Since AAA games are dying, what indie game are you excited for ?

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daredevils2k

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#1 daredevils2k
Member since 2015 • 5001 Posts

Since Sony , Nintendo and a few studios (Bethesda, Ubi and Japanese studios ) still do AAA and the rest are going to the Game With Service route. Phil Spencer from MS thinks single player games are pretty much dead, and seeing that Visceral Studios closing and pretty much single player star wars is pretty much dead, that we have to look to indie studios to make awesome single player games now.


So what game are you excited for ? as for me, I'm excited for Last Night for the PC.




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NathanDrakeSwag

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#2 NathanDrakeSwag
Member since 2013 • 17392 Posts

None. If AAA games ever completely stopped being made I'll quit gaming.

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FLOPPAGE_50

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#3 FLOPPAGE_50
Member since 2004 • 4500 Posts

Probably life is strange 2

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hrt_rulz01

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#4 hrt_rulz01
Member since 2006 • 22372 Posts

@daredevils2k: Phil Spencer didn't say SP games are dead...

Therefore your thread is sh**.

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FLOPPAGE_50

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#5 FLOPPAGE_50
Member since 2004 • 4500 Posts

@hrt_rulz01: yeah its a whiny cow thread in disguise, i just ignore the bait

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NoodleFighter

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#6 NoodleFighter
Member since 2011 • 11792 Posts

Ehh there is still a bunch of games in my library I haven't gotten around to playing but I'm mainly looking forward to a good Black Friday/Christmas sale on A Hat In Time, Cuphead, Shantae and any other indie titles that I get some interest in that pop up during the sales.

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ConanTheStoner

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#7 ConanTheStoner  Online
Member since 2011 • 23712 Posts

Not really hyped for any indie games off the top of my head. Looking forward to the King Knight expansion for Shovel Knight, and need to finish Cuphead when I get the time, but that's about it.

Only games that I'm really looking forward to right now are Odyssey, DBFZ, and the SFV AE update.

AAA or indie, doesn't really matter. They both come with their own brands of good and bad, sure, but one thing remains the same. Most of them suck, you get a few that are good, and on rare occasion something truly great.

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DJ-Lafleur

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#8 DJ-Lafleur
Member since 2007 • 35604 Posts

Switch version of Hollow Knight

Bloodstained

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KungfuKitten

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#9  Edited By KungfuKitten
Member since 2006 • 27389 Posts

UFO 50
Battle Chef Brigade
Ghosts of the Precursors (Star Control)
Wargroove (Advance Wars)
Hollow Knight (Switch)
Whatever Thekla is making.
^Bloodstained. Almost forgot about that one.

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daredevils2k

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#10  Edited By daredevils2k
Member since 2015 • 5001 Posts

@hrt_rulz01 said:

@daredevils2k: Phil Spencer didn't say SP games are dead...

Therefore your thread is sh**.

Yah you're right. he said

"The audience for those big story-driven games... I won’t say it isn’t as large, but they’re not as consistent,” says Spencer. “You’ll have things like Zelda or Horizon Zero Dawn that’ll come out, and they’ll do really well, but they don’t have the same impact that they used to have, because the big service-based games are capturing such a large amount of the audience. Sony’s first-party studios do a lot of these games, and they’re good at them, but outside of that, it’s difficult – they’re become more rare; it’s a difficult business decision for those teams, you’re fighting into more headwind.

https://www.theguardian.com/technology/2017/apr/27/xbox-chief-netflix-video-games-episodes-subscription-downloads-phil-spencer

So what he pretty much said is, GOOD LUCK ON YOUR XB1 GETTING AWESOME SINGLE PLAYER AAA EXCLUSIVE GAMES.

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daredevils2k

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#11 daredevils2k
Member since 2015 • 5001 Posts

@DJ-Lafleur said:

Switch version of Hollow Knight

Bloodstained

Loading Video...

Hell yah, both of those games I am pumped for . also can't wait to play this one.



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R4gn4r0k

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#12  Edited By R4gn4r0k
Member since 2004 • 46231 Posts

Call of Duty WWII

Wolfenstein II

Battlefield 2018

Age of Empires IV

RDR2

GTA VI

Ass Creed Origins

Far Cry 5

Still lots of dead AAA games to look forward to :)

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freedomfreak

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#13 freedomfreak
Member since 2004 • 52425 Posts

omg those pixel graphics so cool and old school omg

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Litchie

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#14  Edited By Litchie
Member since 2003 • 34596 Posts

Hollow Knight for Switch. It's really hard to not just get the Steam version, but I've managed this far, can't give in now.

I don't look forward to any AAA game right now besides Mario. Huh. Maybe AAA is dying..

CoD, FarCry, AC, GTA ugh.. how boring can you get?

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Ghosts4ever

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#15 Ghosts4ever
Member since 2015 • 24914 Posts

if by AAA games you mean games by EA, activision and ubisoft? they were never good to begin with.

otherwise 2 games im most excited about are Metro Exodus and System Shock.

rest are just wait and see games.

not looking forward to games like COD ww2, wolfenstine 2, battlefront 2 etc. they all looks lame.

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Ghosts4ever

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#16  Edited By Ghosts4ever
Member since 2015 • 24914 Posts

if by AAA games you mean games by EA, activision and ubisoft? they were never good to begin with.

otherwise 2 games im most excited about are Metro Exodus and System Shock.

rest are just wait and see games.

not looking forward to games like COD ww2, wolfenstine 2, battlefront 2 etc. they all looks lame.

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Sushiglutton

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#17 Sushiglutton
Member since 2009 • 9853 Posts

Adding content to a core game is way cheaper than to build a new game. Game as a service leverage this by providing content for all types of players on the same basegame-platform. A SP campaign will be one of the services that games as a service will provide. Like GTA for example. I'm sure GTA 6 will be going into a more service sort of direction. But I still think there will be a storydriven campaign as one component of the package. If you look at very MP centered games like Titanfall and Battlefront they are in fact adding campaigns to reach a larger audience.

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GarGx1

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#18 GarGx1
Member since 2011 • 10934 Posts

The games from independent developers I'm looking forward to are Star Citizen/Squadron 42 and Cyberpunk 2077.

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Ghosts4ever

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#19 Ghosts4ever
Member since 2015 • 24914 Posts

@GarGx1 said:

The games from independent developers I'm looking forward to are Star Citizen/Squadron 42 and Cyberpunk 2077.

star citizen will release the year it set in.

wont be surprise if same goes for cyberpunk too.

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sukraj

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#20 sukraj
Member since 2008 • 27859 Posts

No this thread is so wrong and no AAA game will not disappear

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GarGx1

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#21 GarGx1
Member since 2011 • 10934 Posts

@ghosts4ever: Why would development time bother me? I've waited 42 years, since I started gaming, for it to get to this stage.

@sukraj: It is going to have to change though, the costs involved in creating a AAA games are astronomical and profiting from them is becoming evermore difficult.

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Ghosts4ever

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#22 Ghosts4ever
Member since 2015 • 24914 Posts

@GarGx1: the thing is star citizen is never coming out.

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MirkoS77

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#23 MirkoS77
Member since 2011 • 17657 Posts

Going to buy Last Night just to spite all those assclowns over at Gaf. Hollow Knight for Switch otherwise, but Ori and Will of the Wisps is by far my most highly anticipated.

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Alucard_Prime

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#24  Edited By Alucard_Prime
Member since 2008 • 10107 Posts

@hrt_rulz01: I don't think Spencer is saying that either, I see it as him commenting on the state of the industry and how gaming consumption has shifted towards certain genres overall but the single player market still has tons to offer & is very strong. Otherwise, why would all the high-profile 1st party Microsoft games all have single player campaigns in addition to their multiplayer features? I love single player games just as much as online and I'm not worried about this at all.

Anyways, so yeah I am also looking forward to Last Night, love the visual style and atmosphere, day 1 for me. I'm a big fan of these games, back in the day I'd love titles like Flashback and Out of This world, these pixel-graphics games are cool however I have learned to tamper my expectations with them, some of them can be really bad. I recently finished a game called "Dreambreak" , only reason I finished it is because I knew it was very short and I wanted to see the end, but wasn't that great at all....hopefully "Last Night" turns out well.

However, my most anticipated Indie game at this time is this magnificent, succulent looking sequel to one of my favorites(runner up would be Bloodstained):

Loading Video...

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Clefdefa

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#25 Clefdefa
Member since 2017 • 750 Posts

not sure about that ... I have plenty of game to play and plenty single player too.

I still havent finished World Of Final FAntasy, DOOM, South Park Fractured But Whole, Stick Of Truth... on Vita I still have Danganronpa V3 and a few indie to play.

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iambatman7986

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#26 iambatman7986
Member since 2013 • 4575 Posts

Indie:

Wargroove

Nine Parchments

Hallow Knight

Ori and the Will of the Wisps

AAA:

Super Mario Odyssey

Xenoblade Chronicles 2

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GarGx1

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#27  Edited By GarGx1
Member since 2011 • 10934 Posts

@ghosts4ever: Yeah, yeah so you say. I'll look forward to your crying about Squadron 42 come the December live show.

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Ant_17

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#28 Ant_17
Member since 2005 • 13634 Posts

Only for Party Hard 2 to come to PS4.

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AzatiS

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#29  Edited By AzatiS
Member since 2004 • 14969 Posts

Im an indie freak myself and there are many games im looking forward to including Last Night as you mentioned.

Project Octopath looks really cool reviving the oldschool turn based era JRPG which im huge fan of

Deaths Gambit looks awesome

Eitr is another great looking and promising Action/RPG

Praey of gods looking very shadow of collosus which is cooool

Battle Chasers : Nightwars is another turn based great game you should check

Cuphead i think needs no mention , best indie of the year by far for me

There are more but ill spam the page so ill stop here

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deactivated-5c1d0901c2aec

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#30  Edited By deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@AzatiS: I don't think Project Octopath is an indie game. :P

It's developed and published by Square-Enix.

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slaveknight09

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#31 slaveknight09
Member since 2017 • 119 Posts

This is why I stopped playing my current gen atm. I'm kinda addicted to Mame atm. Playing some 90s arcades on my desktop.

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deactivated-5c56012aaa167

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#32 deactivated-5c56012aaa167
Member since 2016 • 2538 Posts

Well. Other Than Evil Within 2(Which was Released) I have no anticipation for any game.(Unless Capcom Makes Devil May Cry 5)

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aigis

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#34 aigis
Member since 2015 • 7355 Posts

Indie games arent something I find myself looking forward to ever, its just something you kind of happen upon and play because nothing else is going on

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AzatiS

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#35  Edited By AzatiS
Member since 2004 • 14969 Posts

@jumpaction said:

@AzatiS: I don't think Project Octopath is an indie game. :P

It's developed and published by Square-Enix.

Sorry but i consider it an indie as the whole production, structure and everything. Its something that could pretty well be a game of early 90s even if they coming from well known publisher or even developer. Project Octo would have been a "whatever smaller or unknown developer" release if you get what i mean.

But if you wanna follow the literall meaning of indie, lets call it oldschool style and take it out of the list.

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pyro1245

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#36 pyro1245
Member since 2003 • 9397 Posts

CrossCode! SO much hype! Early 2018.

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deactivated-5c1d0901c2aec

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#37  Edited By deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@AzatiS: I think you're misunderstanding low-budget for indie.

Indie means the game is independently produced. Octopath is being developed in-house at Square-Enix by the Bravely Default team and published by Square-Enix also. There is nothing independent about it.

Low-budget is the correct term. ;)

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AzatiS

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#38  Edited By AzatiS
Member since 2004 • 14969 Posts

@jumpaction said:

@AzatiS: I think you're misunderstanding low-budget for indie.

Indie means the game is independently produced. Octopath is being developed in-house and Square-Enix by the Bravel Default team and published by Square-Enix also. There is nothing independent about it.

No im not misunderstanding. There are games out there resembling to indies like Child of light for example which you can call them indies even if they are not. As i told you take those games out of the list if they bothering you so much, i considering them indie or "indie" if you like it better because thats what they trying to copy or "copy" or whatever.

So in the same fashion i consider Octopath indie or indie like or indie wannabe if that fits you better.

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deactivated-5c1d0901c2aec

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#39  Edited By deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@AzatiS: Yeah but that's not what indie is. You can consider them that, but you're using the word wrong. :P

indie is just short for independent which refers to a game independently produced. It has nothing to do with what they resemble. You're not using the term correctly.

I find it strange that Child of Light is considered an indie game because it flat-out isn't.

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AzatiS

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#40  Edited By AzatiS
Member since 2004 • 14969 Posts

@jumpaction said:

@AzatiS: Yeah but that's not what indie is. You can consider them that, but you're using the word wrong. :P

indie is just short for independent which refers to a game independently produced. It has nothing to do with what they resemble. You're not using the term correctly.

I find it strange that Child of Light is considered an indie game because it flat-out isn't.

An independent video game (commonly referred to as an indie game) is a video game that is often created without the financial support of a publisher, although some games with publisher funding are still considered indie

There is no exact, widely accepted definition of what constitutes an "indie game".

I said if you dont like it , take them out of my list and consider them oldschool, "indie" with "" or indie-copycats and move on

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deactivated-5c1d0901c2aec

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#41  Edited By deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@AzatiS: It can't be developed by a team at that publisher though. :P

Child of Light was developed AND published by Ubisoft. A game developed by Ubisoft can hardly be called independent.

I'd argue that an indie game being published by a AAA publisher stretches the term in a way that shows how lofty language in this industry is used, but it can get away with it if all of the development work was done by an independent studio.

In which case, that totally excludes Project Octopath and Child of Light; both games were developed and published by big companies - nothing independent about it.

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AzatiS

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#42  Edited By AzatiS
Member since 2004 • 14969 Posts

@jumpaction said:

@AzatiS: It can't be developed by a team at that publisher though. :P

Child of Light was developed AND published by Ubisoft. A game developed by Ubisoft can hardly be called independent.

I'd argue that an indie game being published by a AAA publisher stretches the term but it can get away with it if all of the development work was done by an independent studio.

In which case, that totally excludes Project Octopath and Child of Light; both games were developed and published by big companies - nothing independent about it.

Yeah but its not what you said at first either.

Child of light is not an indie yet many referring to it as indie or "indie".

I told you 3 times now if you dont like that or you disagree, take them out of my list and move on.

Indie even if its not indie Do you understand what i mean "indie" or indie wannabe now or indie copycat ?

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AzatiS

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#43  Edited By AzatiS
Member since 2004 • 14969 Posts

@jumpaction said:

@AzatiS: It can't be developed by a team at that publisher though. :P

Child of Light was developed AND published by Ubisoft. A game developed by Ubisoft can hardly be called independent.

I'd argue that an indie game being published by a AAA publisher stretches the term in a way that shows how lofty language in this industry is used, but it can get away with it if all of the development work was done by an independent studio.

In which case, that totally excludes Project Octopath and Child of Light; both games were developed and published by big companies - nothing independent about it.

Giant bomb indie of the week

Another example

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deactivated-5c1d0901c2aec

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#44  Edited By deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@AzatiS: That's good for Giant Bomb but they've completely miss-categorized the game. :P

Like I said, I don't get how it was ever considered an indie game when it literally is not independent at all. Ubisoft funded the game and used their own Ubisoft Montreal team to develop it. There is nothing independent about it. Publications like Giant Bomb saying that it is shows a lack of understanding on their end. Like many do, they mistook a low-budget digital only game for 'indie' just because most indie games happen to be low-budget and digital only.

However, low-budget and digital only is not a synonym for independent. Star Citizen for example is independently produced but has quite a high budget. Is Star Citizen suddenly not indie? Is Bravely Default indie now because it has a lower budget that Final Fantasy?

Just because apples can be red, doesn't mean that everything colored red is an apple. Same applies to indie games. Not everything that is low-budget and digital only is an indie game.

I'm willing to put that down to publications like Giant Bomb simply not using the term correctly either. :P

The word 'independent' doesn't suddenly lose its meaning just because it's applied to video games. The game can't be developed and produced by a major publication and also be independent. It's an oxymoron.

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AzatiS

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#45  Edited By AzatiS
Member since 2004 • 14969 Posts

@jumpaction said:

@AzatiS: That's good for Giant Bomb but they've completely miss-categorized the game. :P

Like I said, I don't get how it was ever considered an indie game when it literally is not independent at all. Ubisoft funded the game and used their own Ubisoft Montreal team to develop it. There is nothing independent about it. Publications like Giant Bomb saying that it is shows a lack of understanding on their end. Like many do, they mistook a low-budget digital only game for 'indie' just because most indie games happen to be low-budget and digital only.

However, low-budget and digital only is not a synonym for independent. Star Citizen for example is independently produced but has quite a high budget. Is Star Citizen suddenly not indie? Is Bravely Default indie now because it has a lower budget that Final Fantasy?

I'm willing to put that down to publications like Giant Bomb simply not using the term correctly either. :P

The word 'independent' doesn't suddenly lose its meaning just because it's applied to video games.

Call them"indie" or indie like and move on. I think you should understand the difference between "indie" and indie. So i understand why Giant bomb called it that, seems you dont want to.

http://www.popularmechanics.com/culture/gaming/a10396/exploring-new-ground-child-of-light-16731643/

For fourth time , take out octopath if that doesnt fit you and you cant call it "indie" or indie-like and move on.

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#46 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@AzatiS: I think that sounds nice actually. Indie-like.

Because that to me sounds more like Child of Light. It was developed by a small in-house team at Ubisoft with Ubisoft's funding, support and control of the project but it's certainly not an indie game in the traditional sense of "Here is an independent studio with 0 development funding making a game out of their own wallets or through crowd funding ventures".

Child of Light is literally not independently produced, but its small team resembles that of an indie game. So like you said, it's "indie-like." which is actually a really nice term. :)

Project Octopath is kind of the same? But again just because it's sprite based and low budget doesn't really mean anything. It's still developed by Square-Enix (The same team that did Bravely Default 1 and 2 on 3DS) and being published and funded by Square-Enix... because you know, it's their own employees. :P

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AzatiS

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#47  Edited By AzatiS
Member since 2004 • 14969 Posts

@jumpaction said:

@AzatiS: I think that sounds nice actually. Indie-like.

Because that to me sounds more like Child of Light. It was developed by a small in-house team at Ubisoft with Ubisoft's funding, support and control of the project but it's certainly not an indie game in the traditional sense of "Here is an independent studio with 0 development funding making a game out of their own wallets or through crowd funding ventures".

Child of Light is literally not independently produced, but its small team resembles that of an indie game. So like you said, it's "indie-like." which is actually a really nice term. :)

Project Octopath is kind of the same? But again just because it's sprite based and low budget doesn't really mean anything. It's still developed by Square-Enix (The same team that did Bravely Default 1 and 2 on 3DS) and being published and funded by Square-Enix... because you know, it's their own employees. :P

Indie-like or "indie" has the same meaning. Indie like games then since you like it like that , like Project Octopath are great because mimicking the indie games like Child of light did and other "indie" or indie-like games do/did in the past.

Therefore to me are indies even if the term is wrong because thats what they trying to be. Ithink i am pretty clear to what im saying. Child of light for example mimicks indies low budget graphics, small teams and everything that indies are well known for aside being independent developer.

Did you read the links i linked ? Everyone talking about the same thing while Child not being an indie is a given. Indies went AAA or "indies" or whatever.

So for fifth time, if you cant understand that or you dont want to accept that, call octopath indie-like and move on. I consider it that way and that wont change. Octopath screams low budget , small team, oldschool graphics all over something that clearly could have been an indie game and could be coming from other developer. Therefore is "indie" or indie like and will stay up there to my indie list even if technically is not an indie like Child of light would.

I cant be more precise how i see it and provide even more links to what im talking about. So, if thats a problem to you, focus on the other games i mentioned than octopath.

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#48  Edited By deactivated-5c1d0901c2aec
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@AzatiS: Uhh... no it doesn't. :(

Indie-like means it is LIKE indie but it ISN'T.

Being similar to something doesn't mean it is that thing exactly.

Again, Project Octopath may resemble many other sprite-based indie games that look back on old-school JRPGs, but the difference is that Project Octopath is being developed and published by a major publication, Square-Enix whereas something like Undertale was literally made by one man with whatever money he had... in GameMaker of all engines.

Child of Light had a bit of confusion, and I think that's generally down to timing. The idea of a major publication producing a lower budget game in a similar fashion to indie games wasn't really a common thing at the time. However, I haven't seen anyone refer to Project Octopath as an indie game. What is indie about it?

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#49  Edited By aigis
Member since 2015 • 7355 Posts

@jumpaction said:

Indie-like means it is LIKE indie but it ISN'T.

makes sense to me

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#50  Edited By AzatiS
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@jumpaction said:

@AzatiS: Uhh... no it doesn't. :(

Indie-like means it is LIKE indie but it ISN'T.

Being similar to something doesn't mean it is that thing exactly.

Again, Project Octopath may resemble many other sprite-based indie games that look back on old-school JRPGs, but the difference is that Project Octopath is being developed and published by a major publication, Square-Enix whereas something like Undertale was literally made by one man with whatever money he had... in GameMaker of all engines.

Child of Light had a bit of confusion, and I think that's generally down to timing. The idea of a major publication producing a lower budget game in a similar fashion to indie games wasn't really a common thing at the time. However, I haven't seen anyone refer to Project Octopath as an indie game. What is indie about it?

"indie" has the same meaning. That its not literally an indie, what is so hard to understand ?

Also i think we made it clear about publishing. If not lets go again.

An independent video game (commonly referred to as an indie game) is a video game that is often created without the financial support of a publisher, although some games with publisher funding are still considered indie

There is no exact, widely accepted definition of what constitutes an "indie game"

Further, indie games do not need to be completely isolated from large publishers to be considered indie.

Read again.

As of Child of light everyone was talking about "indie" not indie. Whats so difficult to understand ? Go to Giant bomb , Wikipedia and every other link i showed you and ask them.

For sixth time , if you dont want to take octopath as indie or "indie" , bypass it and focus on the other games i mentioned. Personally to me looks like what an indie JRPG would look like in 2017.