@pc_rocks said:
@ronvalencia said:
@pc_rocks said:
@ronvalencia said:
Games like Doom enables PS4 to beat 750 Ti
Because 750Ti doesn't have tehe memory, still it fared way better in many games and as per Capcom's (Not ShitEnix) own words they considered PS4 to be an equivalent of 570 which was a mid range GPU when they did a demo of Deep Down. Funny that might be too high what they estimated as Deep Down isn't a reality nor any other games that came close to the graphics depicted in the demo on the PS4.
IDSoftware's Doom 2016 is AMD Gaming Evolved title that used proper Async compute multi-threading model and AMD GPU's metal intrinsic functions.
Using Crapcom for as an authority on GPU comparison is a joke.
Yeah and PS4 was still a shitty low end closed PC when it was released in 2013.
PS4 is equivalent to R7-265 (212 mm2 size GPU) with two A4-5100 quad core CPU modules. PS4's APU used 348 mm2 size chip.
If Microsoft wasn't focusing on Kinect, XBO's 363 mm2 chip would have yield about 24-to-28 CU GPU. 32 MB ESRAM chip area would have yielded another 14 CUs.
PS4 Pro APU has ~321 mm2 size chip with ~232 mm2 GPU
X1X APU has ~359 mm2 size chip with ~285 mm2 GPU
Both MS and Sony are nearly consistent with their respective chip geometry budgets.
For PS5... Vega 64 class GPU at 235 mm2 (via 7 nm process tech) and 8 Ryzen embedded CPU cores. RX-480/RX-580 has 232 mm2 size chip.
To date, X1X is the largest GPU chip area size for a game console GPU. Which future game console to break 300 mm2 size GPU?
Ryzen 7 (8 core, 4MB L2 cache, 16 MB L3 cache) has 213 mm2 size chip via 14 nm process-tech, hence 7 nm version would be about 106.5 mm2
Vega 64 has 470 mm2 size chip via 14 nm process-tech hence 7 nm version would be about 235 mm2
Total APU chip area size estimate: 341.5 mm2 which is close to PS4's 348 mm2
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