Nintendo Everything/SoulCalibur Community
At the end of 2017, Soulcalibur VI producer Motohiro Okubo was asked about the chances of a Switch port. Okubo was open to the idea as he was interested in Nintendo’s console and said it could be a possibility depending on compatibility with Unreal Engine.
Unfortunately, it doesn’t sound like things have changed since then. Okubo told Soulcalibur Community that the team hasn’t had time to investigate a Switch port as Bandai Namco has been occupied with Season 2 DLC.
Okubo said:
“If I have to answer seriously, I think I remember telling you previously that we’re not sure we can port the game to Nintendo Switch. I said we have to examine and look into that, and well… When I said that, I didn’t know if we’d have a Season 2 yet and now that we have one, I’ll be totally honest by saying we didn’t have time to look into that. So basically, the situation hasn’t changed much.”
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You know, despite the fact that Namco Bandai have had better efforts on the Switch than their American counterparts at EA (who are also notorious for avoiding the platform despite it's success), they seem to like dodging it all the same. Even IF SCVI can't be ported, how about... I don't know, SoulCalibur II HD (given other third party GameCube games are on the platform like Sphinx and the Cursed Mummy and Star Wars: Jedi Knight II - Jedi Outcast)?
Seriously, is Namco Bandai TRYING to forget how much Nintendo fans in the GameCube era LOVED SC II (it was one of the top selling versions WITH the PS2 version, on a system that, not including the nuked out Dreamcast, was the lowest selling), even if it's just for Link's appearance? Because it sure as hell feels like it.
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