@X_CAPCOM_X:
The problems faced with making a game unintentionally designed for competitive play into a competitive game - naturally. We know the history that Brawl was designed as a response to the competitive scene Melee arose, but as a ruleset formed, so did a community of competitive players; hence a devotion to supporting it in competitive tournaments such as EVO. It's not just a push from those who like to play as their favorite Nintendo characters, but fans of the game who devoted time to competitive play in order to have it recognized as such. At this point, the rule set is decided. It's telling that Smash 4 has a form of play that even mimics these rule-sets (thought lacks the mechanical backbone and balance to support it).
At this point, blaming the rule-set is a moot point. The game has been a constant in EVO for the last three years, and raised higher numbers in those years than Tekken had. It's not an element of confusion anymore and pretending like it is, is disingenous and old-hat. Your one major criticism leveled at the mechanics may have held water 8 years ago but the game has long established itself now, and the rules are concrete. Get with the times. :P
The history is muddled for the game with intrusions from Nintendo themselves which tried to have the whole tournament shut down if they even tried to stream the game. Naturally, Melee was never meant to be a competitive game; though I don't necessarily know if it is true that some of its granular mechanics were intentional as Chris Wagar points to evidence that these mechanics existed in the design process, the point stands that the series is hiccuped by its own publisher and designers trying to downplay its fanbase with entries like Brawl and interfering with the devotion of the fanbase.
Let's not pretend like Street Fighter isn't a fighting game with a very low skill floor who's accessibility and foundations in pop culture are a continuing factor of its success. It's not like we're talking about Guilty Gears here that the best, most competitive fighting games at EVO are even the most popular. Melee's continuing popularity as a staple in EVO for the last three years has more to do with its large fanbase and viewership it attracts which rivals the big boys like Tekken and SF. Really, if anyone is getting the boot next, it's Injustice. :P
If anything, Smash struggles just as much as any 3D fighting game to be recognized as a serious contender for EVO. 3D fighting games have been historically unpopular in EVO due to the nature of their design, and the handi-cap labelled on player 2. You're a serious Tekken player yourself so you should know that EVO audiences haven't been all that embracing to 3D fighting games outside of Tekken. All that being said, Smash has remained a staple of EVO for three years now and has garnered competitive numbers so your dismissal of it is pure bias on your part. Sure feck, Melee has been one of the most popular games at EVO since 2013.
Do you truly believe Melee has remained a popular game for five years in the most popular competitive tournament because you can play as Nintendo characters? Sure sounds to me like you're talking out of your behind. ;)
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