This week's #indiedevhour promises to be electrifying.
— Noctical (@NocticalStudios) May 30, 2018
Customizing your weapons with new attachments can drastically expand their range of attacks. https://t.co/iInQ9GlZVU#ue4#indiedev#gamedev#indiegamepic.twitter.com/Oi2H529qzN
Stick around for this week's #screenshotsaturday#unrealengine#ue4#indiedev#gamedev#indiegamepic.twitter.com/ohBdMvkHr7
— Noctical (@NocticalStudios) May 19, 2018
What do we have for today's #indiedevhour? Oh no, it's a trap!
— Noctical (@NocticalStudios) June 6, 2018
Make careful use of your traps to ambush enemies.https://t.co/zX06TVHNqv
#ue4#indiedev#gamedev#indiegamepic.twitter.com/oYBLR6tIC3
Gear up for #screenshotsaturday - choosing the right loadout is crucial when you're hunting monsters.https://t.co/w9wGfvi4Zg (HQ Version)#unrealengine#ue4#indiedev#gamedev#indiegamepic.twitter.com/PkMshlNdIc
— Noctical (@NocticalStudios) May 26, 2018
A lot of our influences come from the Looking Glass school of design and how they balanced different systems and storytelling.
https://www.reddit.com/r/gamedev/comments/8pc6tc/started_working_on_a_scifi_stalker_ended_up_with/
Already sold on this game. Getting GOTY vibes from this. Feel the power of indie.
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