Revolutionary soft-body physics in CryEngine

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NoodleFighter

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#1 NoodleFighter
Member since 2011 • 11762 Posts

mother of god those guys need to sell it to crytek and epic games

http://www.youtube.com/watch?v=KppTmsNFneg&feature=g-all-lik

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wis3boi

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#2 wis3boi
Member since 2005 • 32507 Posts

attachment.php?attachmentid=75146&d=1336.

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killab2oo5

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#3 killab2oo5
Member since 2005 • 13621 Posts
That truck is apparently made out of silicone.
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R3FURBISHED

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#4 R3FURBISHED
Member since 2008 • 12408 Posts
While it is over exaggerated, it is about time we see this sort of stuff. And it would look great in racing games
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Chris_Williams

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#5 Chris_Williams
Member since 2009 • 14882 Posts

its pretty cool but that truck moved way to goofy so i'm guessing this needs alot of tweaking but its pretty nice but i'm sur if Cryteck wanted to do their own physics engine they would build it themselves and do a better job.

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m_machine024

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#6 m_machine024
Member since 2006 • 15874 Posts

lol sometimes it feels the truck is made of jelly or something.

But still, nothing is rigged? o_O That's hard to believe actually... Impressive.

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wis3boi

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#7 wis3boi
Member since 2005 • 32507 Posts

its pretty cool but that truck moved way to goofy so i'm guessing this needs alot of tweaking but its pretty nice but i'm sur if Cryteck wanted to do their own physics engine they would build it themselves and do a better job.

Chris_Williams
I'm sure is exaggerated so that we can actually see it easily for demo purposes
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Chris_Williams

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#8 Chris_Williams
Member since 2009 • 14882 Posts

[QUOTE="Chris_Williams"]

its pretty cool but that truck moved way to goofy so i'm guessing this needs alot of tweaking but its pretty nice but i'm sur if Cryteck wanted to do their own physics engine they would build it themselves and do a better job.

wis3boi

I'm sure is exaggerated so that we can actually see it easily for demo purposes

nope, if you read the description

" This is still an early work in progress - don't mind the shading and collision issues, we're working on it"

Like i said its a cool physics engine but nothing to amazing but thats still impressive.

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WiiRocks66

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#9 WiiRocks66
Member since 2007 • 3488 Posts

It is a bit goofy at this point, but wow, that's incredible.

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m_machine024

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#10 m_machine024
Member since 2006 • 15874 Posts

[QUOTE="wis3boi"][QUOTE="Chris_Williams"]

its pretty cool but that truck moved way to goofy so i'm guessing this needs alot of tweaking but its pretty nice but i'm sur if Cryteck wanted to do their own physics engine they would build it themselves and do a better job.

Chris_Williams

I'm sure is exaggerated so that we can actually see it easily for demo purposes

nope, if you read the description

" This is still an early work in progress - don't mind the shading and collision issues, we're working on it"

Like i said its a cool physics engine but nothing to amazing but thats still impressive.

The shading has nothing to do with the exaggerated bouncing feel and the collisions issues probably mean the truck parts clipping into each other when crashing. There are probably physic, weight and gravity options for the devs to play with.

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princeofshapeir

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#11 princeofshapeir
Member since 2006 • 16652 Posts

I can see it now: Just Cause 3, running on Cryengine 3, with these physics for vehicle deformation.

1321794164420.jpg

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R3FURBISHED

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#12 R3FURBISHED
Member since 2008 • 12408 Posts

[QUOTE="Chris_Williams"]

nope, if you read the description

" This is still an early work in progress - don't mind the shading and collision issues, we're working on it"

Like i said its a cool physics engine but nothing to amazing but thats still impressive.

m_machine024

The shading has nothing to do with the exaggerated bouncing feel and the collisions issues probably mean the truck parts clipping into each other when crashing. There are probably physic, weight and gravity options for the devs to play with.

yup, the truck doesn't look like its made of metal, more like silicone like killab2oo5 said

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Wasdie

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#13 Wasdie  Moderator
Member since 2003 • 53622 Posts

Holy crap, Crytek has been busy.

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Wasdie

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#14 Wasdie  Moderator
Member since 2003 • 53622 Posts

I can see it now: Just Cause 3, running on Cryengine 3, with these physics for vehicle deformation.

1321794164420.jpg

princeofshapeir

Body... not... ready...

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Chris_Williams

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#15 Chris_Williams
Member since 2009 • 14882 Posts

[QUOTE="Chris_Williams"]

[QUOTE="wis3boi"] I'm sure is exaggerated so that we can actually see it easily for demo purposesm_machine024

nope, if you read the description

" This is still an early work in progress - don't mind the shading and collision issues, we're working on it"

Like i said its a cool physics engine but nothing to amazing but thats still impressive.

The shading has nothing to do with the exaggerated bouncing feel and the collisions issues probably mean the truck parts clipping into each other when crashing. There are probably physic, weight and gravity options for the devs to play with.

if you wanna defend a early work in progress tech demo where the developers themselves say they have alot of work to do on it, then go for it. This is a cool engine but it needs some work. Its pretty damn cool though.
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NoodleFighter

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#16 NoodleFighter
Member since 2011 • 11762 Posts

Imagine this in trackmania

drool_20baby.jpg

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mike_on_mic

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#17 mike_on_mic
Member since 2004 • 886 Posts
It isn't perfect. One of the thngs I noticed while the truck was going over the bumps at the start was the fact that the chassis of the truck did not seem rigid. Which is it, the tray wouldn't wobble independant of the cab. Other elements seemed a little too rubbery for my liking, but is that is real time, then they are certainly on their way.
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m_machine024

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#18 m_machine024
Member since 2006 • 15874 Posts

[QUOTE="m_machine024"]

[QUOTE="Chris_Williams"]

nope, if you read the description

" This is still an early work in progress - don't mind the shading and collision issues, we're working on it"

Like i said its a cool physics engine but nothing to amazing but thats still impressive.

Chris_Williams

The shading has nothing to do with the exaggerated bouncing feel and the collisions issues probably mean the truck parts clipping into each other when crashing. There are probably physic, weight and gravity options for the devs to play with.

if you wanna defend a early work in progress tech demo where the developers themselves say they have alot of work to do on it, then go for it. This is a cool engine but it needs some work. Its pretty damn cool though.

Yeah I know it needs lots of work. It just seemed tome that you used the "shading and collisions issues" part of the quote to explain the "goofy feeling" of the truck, even through it's not related.

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sailor232

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#19 sailor232
Member since 2003 • 6880 Posts

This will be a great step forward, just need tinkering with to get it less goofy. Very impressed.

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MlauTheDaft

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#20 MlauTheDaft
Member since 2011 • 5189 Posts

That truck is apparently made out of silicone. killab2oo5

Cars atuallyare rather squishy.They're designed to act like one big cushion, when rammed into unbudging barriers.

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killab2oo5

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#21 killab2oo5
Member since 2005 • 13621 Posts

[QUOTE="killab2oo5"]That truck is apparently made out of silicone. MlauTheDaft

Cars atuallyare rather squishy.They're designed to act like one big cushion, when rammed into unbudging barriers.

Cars are not silicone. :l
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casharmy

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#22 casharmy
Member since 2011 • 9388 Posts

mother of god those guys need to sell it to crytek and epic games

http://www.youtube.com/watch?v=KppTmsNFneg&feature=g-all-lik

NoodleFighter

if PC was doing something like this in games now, I would consider them a gen ahead

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Gue1

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#23 Gue1
Member since 2004 • 12171 Posts

I always been saying it, next-gen will be all about physics.

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Goyoshi12

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#24 Goyoshi12
Member since 2009 • 9687 Posts

Overexaggerated but still....just....damn!

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verbtex

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#25 verbtex  Moderator
Member since 2006 • 9196 Posts

Man, I can't wait to see what comes out of this.

I hated running into walls at incredibles speeds with no damage on a vehicle.

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dream431ca

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#26 dream431ca
Member since 2003 • 10165 Posts

I could play with those physics for hours.

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NoodleFighter

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#27 NoodleFighter
Member since 2011 • 11762 Posts

[QUOTE="MlauTheDaft"]

[QUOTE="killab2oo5"]That truck is apparently made out of silicone. killab2oo5

Cars atuallyare rather squishy.They're designed to act like one big cushion, when rammed into unbudging barriers.

Cars are not silicone. :l

But they'll feel like it when they ram into a sturdy object and high speed

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BrunoBRS

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#28 BrunoBRS
Member since 2005 • 74156 Posts
when i got in the thread, i expected something like skin that looks pressure sensitive (grab your arm to see what i mean). looks pretty cool, assuming that the values can be adjusted so the car doesn't bump around so damn much and doesn't feel like it's made of cardboard.
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BrunoBRS

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#29 BrunoBRS
Member since 2005 • 74156 Posts
oh, and did they forget to apply different physics to glass? the windshield is invulnerable. even then they throw the car upside down, it just bends like the metal parts.
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Grovilis

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#30 Grovilis
Member since 2008 • 3728 Posts

when i got in the thread, i expected something like skin that looks pressure sensitive (grab your arm to see what i mean).BrunoBRS
I was actually disappointed that that wasn't what was being shown. It would be a fantastic addition for fighting games like Mortal Kombat.

Anyway, this is still a nice physics engine as far as I can tell. It's definitely something that I'd enjoy messing with for a while.

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killab2oo5

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#31 killab2oo5
Member since 2005 • 13621 Posts

[QUOTE="killab2oo5"][QUOTE="MlauTheDaft"]

Cars atuallyare rather squishy.They're designed to act like one big cushion, when rammed into unbudging barriers.

NoodleFighter

Cars are not silicone. :l

But they'll feel like it when they ram into a sturdy object and high speed

Lol, yea sure. Go play bumper cars on the highway with that mindset...
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NoodleFighter

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#32 NoodleFighter
Member since 2011 • 11762 Posts

[QUOTE="NoodleFighter"]

[QUOTE="killab2oo5"]Cars are not silicone. :lkillab2oo5

But they'll feel like it when they ram into a sturdy object and high speed

Lol, yea sure. Go play bumper cars on the highway with that mindset...

You could lightly throw a pebble at a window and the best it could do is a scratch, but throw that pebble at a high speed and it will go through like a bullet

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MlauTheDaft

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#33 MlauTheDaft
Member since 2011 • 5189 Posts

[QUOTE="killab2oo5"][QUOTE="NoodleFighter"]

But they'll feel like it when they ram into a sturdy object and high speed

NoodleFighter

Lol, yea sure. Go play bumper cars on the highway with that mindset...

You could lightly throw a pebble at a window and the best it could do is a scratch, but throw that pebble at a high speed and it will go through like a bullet

Not to mention that cars are made to fold up upon impact, in order to absorb the force.

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#34 Virtua_Souls
Member since 2012 • 267 Posts

:shock: That was incredibly impressive! I can't imagine how much work that must've took to get it like that. Are physics like that going to be implemented anytime soon in any upcoming games? 'Cause I'd love to actually play a game with physics like that!

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Audacitron

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#35 Audacitron
Member since 2012 • 991 Posts

[QUOTE="killab2oo5"]That truck is apparently made out of silicone. MlauTheDaft

Cars atuallyare rather squishy.They're designed to act like one big cushion, when rammed into unbudging barriers.

agreed. I've seen enough slo-mo crash tests ... this looks pretty close to me. They admit there's still problems with the colision detection. I think it does the job pretty nicely just the same.

Anyway, if the truck was made of silicone, it'd pop back into it's original shape. It wouldn't crumple.

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buccomatic

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#36 buccomatic
Member since 2005 • 1941 Posts

mother of god those guys need to sell it to crytek and epic games

http://www.youtube.com/watch?v=KppTmsNFneg&feature=g-all-lik

NoodleFighter

we got directx9 on xbox360 i don't think well get it on consoles.

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#37 Guybrush_3
Member since 2008 • 8308 Posts

It seems too rubbery and bouncy, and there doesn't seem to be enough friction between objects, but overall its very impressive.

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Guybrush_3

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#38 Guybrush_3
Member since 2008 • 8308 Posts

[QUOTE="MlauTheDaft"]

[QUOTE="killab2oo5"]That truck is apparently made out of silicone. Audacitron

Cars atuallyare rather squishy.They're designed to act like one big cushion, when rammed into unbudging barriers.

agreed. I've seen enough slo-mo crash tests ... this looks pretty close to me. They admit there's still problems with the colision detection. I think it does the job pretty nicely just the same.

Anyway, if the truck was made of silicone, it'd pop back into it's original shape. It wouldn't crumple.

Lots of stuff does pop back rather weirdly.

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001011000101101

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#39 001011000101101
Member since 2008 • 4395 Posts
Tech demoes always makes everything look 100 times more awesome than it ever will in-game. At least the music was quite good.
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Audacitron

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#40 Audacitron
Member since 2012 • 991 Posts

[QUOTE="Audacitron"]

[QUOTE="MlauTheDaft"]

Cars atuallyare rather squishy.They're designed to act like one big cushion, when rammed into unbudging barriers.

Guybrush_3

agreed. I've seen enough slo-mo crash tests ... this looks pretty close to me. They admit there's still problems with the colision detection. I think it does the job pretty nicely just the same.

Anyway, if the truck was made of silicone, it'd pop back into its original shape. It wouldn't crumple.

Lots of stuff does pop back rather weirdly.

Does it pop back into its original shape like a rubber truck? No it does not.

Metal is not rigid and unflexible. They may not have captured the properties with 100% accuracy, but the bounce and bend you see in this video are very much present in real life.

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homeboylizard

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#41 homeboylizard
Member since 2010 • 1289 Posts

Have you ever seen a busted car? Although it looks and feels solid, it is made to crumble into pieces and fold to assure your saftey. With high speeds the car folds it's hood, engine and other parts so you get as little of impact enegy as possible. That is with the new cars.

Crash physics with old cars should be built from ground up seeing that they were solid and didn't really crumble.

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-Unreal-

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#42 -Unreal-
Member since 2004 • 24650 Posts

It's not exaggerated, it's in slow motion to show the effects better. The truck is travelling much faster than it seems, so the metal would crumple a lot.

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skrat_01

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#43 skrat_01
Member since 2007 • 33767 Posts
It's the people who made rigs of rod - a soft-body simulation which is really cool, porting it into the Cryengine. Really cool stuff.