@dzimm said:
@darthbuzzard said:
@dzimm said:
@darthbuzzard said:
VR is a very important part of the future.
No it's not.
As if someone as close-minded as you would know anything about the future.
Oh yeah, didn't you say that the future can't be predicted? Not a good look, Dzimm. Not a good look at all.
Not really sure what you're talking about. But think about it: the biggest VR release to date was Half-Life: Alyx which was a hot topic for like two-days, sold very few copies, and then everybody quickly forgot about it because VR is a gimmick that doesn't offer any lasting value. VR at its most successful will always be a niche product.
I think the best example of the trajectory of VR is at my local Micro Center: a couple years ago they had a large, centrally located VR demo area and multiple shelves of VR gear. Due to lack of interest, it was eventually replaced with a traditional multi-monitor racing setup, and VR products were reduced to a single shelf. Now there's no longer even a shelf for VR and instead it is relegated to one or two tiny end-caps.
The fact is that nobody outside of a small but fiercely loyal customer base cares about VR.
You throw out words and you don't even know what they mean, Dzimm. Not a good look, Dzimm.
Half Life didn't sell millions of copies simply because VR is in it's early stages; the same way that Space Invaders did not sell gangbusters at launch despite being considered a killer app at launch.
Most people who play the game love it and find it anything but a gimmick.
The fact is that nobody outside of a small but fiercely loyal customer base cares about [insert any succesful technology] in it's early days. Phones, computers, consoles, tablets, TVs, you name it. Most people didn't care about them. Most people thought they were fads. Most people were wrong about them.
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