Sony dual GPU console?

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GirlUSoCrazy

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#1 GirlUSoCrazy  Online
Member since 2015 • 14578 Posts

A Sony patent has come up in the news detailing a dual GPU console:

In a multi-GPU simulation environment, frame buffer management may be implemented by multiple GPUs rendering respective frames of video, or by rendering respective portions of each frame of video. One of the GPUs controls HDMI frame output by virtue of receiving frame information from the other GPU(s) and reading out complete frames through a physically connected HDMI output port. Or, the outputs of the GPUs can be multiplexed together.

Not sure how this could be patented though, they'd essentially be doing things that GPUs are already designed to do. Could this hint at the direction for PS5 Pro? In the patent they list the possibility of combining two GPUs on one die.

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SolidGame_basic

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#2 SolidGame_basic  Online
Member since 2003 • 33115 Posts

Damn, if they did something like that, I'd be pretty content with not doing much gaming on PC anymore.

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Gym_Lion

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#3 Gym_Lion
Member since 2020 • 1918 Posts

Jesus! How big would it be with 2 GPUS?

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SecretPolice

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#4 SecretPolice
Member since 2007 • 39060 Posts

@gym_lion said:

Jesus! How big would it be with 2 GPUS?

lol :P

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madrocketeer

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#5  Edited By madrocketeer  Online
Member since 2005 • 9206 Posts

Basically, SLI/CrossFire for consoles.

Yeah, there are good reasons why SLI and CrossFire kind of died on PC. You also have to code specifically for multi-GPU setups, and it won't even result in straight linear scaling; you won't get 2 × performance - more like +70-80% at best - but you will get 2 × heat and power consumption.

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Zero_epyon

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#6 Zero_epyon
Member since 2004 • 16920 Posts

Saying this now, there's no way they'll release a multi gpu console. Maybe for a server?

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Pedro

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#7 Pedro
Member since 2002 • 54141 Posts

Companies try to patent every idea they can. It doesn't equate to a pending product.

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#8  Edited By Sushiglutton
Member since 2009 • 8813 Posts

@SecretPolice said:
@gym_lion said:

Jesus! How big would it be with 2 GPUS?

lol :P

😂 that’s a good one!

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Gym_Lion

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#9 Gym_Lion
Member since 2020 • 1918 Posts

@SecretPolice said:
@gym_lion said:

Jesus! How big would it be with 2 GPUS?

lol :P

Classic!

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#10 Archangel3371  Online
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Yeah I saw this earlier. Not only is it for console but also for cloud gaming.

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deactivated-611a8cd6e3c93

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#11  Edited By deactivated-611a8cd6e3c93
Member since 2013 • 421 Posts
@madrocketeer said:

Basically, SLI/CrossFire for consoles.

Yeah, there are good reasons why SLI and CrossFire kind of died on PC. You also have to code specifically for multi-GPU setups, and it won't even result in straight linear scaling; you won't get 2 × performance - more like 70-80% at best - but you will get 2 × heat and power consumption.

Yeah, don't even remind me. I used to have a multi GPU PC setup in the past and it brought more negatives than positives.

Microstuttering and looking up solutions for various (in)compatibility problems for majority of games just ain't my thing, i guess...xD

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#12 osan0
Member since 2004 • 16440 Posts

Yeah Crossfire/SLI setups dont make sense in a console really.

if there is a PS5 pro chances are they will do something similar to the PS4 pro. basically a 6800XT (72CUs vs 36 in the base PS5). they may double the RT accelerators per CU also. some more ram to go along with it. same CPU though more than likely.

they wont be doing that on 7nm though. they will probably wait for 3nm and 8K TVs to become more popular before they try it...if they do.

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#13 tormentos
Member since 2003 • 33721 Posts

@Zero_epyon:

Maybe for a PS now like PS3 board that used multiple cell and rsx.

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#14  Edited By pyro1245
Member since 2003 • 8000 Posts

Dual GPU gaming is all but dead. Even at its peak it didn't work very well. A dual GPU console would also require that the AMD engineers tune the drivers for every game to be able to run smoothly that way.

Also patents are extremely cheap for a company that size. I'm sure they have a team of lawyers creating patent docs for everything they do, even if they don't end up winning it.

Also for cloud gaming it's not about how many GPUs you can get on a game - it's about how many games you can run on one GPU.

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com2006

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#15 com2006
Member since 2006 • 826 Posts

Dual gpu setups aren’t easy to develop for, consumes huge power and you don’t really get the gains you would like on almost all titles. For a console especially it seems a very odd direction to go. Just squeeze more cu’s on to a bigger chip is better

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Telekill

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#16 Telekill
Member since 2003 • 11722 Posts

I'm happy with the current PS5. I'll more than likely skip a PS5 Pro and wait for the PS6 like I did with PS4 Pro.

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#17 Zero_epyon
Member since 2004 • 16920 Posts

@tormentos said:

@Zero_epyon:

Maybe for a PS now like PS3 board that used multiple cell and rsx.

Yeah exactly.

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#18 svaubel
Member since 2005 • 4523 Posts

Not sure why unless its for cloud or server use. Multi GPU setups are fading for PC gaming anyway with how strong high-end gpus are getting.

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#19 Juub1990
Member since 2013 • 11132 Posts

Doubt it's for a mainstream console. They're better off waiting 2-4 years for a Pro version, at which point getting a GPU that is twice as fast as the PS5's would be more sensible than cramming 2 inside the console. How would a console even handle the TDP of two chips? Not to mention the cooling, and noise.

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#20 GirlUSoCrazy  Online
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@gym_lion: When they get the manufacturing process and energy consumption down it will affect the die size and heat output.

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GirlUSoCrazy

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#21 GirlUSoCrazy  Online
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@Telekill: Agreed, the launch PS4 was able to keep up through the entire generation so the Pro was optional.

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ellos

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#22 ellos
Member since 2015 • 2494 Posts

lol

@SecretPolice said:
@gym_lion said:

Jesus! How big would it be with 2 GPUS?

lol :P

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#23  Edited By com2006
Member since 2006 • 826 Posts

@SecretPolice said:
@gym_lion said:

Jesus! How big would it be with 2 GPUS?

lol :P

Saves the need to buy a tv stand! great value

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#24 Syn_Valence
Member since 2004 • 1966 Posts

If Sony wanted to release a system specifically designed for VR hell yeah. Otherwise that seems excessive.

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#25 ShadowDeathX  Online
Member since 2006 • 11696 Posts

Doubt it is multi-GPU as we traditionally know it as. The future of GPUs is heading towards a MCM (Multi-Chip-Module) design. We already have that in the CPU space with Ryzen. Intel is going to use MCM for their GPUs and Nvidia and AMD are already working on theirs.

It is essentially multiple GPU chiplets "glued" together into one chip, versus having a one big chip.

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#26 JasonOfA36
Member since 2016 • 3476 Posts

Doubt it's for gaming. It wouldn't sell well because it's gonna make the console hotter, more expensive, noisier and bigger.

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#27 xantufrog  Moderator
Member since 2013 • 16852 Posts

They can barely keep a single apu cool in pc-sized case... just saying.

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#28 mrbojangles25
Member since 2005 • 51130 Posts

This is likely just an R&D project, I wouldn't expect any dual-GPU setups in the near future...or for a long time, really.

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#29 slimdogmilionar
Member since 2014 • 1199 Posts

Sli is dead, although this could be the new PS5 pro🤣🤣

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#30 NfamousLegend
Member since 2016 • 793 Posts

This is something i felt the console manufacturers should have already attempted maybe even during gen 8. Imagine a PS5 Pro or XSXX with two dedicated GPUs, one for raster operations and one for ray-tracing. Why aren't dedicated ray-tracing cards a thing on PC? is the latency too high or just the overall way graphics cards are made.

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#31 GirlUSoCrazy  Online
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@nfamouslegend: GPUs are good at fast floating point math and also use the same data (textures, models, maps) so it makes sense it's just on the GPU.

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#32  Edited By hardwenzen  Online
Member since 2005 • 12303 Posts

I wonder at what temps the memory modules will be running. Are going over 200F this time around?

And i think Sony is triggered that MS has surpassed tem by 30-40%. Every time the two are compared, the likes of DF are always mentioning how much more powerful the X is, and that annoys Sony because they want to be #1 at everything.

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#33 TorqueHappens08
Member since 2008 • 1363 Posts

@SecretPolice: I laughed, way too hard at that.