Stealth in video games has gone from a tool used to avoid enemies and craftily navigate levels, to just another gimmick used to sneak up and assassinate people. That's what it seems like, at least. Rarely are there games like Thief where you are encouraged to sneak around a level and avoid people; no, more often you are encouraged to just run up behind people before they notice you and stab them in the back or slit their throat.
I enjoy a lot of stealth these days, but it's not how it used to be. I Would love to see more "light gems" and "sound meters" mechanics as they had in the original Splinter Cell and Thief games.
To me, another big obstacle is also AI. Simply waiting 10 seconds to see a foe's patrol pattern in order to sneak by or assassinate is just not that rewarding any more. It requires a bit of patience, but if they could somehow program in better awareness and such, it'd make them a lot more fun. Games where they at least attempt this--for example, games where enemies notice opened doors previously unopened, torches/lights mysteriously put out, and so forth--add a lot to immersion but in general they are still routine experiences.
@henrythefifth said:
I find Elder Scrolls games have best stealth feel to them.
Really enjoy sneaking thru deep shadows in Oblivion and Skyrim, stalking enemies thru dungeons, getting stealth kills and so on.
Of games with modern settings, old Splinter Cells felt pretty ace. And MGS4 was good too. In it, you had chameleon camo suit that activated when you were totally still, making you look like part of your surroundings. that was cool.
A lot of people put down the stealth components of TES games, but I agree, I thought they were good. It might seem simplistic, what with the unseen/almost seen/seen indicator, but that just makes it a little more challenging because you never really now just how covered in shadows or how quiet you are being. Your stealth could fail you at any moment, or your target could see you or turn around at any moment.
Deus Ex had the same mechanics as well. In fact, the original had no stealth or sound indicators, you just had to go by feel and experience. Was excited, made for a lot of tension as a patrol would get close to where you were hiding and you never knew if they were going to spot you or not. They'd usually go "Hmm" or "Huh" or "What's that over there?" and you'd have about two seconds to move backwards a little bit haha.
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