@charizard1605:
The music may be good, but everything else wasn't so great. The graphics were god awful; everything was a mix between realism and cel-shaded art. It looked like a freaking nightmare! Now I'm not saying that cel-shaded art graphics are bad, I'm saying that using multiple graphical styles that are polar opposites of each other is just a bad idea and makes the game look terrible! Either use one or the other, not both, unless you can do it right (Wind Waker HD)! I know that the graphics were chosen to be like that to appeal to all fans, to mask the hardware limitations of the Wii, and to make sword combat alot easier, but still, why not just use one or the other? I wouldn't have minded if everything was cel-shaded - heck, the 3DS version for Smash Bros. is completely cel-shaded and it looks ... good (for the most part). It was, like Twilight Princess, had terrible textures and frame-rate, as you can tell by zooming in on anything in the game and looking at the TV screen closely without walking up to it. Couldn't they have done a better job at that? Like come on, although it was like that with the first Super Mario Galaxy, the sequel improved drastically with the better art style, textures, and even the frame-rate, matching that of a PS3 or 360 game!
The controls are also very gimmicky and unresponsive as well. The Wii Remote will always malfunction when you're trying to do a motion or gyroscopic-demanding activity, which happens almost all the time in the game. Yes, I understand that recalibrating the remote does the job, but I don't want to open up ten menus and wait 10 minutes just for something like that to happen. Fortunately, the remote can be recalibrated automatically when using the sword by swiping the sword horizontally three times, as stated by the knight master in sparring hall early in the game but forgotten by many later on. Even if it does respond properly, it usually just messes up or doesn't accurately reflect your movements on a 1:1 ratio like Nintendo had promised. I once did a shield bash and instead the game made Link do a stab, I am not joking! The gyroscopic controls are also bad since aiming a weapon or controlling a moving weapon will usually make the remote go off and not reflect your movements. You must hold and place the remote at the TV screen at all times with no weird angles! If you are holding it slightly in a messed up position or just a couple inches from the screen because you find that pointing and holding the remote is tiring, then you will screw up. That happened to me a couple times during the Tentalus battle where it killed me due to the controls of the bow, and only once during the final Ghirahim battle when the remote just messed up for the first time for that battle (even though I beaten him 5 times without a hassle until now). Oh, and don't mention the pointer, that is just too messed up to talk about!
The gameplay is also not that great compared to past Zelda games as well (except for the handheld, CD-I, NES, and the Four Swords games). The over world is extremely small and linear and not diverse/detailed enough compared to Ocarina of Time, Wind Waker, Twilight Princess, and even Majora's Mask and A Link To the Past! And the over world looks like some demented tree made up of rock, leaves, and sand; not saying that Twilight Princess' over world is any better (mushroom with messed up and confusing pathways and so many bridges) but I'm proving that it is too small and not detailed enough to be good for an adventure game. At least OOT's overworld had more diversity and there was logic behind why Hyrule Field, Lake Hylia, and Gerudo Desert were all empty areas. SS' overworld should be more diverse(where the hell is the grassy field, snow tundra, rock valley, underground cave, and civilizations) and it should have more detail and feel like you're exploring a real forest, or desert, or volcano. The dungeons in this game are also repetitive and boring as they make you solve the same puzzles with the same weapons or have the same layout and enemies. God, the only unique dungeon in this game that is truly unique in every way possible is Ancient Cistern and Sand-Ship; everything else just sucks! Sky keep is not a sky themed dungeon like City In the Sky (pretty epic) but a combo of all 6 previous dungeons set out in an even more linear and straightforward way! Dungoens in this game are not unique or creative as they borrow puzzles from just every preivous dungoen and area you visited before, the only dungoen that I can think of that almost has no puzzles from past areas would probably be Forest Temple and Ancient Cistern! Not only that, but they are easy as hell and but so annoying because of the enemies and hazards that aren't here to kill Link, but to troll him and you, the player!
The gameplay is also bad because of the god awful sidequests! I hated these sidequests and preferred exploring previsited areas then do this! Majority of the collectibles were only found by these Goddess Cubes that were extremely easy to find. I swear to God, I had found much more of these badboys than almost all YouTubers that played and recorded this. As a result, this game allowed me to unlock alot of stuff that I wasn't supposed to get until much later, taking the challenge and the fun away. The ones that wren't were just tedious to find and some required horrible tasks *cough* Pumpkin Pull *cough* to do in order to achieve these stuff! The mini-games weren't that fun either and most were required to play to get everything in the game, making these mini-games boring and difficult than it already is *cough* Fledge *cough* . I actually loved side-quests and mini-games in previous Zelda games but this just makes them seem like a chore; weren't the dungoens only a chore, now this? And this game has so much gimmicks that it just makes this game almost as stupid as the DS zelda games. Examples include stamina, beeping, forced tutorials, unskippable areas, limited exploration freedom rights, unhelpful Fi, spoiling Sheikah stone, and several others. The difficulty of this game, like many modern games is also messed up! You know how games in the past was like easy, medium, and then hard. Well no, this game is cheap, hard, normal, easy, cheap, normal, hard, cheap, and then intense at the end. I hate how games have the diffuculty order messed up! All in all, this is a okay Zelda game; I agree right on with Gamespot, not too great, not too terrible, and not too creative either. If only certain Zelda games were this good *cough* CD-I and DS *cough*, then maybe I would be more forgiving, or if they made this better. Heck, they even started this game in 2008 and released it in 2011, so they had plenty of time to fix these issues. I'm sorry for my long rant but hope you read this!
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