@Pikminmaniac said:
@charizard1605 said:
@Pikminmaniac said:
@charizard1605 said:
@Pikminmaniac said:
I still feel this game gets a bad wrap. It was weak in some areas, but you'd be hard pressed to find a Zelda with less filler for its length, better combat, and better boss fights.
Also, yes, the music was superb in this one particularly, but it definitely had a different vibe than the other Zeldas. I loved it a lot. Each track had a lot of atmosphere to it and brings on a lot of fond memories.
All in all, there was just something unique about this Zelda. Unique in a good way IMHO. It's a one of a kind experience.
You're kidding me, right?
I guess it depends on what you consider filler. Everything in Skyward sword was there for a good reason. It gave you interesting gameplay experiences at all times. I enjoyed the game from beginning to end on each of my many playthroughs.
Then you are referring to your own opinion on filler. You finding filler enjoyable does not make it any less of filler, when it is all in fact objectively filler. Skyward Sword is probably the worst offender as far as filler is concerned in the series, barring maybe only Wind Waker (and at least Wind Waker had the decency to have it all in one chunk).
Then what exactly is filler to you? Gameplay content that has little to do with the main narrative? To me, if there's a good gameplay idea that deserves to be played, then they should stick it in the game regardless of if it is directly applicable to the main plot. Games are about the gameplay to me so I don't consider that filler.
Filler is what Metroid Prime one and two did (I loved those games by the way). You finish everything in the games and then they tell you to find randomly placed final objects to open the final area. That's clearly just padding. What Skyward Sword did didn't feel like padding to me. It felt like enjoyably made scenarios that were worth playing.
Filler is filler. It is something that completely stalls the game's momentum, something that within the logical constraints set by the game's narrative and mechanic universe, has no business being there. So yes, Metroid Prime and Echoes had filler. Skyward Sword had filler. Twilight Princess had filler. Wind Waker had filler. Phantom Hourglass had filler. Spirit Tracks had filler. (damn, the Zelda games haven't been doing good on this front lately, have they?) Assassin's Creed II had filler.
Skyward Sword is an awful offender of filler, incidentally. Repeated boss fights, repeated backtracking (you know it's bad when it's not just backtracking, it's repeated backtracking) with the rewards not being proportional to the effort expended in said backtracking, and of course, nonsensical elements like hunting and constructing keys before a dungeon, or the dowsing quests- this is all filler content.
Again, you are fully entitled to have found it all enjoyable- in fact, I am very glad you did, and that you didn't feel it was filler that negatively affected the game. The fact, however, remains that it was all filler by any reasonable definition of the word, and it was there, and to a lot of people, it was pretty damn awful.
You want to talk about a Zelda game with no filler? Look at Link to the Past. Or Ocarina of Time. Or Majora's Mask. Link Between Worlds. They are filled with things to do, but nothing ever stalls the game pace, and perhaps most importantly, everything ties into one overarching cohesive whole that makes progress feel meaningful, instead of some arbitrary roadblock that makes the player feel cheated.
Skyward Sword was not good at that.
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