[QUOTE="spinecaton"]
For a niche title its doing fine.
[QUOTE="ActicEdge"]
VG chartz :| Yeah, anyway, 200k isn't great but its not poor aswell. Its just okay.
HarlockJC
I apoligized before hand.
"The only area where the break-evens are challenging for us, and the industry, is in the core area. If you're going to compete in that segment, you've got to have gameplay, storyline, technology, and marketing spend that drive you home with that core consumer, and that's the one segment where the break-even points are still relatively challenging, which is why we said let's just focus on one to two per yea. On the core titles, yeah, 700, 800 thousand units, those days unfortunately, we think, are over. As you move up the food chain and we get more complex - things like de Blob - the break-even would go up, so I'd give you a similar range, sort of 100 to 400 thousand units in those areas. So fairly low in the kids and mass appeal, as you might suspect, but much higher on the core titles." - THQ's CEO Mike Farrell the question is which one is it....And again a game does not need to sell a million to be a success It is not exactly niche but it isn't mainstream. I was thinking it would be about 500k now and hit 700k by years end.
A niche game(not directing this at you Harlock but the people keep saying it is a niche title) is something like Disgaea, Culdcept Saga, Okami, or Ico
Edit: I can see how it could be considered niche, but for a game that had that much advertising it broke away from niche more then other games I listed prior to edit.
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