2 minutes into Rise of the Tomb Raider your hit with your first QTE
5 minutes in your treated to a scripted disaster sequence where the only skill involved is pressing left or right on the joystick. No matter how many times you play this sequence, it will be exactly the same scripted event.
7 minutes in your presented with the challenge of scaling ice, except its not challenging. Your told where to go and the only path you can take is about as linear as the worst tunnel simulators
And people eat this stuff up? Why?
I refuse to hate on MGSV that much because its core gameplay mechanic was about encouraging player choice, and not holding your hand through everything.
Im not saying everything has to be openworld or sandbox, but why not give the player something that resembles choice? If Im suppose to climb something, why not let me try to do it through various methods of trial and error, rather then holding my hand and forcing me to do it one way?
Im just gutted this game got such high scores, but it tells the industry we want more of this. I dont.
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