Its using the same engine as Doom so not surprised.
It might boast character abilities, but it’s definitely still a Quake game. Whatever cues id Software have taken from the unrivalled success of Blizzard’s Overwatch, they’ve been subtle about it - at launch Quake Champions will launch with 12 characters, each one boasting a primary and passive ability as well as distinct armour, health and speed ratings. But that’s where the comparison ends: Quake Champions still clings on to relics from the FPS genre’s past like weapon and armour pickups, high-speed movement and jump pads. Movement and precision reign supreme in Quake Champions, just as they did back in the original.
The focus in each multiplayer match is always divided up equally between scrambling for vital pickups, and using them to decimate enemies and up your frag count; abilities are useful extras. Quake Champions is an old school multiplayer arena shooter first and foremost.
You can sign up for the first instalment of the Quake Champions beta here. There’s still no specific start date for the closed beta, but with Bethesda releasing a glut of information about the game’s weapons, arenas and characters at the same time, there’s a good chance it’s just around the corner. This seems to have been confirmed by a Tim Willits in an interview with Russian esports site GoodGame.ru where he said that the Quake Champions closed beta would begin “in a few weeks.” Not long until the frag videos begin then.
Gamespot have reported that the Quake Champions beta will begin on April 6, 2017, although this will only include a small number of those who signed up. Additional players will be granted access as time goes on.
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