Some Fire Emblem Echoes: Shadows of Valentia news

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#1  Edited By FireEmblem_Man
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If you have played Fire Emblem: Sacred Stones, then you will see the return of Monster enemy units! They were present in the original game, Gaiden, first but it's a welcome return. But first, here is the new updated soundtrack

Now for some new screen shots

The first screenshot gives us another look at the world map, this time with both Alm and Celica hanging around near Zofia Castle.

Fans of Gaiden might be familiar with what’s going on here. During Chapter 3 (of Gaiden), players can simultaneously control Alm and Celica on the world map.

However, due to plot reasons, the two become separated and are restricted to exploring the west and east side of Valentia respectively.

The screenshot shows the player highlighting Celica’s party. Currently it’s the Year 401 and the 13th day of the Pegasus Season. Meanwhile, in the Fire Emblem Direct, the player was slightly further ahead, but on the 5th day.

The window shows the number of units in Celica’s party (8), the overall troop strength (568) and the current location (Mountainside Path).

The second screenshot shows Celica blasting the living daylights out of a Revenant monster. Gaiden fans ought to recognise the spell she’s using: Angel, which is effective against monsters.

What’s rather curious is that big “4” to the right of Angel. In Gaiden, weapons and spells don’t have finite uses and we’ve already seen that Alm’s Levin Sword doesn’t have a usage value either.

Another thing is that Celica has taken substantial damage, despite the enemy clearly having absolutely terrible stats (0% hit rate and 0 damage). Putting two and two together, this could suggest that magic spells consume HP like in Gaiden.

Not only this, but in Gaiden, the Angel spell costs 4 HP to cast, which is consistent with the “4” seen in the screenshot. Going further, Celica’s 90% hit rate is also consistent with magic spells having a fixed hit rate (in Gaiden, Angel had a 90% hit rate).

The third and final screenshot shows Alm exploring the Thief Shrine, the very first dungeon in Gaiden. On the bottom screen is a handy map showing the player’s current location, as well as a list of the current 10 units in Alm’s party.

Perhaps you can only have a maximum of 10 units in your party at one time?

Finally, while we weren’t looking, Nintendo UK added a bunch of screenshots of their own, of the English version no less!

The first pair of English screenshots all but confirm our suspicion that magic spells cost HP to cast just like in Gaiden. Here, we see that Celica is attacking at range and takes no damage from the foe, but loses 1 HP each time she casts Fire.

Likewise, Celica’s 80% hit rate is once again consistent with Fire having a fixed 80% hit rate in Gaiden, regardless of the spell-caster’s stats. So it’s looking more and more like Echoes is copying Gaiden’s magic mechanics to a T.

Besides this, the other thing to note is the Grave terrain, which provides a whopping 60 point boost–presumably to the Avoid stat. Again, this is straight out of the Gaiden handbook.

But that’s not all, as there’s a “No” symbol on top of the foe’s terrain bonus. Surprise, surprise, there’s a good explanation for that which leads back to Gaiden. In Gaiden, magic spells–unlike physical attacks–do not factor in the foe’s terrain bonus.

The next two interesting screenshots show a character, most likely Tobin (previously Robin) from Alm’s party, changing to the Archer class.

This scenario is very similar to the one presented in the Fire Emblem Direct, where Gray changed class from a Villager to a Cavalier.

In both cases, the process looks identical to the way class-changing works in Gaiden, by visiting a Mila statue. Except you can now choose the class from a menu, rather than having to keep inspect the statue until the desired class appears.

The key thing to know is that the stat boosts from class-changing appear to abide by the rules set in Gaiden. In most Fire Emblem games, the stats gained when changing class are equal to the difference in stats between the new and old class.

However in Gaiden, what happens is that the unit’s current stats are compared with the new class’s stats. If the unit’s current stats are lower, they will be raised to the new class’s stats. Whereas if they’re higher, no change occurs.

Using Tobin as an example, he has 22 HP and 7 ATK before being an Archer. Since the Archer’s base HP is 24 and base ATK is 9, his HP and ATK are raised to match those values. His other stats are higher than the Archer’s, hence those stats remain the same.

Perhaps not quite as important, it’s interesting to see that TEC has been kept in the English version. For those unaware, TEC (short for Technique) is synonymous with SKL (Skill) in Japanese. As for why they changed it, it’s a mystery for now…

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#2  Edited By FireEmblem_Man
Member since 2004 • 20248 Posts

@charizard1605 Get hyped! Cuz this is going to be the last Fire Emblem title for the 3DS

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Maroxad

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#3 Maroxad
Member since 2007 • 23807 Posts

Didnt we already see monster units in the trailer? I could have sworn I saw some skeletons in the dungeon bit.

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#4 FireEmblem_Man
Member since 2004 • 20248 Posts

@Maroxad said:

Didnt we already see monster units in the trailer? I could have sworn I saw some skeletons in the dungeon bit.

We did, but some may not think they would return.

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#5  Edited By Maroxad
Member since 2007 • 23807 Posts

@FireEmblem_Man said:
@Maroxad said:

Didnt we already see monster units in the trailer? I could have sworn I saw some skeletons in the dungeon bit.

We did, but some may not think they would return.

Ahh.

I think it will be pretty safe to say this will be a fairly balanced remake. Not too liberal or conservative with the source material. Though, I do think the whole TEC thing may be a bit unnecessary. Likewise, the UI does look like a step back from awakening and fates. But at hte same time, Nintendo has had a pretty good history with remakes. Metroid: Zero Mission, Pokemon HGSS and Fire Emblem 12 were all excellent remakes in their own right that completely made the source material obsolete.

They seem to be fixing a lot of the annoyances with the original, while seemingly maintaining the spirit of it. Which is pretty commendable.

The most interesting thing about this remake however is the 2 subtitles. Shadows of Valentia and Echoes. Are they planning a Fire Emblem 6 remake (considering all the Roy gushing in Heroes). I dont think they will remake the Jugdral games though. They may be a bit too dark for Nintendo's western company image.

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#6 FireEmblem_Man
Member since 2004 • 20248 Posts

@Maroxad: I'm more interested on how they're revamping the dungeons. Having to go in and out of the caves to grind is a pain.

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N64DD

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#7 N64DD
Member since 2015 • 13167 Posts

Looks great to me. The more Fire Emblem, the better!

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#8  Edited By FireEmblem_Man
Member since 2004 • 20248 Posts

@Maroxad: I hope so! I mean, the ending from FE: Blazing Sword left a lot of new players to continue on what happened, during Roy's timeline. Also, maybe they can re-balance Roy after when you get the sealed sword? But I really want to see how they will remake FE 4 and 5 and how will Nintendo try to censor its very dark plotline of child sacrifices.

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#9 N64DD
Member since 2015 • 13167 Posts

@FireEmblem_Man said:

@Maroxad: I hope so! I mean, the ending from FE: Blazing Sword left a lot of new players to continue on what happened, during Roy's timeline. Also, maybe they can re-balance Roy after when you get the sealed sword? But I really want to see how they will remake FE 4 and 5 and how will Nintendo try to censor its very dark plotline of child sacrifices.

Have you played the fan made english version of blinding blade for GBA?

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#10 FireEmblem_Man
Member since 2004 • 20248 Posts

@n64dd said:
@FireEmblem_Man said:

@Maroxad: I hope so! I mean, the ending from FE: Blazing Sword left a lot of new players to continue on what happened, during Roy's timeline. Also, maybe they can re-balance Roy after when you get the sealed sword? But I really want to see how they will remake FE 4 and 5 and how will Nintendo try to censor its very dark plotline of child sacrifices.

Have you played the fan made english version of blinding blade for GBA?

I have played the fan-translation, tbh, I liked FE7 better.

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N64DD

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#11 N64DD
Member since 2015 • 13167 Posts

@FireEmblem_Man said:
@n64dd said:
@FireEmblem_Man said:

@Maroxad: I hope so! I mean, the ending from FE: Blazing Sword left a lot of new players to continue on what happened, during Roy's timeline. Also, maybe they can re-balance Roy after when you get the sealed sword? But I really want to see how they will remake FE 4 and 5 and how will Nintendo try to censor its very dark plotline of child sacrifices.

Have you played the fan made english version of blinding blade for GBA?

I have played the fan-translation, tbh, I liked FE7 better.

I should post some of my Fire Emblem picture porn. I have all the US released Fire Emblems factory sealed.

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#12 Zensword
Member since 2007 • 4510 Posts

It has free roam exploration ? Looks like this is the best FE :)

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#13  Edited By svaubel
Member since 2005 • 4571 Posts

@n64dd said:
@FireEmblem_Man said:
@n64dd said:
@FireEmblem_Man said:

@Maroxad: I hope so! I mean, the ending from FE: Blazing Sword left a lot of new players to continue on what happened, during Roy's timeline. Also, maybe they can re-balance Roy after when you get the sealed sword? But I really want to see how they will remake FE 4 and 5 and how will Nintendo try to censor its very dark plotline of child sacrifices.

Have you played the fan made english version of blinding blade for GBA?

I have played the fan-translation, tbh, I liked FE7 better.

I should post some of my Fire Emblem picture porn. I have all the US released Fire Emblems factory sealed.

That's pretty sweet. I was lucky enough to snag both the GC and Wii Fire Emblems. Both are quite expensive. My friend only wanted $20 for Path of Radiance, but I made sure he knew what he could get for it first and he was fine with it.

Still annoyed I got screwed out of the Fates SE because of Gamestop's system issue though.

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#14 illmatic87
Member since 2008 • 17935 Posts

That's cool.

But they havent told us how they are going to shoehorn in amiibo content and Awakening/Fates waifu's yet

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#15  Edited By FireEmblem_Man
Member since 2004 • 20248 Posts

@illmatic87 said:

That's cool.

But they havent told us how they are going to shoehorn in amiibo content and Awakening/Fates waifu's yet

No Waifu's/Husbando simulator in this game, and good riddance! It was a dumb feature.

As for the Support, I don't want to ruin the plot for those that haven't played the original NES/Famicom title

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#16 mmmwksil
Member since 2003 • 16423 Posts

All cool stuff to see. I got my copy preordered, though I have yet to get my mitts on the amiibo.

After the terrible Fates and far worse Heroes I was afraid the series would be lost to trash entries. It's nice to see remakes of the older games, they're about all I can stomach nowadays.

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#17 FireEmblem_Man
Member since 2004 • 20248 Posts

@mmmwksil said:

All cool stuff to see. I got my copy preordered, though I have yet to get my mitts on the amiibo.

After the terrible Fates and far worse Heroes I was afraid the series would be lost to trash entries. It's nice to see remakes of the older games, they're about all I can stomach nowadays.

It's why I have been saying that Nintendo really need to make amends with the original one, the father of the series, Shouzu Kaga! Bring him back and give the young talent a direction where to take the games and story.

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#18 N64DD
Member since 2015 • 13167 Posts

@svaubel said:
@n64dd said:
@FireEmblem_Man said:
@n64dd said:
@FireEmblem_Man said:

@Maroxad: I hope so! I mean, the ending from FE: Blazing Sword left a lot of new players to continue on what happened, during Roy's timeline. Also, maybe they can re-balance Roy after when you get the sealed sword? But I really want to see how they will remake FE 4 and 5 and how will Nintendo try to censor its very dark plotline of child sacrifices.

Have you played the fan made english version of blinding blade for GBA?

I have played the fan-translation, tbh, I liked FE7 better.

I should post some of my Fire Emblem picture porn. I have all the US released Fire Emblems factory sealed.

That's pretty sweet. I was lucky enough to snag both the GC and Wii Fire Emblems. Both are quite expensive. My friend only wanted $20 for Path of Radiance, but I made sure he knew what he could get for it first and he was fine with it.

Still annoyed I got screwed out of the Fates SE because of Gamestop's system issue though.

Yeah they're getting pricey. I know my sealed Path of Radiance is around 200. The FE Fates CE is sitting a little above that.

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#19 inggrish
Member since 2005 • 10502 Posts

I'm seeing a lot if talk about how the older FEs are better...

So as I'm someone who only really got into FE on Awakening onwards, please will someone explain what makes the older ones (and, apparently this one too) better than the current 3ds titles?

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#20  Edited By FireEmblem_Man
Member since 2004 • 20248 Posts

@_Matt_ said:

I'm seeing a lot if talk about how the older FEs are better...

So as I'm someone who only really got into FE on Awakening onwards, please will someone explain what makes the older ones (and, apparently this one too) better than the current 3ds titles?

Better plot, does not include lame J-Pop Anime stereotypes. @Maroxad, would know better than I can.

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#21  Edited By Maroxad
Member since 2007 • 23807 Posts
@FireEmblem_Man said:

Better plot, does not include lame J-Pop Anime stereotypes. @Maroxad, would know better than I can.

I don't think so ;)

I think you have played more FEs than I have. I have only played 4, 5, 7, 8, 9, and 12. (Classic Emblems that is)

That said,

@_Matt_ said:

I'm seeing a lot if talk about how the older FEs are better...

So as I'm someone who only really got into FE on Awakening onwards, please will someone explain what makes the older ones (and, apparently this one too) better than the current 3ds titles?

Fire Emblem Conquest is seriously legit. The story may be crap, but the gameplay itself tops most of the Classic Emblems. The universal flaw with each game is romances. However, this design choice is not problematic for the reason most people say it is.

One thing Fire Emblem has always done pretty well is constantly supply you with new recruits throughout the entire game. But Since awakening, you will have most units by the end of chapter 10. Unless you decide to pair people up. This means, that I simply put dont have enough units to fill up my roster in the later chapters since some of my neglected units are so underlevelled. They are not worth bringing into the battlefield. Thankfully Fates mitigated this somewhat by capturing units, and some units were well worth the capture.

As for the other flaws, we have to look at a case by case basis.

Awakening: Holy crap the mission design is uninspired here. Every objective is the same, and there are never any real threats that pop up, reinforcements entering and attacking on the same turn is also pretty questionable design choice, especially, since unlike other fire emblems which make it obvious where reinforcements will spawn. Awakening does NOT do this. Leading to cheap shots on your healers. Another issue with the game is simply put, the balance is completely off. Limitless grinding isnt so bad, but the avatar, will completely and utterly break the game and it is way too easy for him to do so. Having access to every class means you will reclass him to pick up skills like armsthrift.

Fates in general: Clone characters from awakening felt a bit hamfisted. Pheonix mode felt like a slap in the face to some. unlimited durability was a good idea in theory, but the execution left a lot to be desired, StarCraft 2 syndrome.

Conquest: The game is almost the perfect fire emblem game. A few levels felt a bit gimmicky though relying more on gimmicks than threats. When the gimmicks and threats combined well however, we had some of the best missions in Fire Emblem history. Shame about the story. But overall, I like this game and Conquest was one of my favorites of 2016. Gameplaywise, it was my second favorite entry. With my favorite being Thracia 776.

Revelations: This one just felt gimmicky. While Conquest had a good balance between stage gimmicks and threats, Revelations moved entirely to gimmicks. Also, rehashed levels from Conquest and Birthright didnt help it.

Overall, Fire Emblem is primarily about resource management in the long term. Resources, include most things, units, classes, the items you find. But with Awakening and Fates, they just removed a lot of the resource management that made Fire Emblem, Fire Emblem.

@n64dd said:

I should post some of my Fire Emblem picture porn. I have all the US released Fire Emblems factory sealed.

Post it nao!

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#22 King_Dodongo
Member since 2006 • 3759 Posts

I'm hyped, and the return of monster units is welcome.

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#23 FireEmblem_Man
Member since 2004 • 20248 Posts

@n64dd: Still waiting on your collection!

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#24 Zlurodirom
Member since 2006 • 1281 Posts

Waiting to see reviews before I pick this up (it's looking good and I'm hoping it has a better plot than Fates is currently making me sit through). Just started Fates Conquest on Hard and I'm excited to see what all these "FE purists" love about it (FE 7 is my favorite, though maybe because it was my first). Birthright was a little too much like Awakening for my taste.

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#25 N64DD
Member since 2015 • 13167 Posts

@FireEmblem_Man said:

@n64dd: Still waiting on your collection!

I'm trying to dig them all up. Here's a sample from an old pic.

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#26 FireEmblem_Man
Member since 2004 • 20248 Posts

@n64dd said:
@FireEmblem_Man said:

@n64dd: Still waiting on your collection!

I'm trying to dig them all up. Here's a sample from an old pic.

@n64dd said:
@FireEmblem_Man said:

@n64dd: Still waiting on your collection!

I'm trying to dig them all up. Here's a sample from an old pic.

I told my little brother to never sell both Path of Radiance and Radiant Dawn, as they would cost a ton of money. He regrets it now.

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#27 dracula_16
Member since 2005 • 15969 Posts

It's a good time to be a 3DS owner. :)

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#28 KungfuKitten
Member since 2006 • 27389 Posts

@n64dd said:

I'm trying to dig them all up. Here's a sample from an old pic.

Wow that's a high price for Sacred Stones :o
Is it rare? I should have a copy here somewhere, it was my first Fire Emblem.

I probably don't have the box anymore tho. Wouldn't sell it anyway.

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#29  Edited By N64DD
Member since 2015 • 13167 Posts

@KungfuKitten said:
@n64dd said:

I'm trying to dig them all up. Here's a sample from an old pic.

Wow that's a high price for Sacred Stones :o

Is it rare? I should have a copy here somewhere, it was my first Fire Emblem.

I probably don't have the box anymore tho. Wouldn't sell it anyway.

Those are both factory sealed.

I didn't pay that much either, a little lower ;)

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#30 FireEmblem_Man
Member since 2004 • 20248 Posts

@dracula_16 said:

It's a good time to be a 3DS owner. :)

Yes it is!

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#31 Shmiity
Member since 2006 • 6625 Posts

I just want: No Avatar character, and no limited edition bullshit like last time.

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#32  Edited By Maroxad
Member since 2007 • 23807 Posts

@Shmiity said:

I just want: No Avatar character, and no limited edition bullshit like last time.

I am ok with the concept of an avatar. The IMP (Avatar) improved Jagged Alliance 2, and the JA2 cast has more personality than the FE cast. Problem is how Awakneing and Fates handled the avatar. I say, keep the avatar, but deemphasize the avatar from the story.

Well, for this one game they should probably refrain from using the avatar, since it seems to be aiming for a pretty loyal remake. Which is a shame, considering Fire Emblem 12 is probably up there amongst being one of the best remakes ever made. Everything that was shit with FE11 they fixed with FE12.

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#33 FireEmblem_Man
Member since 2004 • 20248 Posts

@Maroxad said:
@Shmiity said:

I just want: No Avatar character, and no limited edition bullshit like last time.

I am ok with the concept of an avatar. The IMP (Avatar) improved Jagged Alliance 2, and the JA2 cast has more personality than the FE cast. Problem is how Awakneing and Fates handled the avatar. I say, keep the avatar, but deemphasize the avatar from the story.

Well, for this one game they should probably refrain from using the avatar, since it seems to be aiming for a pretty loyal remake. Which is a shame, considering Fire Emblem 12 is probably up there amongst being one of the best remakes ever made. Everything that was shit with FE11 they fixed with FE12.

I just wished Nintendo of America would release New Mystery of the Emblem here..... But no, because Shadow Dragon sales were down, and they thought that NMotE was just a carbon copy. Something @charizard1605 didn't know is that a lot of the features from Awakening came from NMotE with the inclusion of the Avatar.

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#34  Edited By Maroxad
Member since 2007 • 23807 Posts

@FireEmblem_Man said:

I just wished Nintendo of America would release New Mystery of the Emblem here..... But no, because Shadow Dragon sales were down, and they thought that NMotE was just a carbon copy. Something @charizard1605 didn't know is that a lot of the features from Awakening came from NMotE with the inclusion of the Avatar.

New Mystery of the Emblem is actually well regarded, for one thing. That sets it apart from Shadow Dragon. Hell, NMotE is probably one of the better remakes I have seen. The map design is still flawed (*cough* chapter 3 *cough*). But overall, it did a lot to modernize the original. Hell, even the infinte support thing is technically in the game. Complete with support dialogue and whatnot, just no marriages. But nothing of value is missed there. Controversial as this might sound. I actually consider NMotE to be the first NuFire Emblem.

Also, the artstyle is definately better in NMotE than it is in awakening, notice how much more detailed the portraits are. Whereas they are rather flat in the later games.

I actually posted my impressions of NMotE on the Lounge,

  • The prologue chapters are much more well implemented than those in FE7.
  • In fact, the reactivity is surprisngly high, with dialogue options and how well you perform overall affecting what enemies you face in later chapters. Hell, even your choice of hair colour can affect dialogue.
  • I could give my avatar a monocle. That makes him immediately better than Corrin or Robin.
  • That last prologue chapter was pretty well made. I had to be careful throughout the entire thing, one misststep and someone would die, possibly Marth.
  • Marth is in the game
  • Roy is not
  • Lang reminds me a lot of Donald Trump
  • The optional pre-battle dialogue is to me a more interesting system than supports.
  • Overall, it is better than Conquest and MUCH better than Awakening. Probably one of the high points of the franchise from what i have played.
  • Movement is insane, with cavalry having 9 movement.
  • The portraits in this are more detailed than those in Awakening and Fates.

Heh, comment concerning @charizard1605, your attempt to make him post in this thread? :P

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#35 FireEmblem_Man
Member since 2004 • 20248 Posts

@Maroxad: Of course, but he hasn't responded :P

So, according to the new issue of Famitsu, Archers can attack while confronting an enemy unit head-on, is back!