It has been delayed for now, but their tests show that 1440p with RTX on for a 2080 Ti is now playable with their new update to the game and with the newest Nvidia drivers.
"Much has been made about the performance of the 20-series GPUs with regards to the first flush of hybrid ray tracing, but the performance boosts achieved via some driver and engine-level optimisations shows that it definitely has legs even in this first generation of compatible hardware."
The 2070 will be able to do 60 fps with RTX on in 1080p.
"Interestingly Nvidia highlights the fact the RTX 2070 will be able to nail a solid 60fps at 1080p using Ultra settings and with the DXR settings at Medium. That’s looks like a pretty solid showing from the lowest-spec Nvidia Turing GPU on the GeForce 20-series spectrum. Fingers crossed the update really isn’t going to be delayed too long."
Apparently, they have also increased the amount of ray tracing along with improving performance.
“We haven’t changed what the quality levels do for this update,” explains DICE Rendering Engineer, Yasin Uludag. “What we do is we increase the amount of rays we shoot in the scene as you go from low to ultra, and also it affects more materials.”
One of the key improvements in this update is the introduction of variable rate ray tracing. It seemingly works a lot like the variable rate shading Nvidia introduced with the Turing GPUs, in that it means the game engine knows where to focus the greatest number of rays. In the image below the areas shaded pink are where the most rays are aimed because those are the most reflective materials in the scene.
"“This allows us to place the rays where they matter,” says Uludag. “This actually allows us to improve performance and improve the quality level. And we will make it even better in the future.”"
It seems that the destructible environments, along with the maps being riddled with foliage, were causing significant drops in performance while using ray tracing.
"“In BF V we have a lot of destructible objects,” says DICE’s Uludag, “and anything that is destructible has a very big performance impact on ray tracing due to a bug. However we worked with Nvidia, both on the driver side and in the engine, to fix this bug which actually allows us to use the hardware more efficiently and ray tracing is performing much better now.”
And lastly, in the leafier, bullet-riddled, nightmarish Battlefield V maps the foliage has been causing all sorts of ray traced issues. They were essentially doing too much, ray tracing all the exploding bit of tree, grass, and leaves in every puddle going. That had a huge impact on the pace of the game, while actually delivering very little in terms of the final visual fidelity of a scene."
@BassMan: Looks like that 2080 Ti ray tracing will be a thing, after all. ;)
PC master race and all that.