so why did miles and ratchet both launched without 60fps with raytracing? then updated later to have raytracing and 60fps? also when the first trailer of ratchet and clank the raytracing was at a lower resolution from the final product.
they figured out later on how to implement it in 60fps mode.
Welfare RT while going back to 2011 resolutions isn't "figuring out different ways to do raytracing".
so there is no way for developers to figure out how to implement raytracing that is less gpu heavy?
I guess lighting can't improve either because even though its got better over the years. I guess animations will never improve either. or hair will never improve either. I guess this will be the best games will look ever. we are at the benchmark of games now. so I guess there no reason for new graphic cards or systems because we can't improve anything.
Nope. They can fake it, they can drop resolution down to 2011 levels, or they can use spatial upscaling which looks like dogshit. These weak consoles aren't magically going to gain new features that make RT a breeze, there is no DLSS to save them, get over it.