- 1600MHz on90 nmprocess (shrunk to65 nmin 2008[4]and to40 nmin 2010[5])
- Based onNV47Chip previously based on the 7800 GTX (Nvidia GeForce 7800 Architecture)
- 300+ million transistors
- Multi-way programmable parallelfloating-pointshaderpipelines
- Independentpixel/vertex shaderarchitecture
- 24 parallel pixel-shader ALU pipes clocked @ 550MHz
- 5 ALU operations per pipeline, per cycle (2 vector4, 2 scalar/dual/co-issue and fog ALU, 1 Texture ALU)[citation needed]
- 27floating-point operationsper pipeline, per cycle[citation needed]
- 8 parallel vertex pipelines @550MHz
- 2 ALU operations per pipeline, per cycle (1 vector4and 1 scalar, dual issue)[citation needed]
- 10 floating-point operations per pipeline, per cycle[citation needed]
- Floating Point Operations: 400.4 Gigaflops (24 * 27 Flops * 550 + 8 * 10 Flops * 550)
- 74.8 billion shader operations per second (24 Pixel Shader Pipelines*5 ALUs*550MHz) + (8 Vertex Shader Pipelines*2 ALUs*550MHz)
- 24 texturefilteringunits (TF) and 8 vertex texture addressing units (TA)
- 24filteredsamples per clock
- Maximumtexelfillrate: 13.2 GigaTexels per second (24 textures * 550MHz)
- 32 unfiltered texture samples per clock, ( 8 TA x 4 texture samples )
- 24filteredsamples per clock
- 8Render Output units/ pixel rendering pipelinesMaximumDot productoperations: 56 billion per second (combined with Cell CPU)
- Peak pixel fillrate (theoretical): 4.4 Gigapixel per second
- MaximumZsample rate: 8.8 GigaSamples per second (2 Z-samples * 8 ROPs * 550MHz)
- 128-bit pixel precision offers rendering of scenes withHigh dynamic range rendering(HDR)
- 256MBGDDR3 RAM at 700MHz
- 128-bit memory bus width
- 22.4GB/s read and write bandwidth
- CellFlexIO bus interfaceSupport forPSGL(OpenGL ES 1.1 +Nvidia Cg)
- 20GB/s read to the Cell andXDRmemory
- 15 GB/s write to the Cell and XDR memory
- Support forS3TCtexture compression[6]
And now consider a mid-range graphics card (high end GPU's are unfair to match as technology moves on) such as the hd 7850 which is clocked at 900mhz and has less transsitors than the rsx you can see why,If the ps3 was built a year or two later perhaps it would match hd 7950 graphics due to its highly optamized archtecture. Think about it folks, with a ps3 you have essentially a god machine when it was released and now a mid range PC in todays standards
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