue.
Competent Employee: um yeah but once word gets out that we have on disc DLC its likely more than 5% of our customers will boycott our product. Not to mention they could easily end up boycotting the next product that we sell down the line simply out of spite. At the end of the day all we're doing is giving potential customers reasons not to buy our products in order to sell useless trinkets for $1.99 a pop.
Executive: Maybe, but you don't have a pretty spreadsheet like NP. On disc DLC it is!
*Facepalm*
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