Yeah it's a pretty novel concept in this day and age, especially with the scarcity of actual game demos.
@getyeryayasout said:
I'm surprised more demos don't do that. I'm sure I've played demos with a similar option, but none that come to mind.
It seems like it would lead to more sales. By the 10 hour mark most gamers are going to be invested into the game all but financially and could feel compelled to protect that 10 hour investment (playtime, save data) by purchasing the game.
Yeah I agree, I wish there were A.) more demos, and B.) these demos were actually representative of the entire game by actually having a chunk of the game in the demo.
Some memorable demos for me were:
- FEAR: actually had a whole level of the game in the demo. Really gave you a taste of the game, and I was hooked from the moment I engaged slo-mo and shotgunned and scissor-kicked my first enemy. The levels in FEAR were not particularly long, but they were well-crafted and long enough.
- Battlefield: Bad Company 2: they essentially gave you the entire game except they only included one map. The thing was, it was a great map and for weeks after the game actually came out, I still played the demo haha.
Surprisingly (or not), MMO's probably offer the best "demos" these days in the free, month-long trials they often have. If you really wanted to push the definition of "demo", you could argue the free-to-play option of many MMO's are infinite demos in that they give you a taste of the game but not the whole thing.
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