Sega has no direction. Every Nintendo Console exclusive Sonic games has low production effort, or a lower production effort than the games released on other systems. The fact they though they could get away with that with a somewhat mainline title ONLY exclusive to Nintendo was a flop incoming.
The last 2 good portable sonic games according to critics where two on the IOS, and the last great Sonic Console game was Generations. Sega seems t believe because the crappy sonic spin-offs do so well, and that nintendo supports them that the Sonic audience is actually on Nintendo consoles, which makes no sense. If Sonic 2006 was on the Wii no nigga was going to pick that game up and the PS3 and Xbox 360 fans would have been.
I mean come on, on rails Sonic games and the Olympic games among a few others did well and somehow they flip that into thinking this odd attempt would work? If Sega wanted to capitalize on Nostalgia they amde the wrong decision aiming big Sonic Adventure only on the Nintendo platform. With production that pales severely to Generations and Unleashed, which sold more on the other consoles, and the Wii version had cut content.
Sonic is Segas life saving franchise, or it was, and that's slowly becoming a thing of the past, Sonic is becoming a Nintendo mascot, and soon he will vanish from view with barely any dedicated fanbase left. Just like Nights 2, because this games feels like Nights 2 from the 4 hours I actually was able to play of the game (U version) and the lask of dedication and care, and production effort is just abysmal.
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